JGMX: Wildside Compound
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Re: JGMX: Wildside Compound
Can we get a version of the track that is easier to run, there can literally be just me trying to connect into a server and I end up timing out and I run all of the rF stuff without a single problem with fairly high settings.
Re: JGMX: Wildside Compound
If youre having trouble connecting you could try removing the billboards from the track? Maybe just the grass if you dont want to loose the feel of the track. I'm pretty sure thats whats making it hard to connect. Let me know thanksUSABMXER1 wrote:Can we get a version of the track that is easier to run, there can literally be just me trying to connect into a server and I end up timing out and I run all of the rF stuff without a single problem with fairly high settings.
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Re: JGMX: Wildside Compound
Did you drag all the tracks from the .rar? nobody else I've talked to seems to have a problem... Let me know what happensfroman459 wrote:also, it is all white for me??froman459 wrote:Is the national not an actual track or did I do something wrong?
I only have 3 track options
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Re: JGMX: Wildside Compound
No I had all of that out before hand, first tried loading in with all of it then was coming down to like 5 seconds before timing out without the grass and then with nothing was about the same still but there was an elim on it earlier today and there was a lot of people having problems connecting to it because they kept timing out. Wanting to say its the decals resolution that is making it hard to load in because the second that it gets past the decals it loads right in pretty much.jgmtbike wrote:If youre having trouble connecting you could try removing the billboards from the track? Maybe just the grass if you dont want to loose the feel of the track. I'm pretty sure thats whats making it hard to connect. Let me know thanksUSABMXER1 wrote:Can we get a version of the track that is easier to run, there can literally be just me trying to connect into a server and I end up timing out and I run all of the rF stuff without a single problem with fairly high settings.
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Re: JGMX: Wildside Compound
Go into photoshop and manually change the decal res by 1/2. Should fix it.USABMXER1 wrote:No I had all of that out before hand, first tried loading in with all of it then was coming down to like 5 seconds before timing out without the grass and then with nothing was about the same still but there was an elim on it earlier today and there was a lot of people having problems connecting to it because they kept timing out. Wanting to say its the decals resolution that is making it hard to load in because the second that it gets past the decals it loads right in pretty much.
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Re: JGMX: Wildside Compound
Hubbard me not know how to do the photoshops.Jakob Hubbard wrote:Go into photoshop and manually change the decal res by 1/2. Should fix it.USABMXER1 wrote:No I had all of that out before hand, first tried loading in with all of it then was coming down to like 5 seconds before timing out without the grass and then with nothing was about the same still but there was an elim on it earlier today and there was a lot of people having problems connecting to it because they kept timing out. Wanting to say its the decals resolution that is making it hard to load in because the second that it gets past the decals it loads right in pretty much.
Re: JGMX: Wildside Compound
Yeh its definitely the decal resolution. Sorry about that guys. My computer is really good so I have never had a problem with it. Maybe Ill see if someone can make a decal folder update and I'll post it up on here if I can get that going for the people without God computersUSABMXER1 wrote:Hubbard me not know how to do the photoshops.Jakob Hubbard wrote:Go into photoshop and manually change the decal res by 1/2. Should fix it.USABMXER1 wrote:No I had all of that out before hand, first tried loading in with all of it then was coming down to like 5 seconds before timing out without the grass and then with nothing was about the same still but there was an elim on it earlier today and there was a lot of people having problems connecting to it because they kept timing out. Wanting to say its the decals resolution that is making it hard to load in because the second that it gets past the decals it loads right in pretty much.
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike
-Thanks so much for all your support of my tracks.
-Thanks so much for all your support of my tracks.
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Re: JGMX: Wildside Compound
First of all, this is amazing! The whole environment feels like you're playing MX vs ATV Reflex or Alive, in other words, it feels very HDish.
I'm not really a fan of SX these days, but that Hillside SX track is really fun and has some great lines and what i really like... elevation!
But what I really enjoyed is the Daytona SX track, it's long, it's challenging, yet not too hard to have fun even if you're not hitting everything perfect, i like the lines and combinations and i really LOVE the layout!
You did it... you turned a SX track into something new and exciting in this game (althought the VlastMX Squid Squad Compound also offers a really nice and unique SX track in the hills)
The objects are very well made and placed very nicely, like I already said, the environment looks spot on and all the trees and grass billboards were placed very nicely!
The downside? Well I really like your version of Glen Helen and I like the fact that you did the big loop (2006ish - 2008ish layout), but I wish you would have put the huge triple step up from 2017(?) on there aswell and I'm a little disappointed that it was more of a replica than one of your amazing custom MX tracks.
