2019-11-17 snapshot
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- Crushed Dissenter
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Re: 2019-11-17 snapshot
what is the point of the snapshot?jlv wrote:Changes:Windows users: https://mxsimulator.com/snapshots/mx-20 ... 7-1519.exe
- Fixed buffer overflow with > 16 bones in "pose_statue".
- Added support for redirect commands from the server.
- Added 1st person gimbal setting for smoother camera action over rough terrain.
- Client version is now 41.
Linux users: https://mxsimulator.com/snapshots/mxbin-2019-11-17-1519
Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
L&R Racing
PM for Discord
Lucas Martins 673
Rodrigo Borges 221
Kevin Peterson 278
Gear: https://www.mediafire.com/file/u87qihrj ... r.saf/file
Bike: https://www.mediafire.com/file/amdee14l ... a.saf/file
PM for Discord
Lucas Martins 673
Rodrigo Borges 221
Kevin Peterson 278
Gear: https://www.mediafire.com/file/u87qihrj ... r.saf/file
Bike: https://www.mediafire.com/file/amdee14l ... a.saf/file
Re: 2019-11-17 snapshot
You literally quoted it.lucas06martins wrote:what is the point of the snapshot?jlv wrote:Changes:
- Fixed buffer overflow with > 16 bones in "pose_statue".
- Added support for redirect commands from the server.
- Added 1st person gimbal setting for smoother camera action over rough terrain.
[/*]
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
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- Crushed Dissenter
- Posts: 103
- Joined: Tue Oct 29, 2019 12:44 am
- Team: L&R Racing
Re: 2019-11-17 snapshot
hahaWahlamt wrote:You literally quoted it.lucas06martins wrote:what is the point of the snapshot?jlv wrote:Changes:
- Fixed buffer overflow with > 16 bones in "pose_statue".
- Added support for redirect commands from the server.
- Added 1st person gimbal setting for smoother camera action over rough terrain.
[/*]
L&R Racing
PM for Discord
Lucas Martins 673
Rodrigo Borges 221
Kevin Peterson 278
Gear: https://www.mediafire.com/file/u87qihrj ... r.saf/file
Bike: https://www.mediafire.com/file/amdee14l ... a.saf/file
PM for Discord
Lucas Martins 673
Rodrigo Borges 221
Kevin Peterson 278
Gear: https://www.mediafire.com/file/u87qihrj ... r.saf/file
Bike: https://www.mediafire.com/file/amdee14l ... a.saf/file
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- Posts: 64
- Joined: Mon Dec 30, 2019 8:15 pm
- Team: Privateer
Re: 2019-11-17 snapshot
Any new snapshots coming up?
Re: 2019-11-17 snapshot
Nothing imminent.Motoboy814 wrote:Any new snapshots coming up?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2019-11-17 snapshot
new sounds ? new bikes? new explained setup ? cmonjlv wrote:Nothing imminent.Motoboy814 wrote:Any new snapshots coming up?
Re: 2019-11-17 snapshot
beta for full rider falloff would be dope. something where it's only single player use for now just so we could mess around with itAdamoDago wrote:new sounds ? new bikes? new explained setup ? cmonjlv wrote:Nothing imminent.Motoboy814 wrote:Any new snapshots coming up?
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Re: 2019-11-17 snapshot
shadows?
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Re: 2019-11-17 snapshot
TeamHavocRacing wrote:shadows?
jlv wrote: - Lighting entirely with HDR environment maps. Should be as fast as the current fragment shader.
- Make the terrain tessellator work on larger areas instead of tessellating down to 3x3 triangle fans. It'd make more triangles overall but require much less data to be sent to the GPU. This is one of the biggest performance problems in the current engine.
- Atlas the billboards and render them all in one draw call. This would be much faster but at the cost of perfect sorting for translucent billboards.
- Require large texture support. The current terrain engine goes through awful contortions to stay under 1024x1024 textures. Probably been over 10 years since a card had that limit.
- I'd kind of like to have displacement textures even though that would hurt the FPS.
Re: 2019-11-17 snapshot
Sorry, didn't realize you meant "what are you working on now". I've been working on the flagger animations. Tired of the sprites!AdamoDago wrote:new sounds ? new bikes? new explained setup ? cmonjlv wrote:Nothing imminent.Motoboy814 wrote:Any new snapshots coming up?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Team: Privateer
Re: 2019-11-17 snapshot
3D flaggers?jlv wrote:Sorry, didn't realize you meant "what are you working on now". I've been working on the flagger animations. Tired of the sprites!AdamoDago wrote:new sounds ? new bikes? new explained setup ? cmonjlv wrote: Nothing imminent.
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Re: 2019-11-17 snapshot
Does that mean a 3D JLV?
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Re: 2019-11-17 snapshot
I was going to just make some generic helmeted track worker. I guess I could try to scan myself with Meshroom if you guys are going to miss seeing me.TeamHavocRacing wrote:Does that mean a 3D JLV?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.