You're probably looking at the "world" tab. You want the "material" tab. Add a material if you haven't already.crotty103 wrote: i unchecked use nodes but im confused on how to " use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent." sorry kinda new to this thanks for the help
Export Script for Blender 2.80
Re: Export Script for Blender 2.80
Josh Vanderhoof
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jlv@mxsimulator.com
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jlv@mxsimulator.com
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Re: Export Script for Blender 2.80
I've updated the script to skip over bones with "Deform" unchecked. This is so you can do more advanced rigs without exporting unnecessary bones. The version number for the updated script is 0.5.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
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Re: Export Script for Blender 2.80
I just noticed that you have to be in eevee render mode to get those metallic etc options, if you are in cycles you only get to choose the color!jlv wrote:You're probably looking at the "world" tab. You want the "material" tab. Add a material if you haven't already.crotty103 wrote: i unchecked use nodes but im confused on how to " use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent." sorry kinda new to this thanks for the help
It was like this for me at least.
Re: Export Script for Blender 2.80
Good point! I updated the first post to reflect that.Freddy694 wrote:I just noticed that you have to be in eevee render mode to get those metallic etc options, if you are in cycles you only get to choose the color!
It was like this for me at least.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.80
I find it to be really easy to get the spec/roughness settings really overpowered so at least for me i found a max of like 0.3-0.4 and everything over that is just making the bike explode in reflections, would there be a possible way to maybe make the sliders not as touchy so maybe 1 is a lower value and the 0-1 range is more detailed?jlv wrote: Good point! I updated the first post to reflect that.
Re: Export Script for Blender 2.80
Why not just use a spec map?Freddy694 wrote:I find it to be really easy to get the spec/roughness settings really overpowered so at least for me i found a max of like 0.3-0.4 and everything over that is just making the bike explode in reflections, would there be a possible way to maybe make the sliders not as touchy so maybe 1 is a lower value and the 0-1 range is more detailed?
Re: Export Script for Blender 2.80
Actually, I had a bug in the spec settings in the script. I just uploaded an update. It's the same url. Should show up as version 0.6 if you have the updated version installed.Freddy694 wrote:I find it to be really easy to get the spec/roughness settings really overpowered so at least for me i found a max of like 0.3-0.4 and everything over that is just making the bike explode in reflections, would there be a possible way to maybe make the sliders not as touchy so maybe 1 is a lower value and the 0-1 range is more detailed?jlv wrote: Good point! I updated the first post to reflect that.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.80
One more update. Version 0.7 now.jlv wrote:Actually, I had a bug in the spec settings in the script. I just uploaded an update. It's the same url. Should show up as version 0.6 if you have the updated version installed.Freddy694 wrote:I find it to be really easy to get the spec/roughness settings really overpowered so at least for me i found a max of like 0.3-0.4 and everything over that is just making the bike explode in reflections, would there be a possible way to maybe make the sliders not as touchy so maybe 1 is a lower value and the 0-1 range is more detailed?jlv wrote: Good point! I updated the first post to reflect that.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.80
You still use the spec map its just that the "spec" settings is how much the spec from ps will reflect ingame in the new export script, you cant just make it and export it anymore with the new engine so you have to set reflection and spec settings in blender.aeffertz wrote: Why not just use a spec map?
Re: Export Script for Blender 2.80
It does work a little better but you still need to keep the exponent/roughness slider under the 0.5 mark for it not to act like a lightsource cus the reflections get so bright. right now i found that the specular settings works good but the roughness needs to be like 0.2-0.35 depending on the material for it not to shine like crazy!jlv wrote: One more update. Version 0.7 now.
Re: Export Script for Blender 2.80
Turn down specular to make it less bright. Use roughness to adjust how focused it is.Freddy694 wrote:It does work a little better but you still need to keep the exponent/roughness slider under the 0.5 mark for it not to act like a lightsource cus the reflections get so bright. right now i found that the specular settings works good but the roughness needs to be like 0.2-0.35 depending on the material for it not to shine like crazy!jlv wrote: One more update. Version 0.7 now.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.80
PLEASE ADD THIS FOR BLENDER 3.3.1
IT WOULD BE GREAT IF U COULD THANKS!
IT WOULD BE GREAT IF U COULD THANKS!
Re: Export Script for Blender 2.80
Did they break the export scripts again? I don't understand why they have to continuously change the mesh API.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
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- Team: FastAppleGraphics
Re: Export Script for Blender 2.80
its not working for me anymore :/ when I try to activate the script in 2.79, there is always traceback report error