All together an amazing project with lots of attention to details, just another masterpiece from you... but I don't think you're at your peak yet, this is already amazing! But I think you have the talent and passion to go even further, you blew my mind with this one and I expect you to blow my mind with another track in the future! Thank you!
I'm not really a fan of SX these days, but that Hillside SX track is really fun and has some great lines and what i really like... elevation!
But what I really enjoyed is the Daytona SX track, it's long, it's challenging, yet not too hard to have fun even if you're not hitting everything perfect, i like the lines and combinations and i really LOVE the layout!
You did it... you turned a SX track into something new and exciting in this game (althought the VlastMX Squid Squad Compound also offers a really nice and unique SX track in the hills)
The objects are very well made and placed very nicely, like I already said, the environment looks spot on and all the trees and grass billboards were placed very nicely!
The downside? Well I really like your version of Glen Helen and I like the fact that you did the big loop (2006ish - 2008ish layout), but I wish you would have put the huge triple step up from 2017(?) on there aswell and I'm a little disappointed that it was more of a replica than one of your amazing custom MX tracks.
All together an amazing project with lots of attention to details, just another masterpiece from you... but I don't think you're at your peak yet, this is already amazing! But I think you have the talent and passion to go even further, you blew my mind with this one and I expect you to blow my mind with another track in the future! Thank you!
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
Re: JGMX: Wildside Compound
Thanks Man!! I really appreciate these types of comments and feedback. Dont worry I have a lot more ideas and want to make more tracks. Just with work and everything I dont have the time to be releasing them like I used to. Have a good one man!Andy_Hack wrote:First of all, this is amazing! The whole environment feels like you're playing MX vs ATV Reflex or Alive, in other words, it feels very HDish.
I'm not really a fan of SX these days, but that Hillside SX track is really fun and has some great lines and what i really like... elevation!
But what I really enjoyed is the Daytona SX track, it's long, it's challenging, yet not too hard to have fun even if you're not hitting everything perfect, i like the lines and combinations and i really LOVE the layout!
You did it... you turned a SX track into something new and exciting in this game (althought the VlastMX Squid Squad Compound also offers a really nice and unique SX track in the hills)
The objects are very well made and placed very nicely, like I already said, the environment looks spot on and all the trees and grass billboards were placed very nicely!
The downside? Well I really like your version of Glen Helen and I like the fact that you did the big loop (2006ish - 2008ish layout), but I wish you would have put the huge triple step up from 2017(?) on there aswell and I'm a little disappointed that it was more of a replica than one of your amazing custom MX tracks.
All together an amazing project with lots of attention to details, just another masterpiece from you... but I don't think you're at your peak yet, this is already amazing! But I think you have the talent and passion to go even further, you blew my mind with this one and I expect you to blow my mind with another track in the future! Thank you!
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike
-Thanks so much for all your support of my tracks.
-Thanks so much for all your support of my tracks.
Re: JGMX: Wildside Compound
I had my first run in with the google drive problems.jgmtbike wrote:Did you drag all the tracks from the .rar? nobody else I've talked to seems to have a problem... Let me know what happensfroman459 wrote:also, it is all white for me??froman459 wrote:Is the national not an actual track or did I do something wrong?
I only have 3 track options
I converted it to zip and the national file was in there. Thanks for the response and the amazing track!
459|Noob
Re: JGMX: Wildside Compound
Glad to hear you figured it out and that you are enjoying the track!!froman459 wrote:I had my first run in with the google drive problems.jgmtbike wrote:Did you drag all the tracks from the .rar? nobody else I've talked to seems to have a problem... Let me know what happensfroman459 wrote:
also, it is all white for me??
I converted it to zip and the national file was in there. Thanks for the response and the amazing track!
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike
-Thanks so much for all your support of my tracks.
-Thanks so much for all your support of my tracks.
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Re: JGMX: Wildside Compound
Especially the WildSide sign right? RIGHT? I MADE THAT SIGN DID YOU KNOW I MADE THAT SIGN???//????Andy_Hack wrote:The objects are very well made...
Re: JGMX: Wildside Compound
Erode isnt half bad on this track man! Dont hateDonut MX wrote:ok but where is da erode track doe
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike
-Thanks so much for all your support of my tracks.
-Thanks so much for all your support of my tracks.
Re: JGMX: Wildside Compound
Is there any way to get a low-res version,my pc cant handle this, i have a crappy pc