Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
DariusP8
Posts: 363
Joined: Thu Feb 16, 2017 5:25 am
Team: Team Nami
Location: Oregon

Re: Upcoming Skins and Shader Maps #2

Post by DariusP8 »

MOTOZ293 wrote:
JamesLayle721 wrote:
Alright listen to my point tho, a few of your lines are jaggedImage, and yes I know the one onto the back is supposed to have somewhat of a curve up but you did that with the line above it as well, plus all the logos on the new v3 go over the vents Image anyways my point is the helmet aint bad at all, just minor fixes that can make it look wayyyyy better. Not trying to start beef, also next time please don't texture paint the entire helmet on heheImagehehe, not trying to start beef you seem like a cool guy
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aeffertz
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Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Skins and Shader Maps #2

Post by aeffertz »

Been putting these off since the outriggers are a pain to line up and Scott decided to start adding designs to them but getting around to the 2020 colorways on the Prospects now.

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John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

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jlv wrote:This post is useless.
ColtHans
Posts: 1582
Joined: Wed May 03, 2017 10:36 pm

Re: Upcoming Skins and Shader Maps #2

Post by ColtHans »

I know the stripes don't match on the visor, to the shell..hard as hell lmao I'm somewhat new to this helmet thing
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John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

Made this helmet tonight. Best one I have made IMO. Please let me know what you think!

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jlv wrote:This post is useless.
JamesLayle721
Crushed Dissenter
Posts: 522
Joined: Thu Jul 11, 2019 10:20 pm
Team: JL Designs
Location: Florida

Re: Upcoming Skins and Shader Maps #2

Post by JamesLayle721 »

John23 wrote:Made this helmet tonight. Best one I have made IMO. Please let me know what you think!

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nice
:twisted:
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Discord: James Layle#0721
Freddy694
Posts: 394
Joined: Tue May 16, 2017 3:57 pm
Location: Sweden

Re: Upcoming Skins and Shader Maps #2

Post by Freddy694 »

Tried making my first ever custom helmet design tonight, pretty stoked on how it turned out!
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Wahlamt
Posts: 7934
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Team: MLG Compton
Location: Sweden
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by Wahlamt »

Some good new stuff here. Glad to see new skins are made constantly :)
ColtHans
Posts: 1582
Joined: Wed May 03, 2017 10:36 pm

Re: Upcoming Skins and Shader Maps #2

Post by ColtHans »

John23 wrote:Made this helmet tonight. Best one I have made IMO. Please let me know what you think!

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if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
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John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

ColtHans wrote: if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
I have no clue how to do that. Is it with Blender?
jlv wrote:This post is useless.
ColtHans
Posts: 1582
Joined: Wed May 03, 2017 10:36 pm

Re: Upcoming Skins and Shader Maps #2

Post by ColtHans »

John23 wrote:
ColtHans wrote: if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
I have no clue how to do that. Is it with Blender?
photoshop
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John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

ColtHans wrote:
John23 wrote:
ColtHans wrote: if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
I have no clue how to do that. Is it with Blender?
photoshop
Yeah. No clue how to do that lol. I'd love to, tho
jlv wrote:This post is useless.
MOTOZ293
Posts: 3054
Joined: Wed Mar 06, 2013 7:17 pm
Team: Hog Heaven Racing
Location: Ohio

Re: Upcoming Skins and Shader Maps #2

Post by MOTOZ293 »

John23 wrote:
ColtHans wrote:
John23 wrote: I have no clue how to do that. Is it with Blender?
photoshop
Yeah. No clue how to do that lol. I'd love to, tho
All you do is put tho number over the visor part of the template and make it line up. What’s so hard about that?
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John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

MOTOZ293 wrote:
John23 wrote:
ColtHans wrote: photoshop
Yeah. No clue how to do that lol. I'd love to, tho
All you do is put tho number over the visor part of the template and make it line up. What’s so hard about that?
the "making it line up" part.
jlv wrote:This post is useless.
MOTOZ293
Posts: 3054
Joined: Wed Mar 06, 2013 7:17 pm
Team: Hog Heaven Racing
Location: Ohio

Re: Upcoming Skins and Shader Maps #2

Post by MOTOZ293 »

John23 wrote:
MOTOZ293 wrote:
John23 wrote: Yeah. No clue how to do that lol. I'd love to, tho
All you do is put tho number over the visor part of the template and make it line up. What’s so hard about that?
the "making it line up" part.
well if you know blender this will save you time. Sace the png. go into blender and apply the png to the model and if it doesnt line up, adjust then apply again. if you dont use blender then you have to save png put it in game and if it doesnt line up adjust and repeat
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