2019 MxGR Supercross Tracks presented by MxGR & MXSEMF

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Trevor#91
Posts: 355
Joined: Tue Feb 14, 2017 8:59 pm
Team: Proline Designs

Re: 2019 MxGR Supercross Round 15 Denver presented by MxGR & MXSEMF

Post by Trevor#91 »

Is there anyway to remove the stadium like rf? PLS i always get lost in it
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MxGameRace
Posts: 147
Joined: Tue Jan 30, 2018 6:05 pm
Team: MxGR

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Post by MxGameRace »

Round 16 East Rutherford is now available
viewtopic.php?f=4&t=51140
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Post by 808 »

Remember 2014 atlanta? This is him now.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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D_ROY178
Posts: 472
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Post by D_ROY178 »

Yea these tracks still suck,

- blur your decals more for visual clarity, lower the brightness a bit too
- Change sun position so the track actually has shadows
- learn to place dark noise decals properly.
- Make tables (on offs) flatter, going on off feels easier than jlv sx.
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BydesigndecalsCO
Crushed Dissenter
Posts: 100
Joined: Wed Dec 12, 2018 8:11 pm
Team: Privateer

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Post by BydesigndecalsCO »

D_ROY178 wrote:Yea these tracks still suck,

- blur your decals more for visual clarity, lower the brightness a bit too
- Change sun position so the track actually has shadows
- learn to place dark noise decals properly.
- Make tables (on offs) flatter, going on off feels easier than jlv sx.
new crew for vegas?
D_ROY178
Posts: 472
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Post by D_ROY178 »

BydesigndecalsCO wrote:
D_ROY178 wrote:Yea these tracks still suck,

- blur your decals more for visual clarity, lower the brightness a bit too
- Change sun position so the track actually has shadows
- learn to place dark noise decals properly.
- Make tables (on offs) flatter, going on off feels easier than jlv sx.
new crew for vegas?
Been there, done that :)
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Whiteracing204
Posts: 215
Joined: Sat Feb 11, 2017 11:44 pm
Team: W.W. Designs Private

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Post by Whiteracing204 »

D_ROY178 wrote:Yea these tracks still suck,

- blur your decals more for visual clarity, lower the brightness a bit too
- Change sun position so the track actually has shadows
- learn to place dark noise decals properly.
- Make tables (on offs) flatter, going on off feels easier than jlv sx.
He also said this series was for mainly built for the slower riders. Although yes the track seemed a bit too easy I still think towards the end of the season the tracks were better than the first few rounds.
Rayan
Posts: 19
Joined: Tue Aug 27, 2019 2:55 pm
Team: Privateer

Re: 2019 MxGR Supercross Tracks presented by MxGR & MXSEMF

Post by Rayan »

Yo guys can someone post the object pack because is not working
SanRocks161
Posts: 22
Joined: Tue Jul 31, 2012 8:46 am
Team: Privateer

Re: 2019 MxGR Supercross Tracks presented by MxGR & MXSEMF

Post by SanRocks161 »

Hi, the link for objects is no available
MxGameRace
Posts: 147
Joined: Tue Jan 30, 2018 6:05 pm
Team: MxGR

Re: 2019 MxGR Supercross Tracks presented by MxGR & MXSEMF

Post by MxGameRace »

SanRocks161 wrote:Hi, the link for objects is no available
We're working on it
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