BAC: 2020 Rd. 6 San Diego

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BDawg
Posts: 249
Joined: Mon Aug 21, 2017 11:59 pm
Team: Underground RC

BAC: 2020 Rd. 6 San Diego

Post by BDawg »

I like Barbie Dolls and my little pony. :!:
Image
http://www.mediafire.com/file/27kvd2k23 ... 6.zip/file
Thanks everyone for statues, billboards, skybox, etc. Race Karlin and Hunter Root - decals
ktm161
Posts: 555
Joined: Wed May 15, 2013 3:03 am
Team: Underground RC

Re: BAC: 2020 Rd. 6 San Diego

Post by ktm161 »

its in fast.mxslobby.com:19837
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Ryan721
Posts: 230
Joined: Mon Feb 18, 2013 7:52 pm
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Post by Ryan721 »

THANK YOU ILY
Cody D
Posts: 214
Joined: Fri Nov 15, 2019 12:23 am
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Post by Cody D »

sick
Crossbar18
Posts: 5
Joined: Wed Jan 09, 2019 8:09 am
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Post by Crossbar18 »

No round 5?
D_ROY178
Posts: 472
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Re: BAC: 2020 Rd. 6 San Diego

Post by D_ROY178 »

Rf sHoUlD UsE thESe WhOOps

jokes aside, class act as always.
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snipes517
Posts: 20
Joined: Fri Jun 28, 2019 5:03 am
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Post by snipes517 »

Played BAC round 1 and 2 with no issues, loaded up San Diego and its all white. Went back and tried 1 and 2 again and they are all white now, i know people had issues with this before and something in the advance graphic needs to be changed but i dont remember what!!! can someone help me.

I have "Terrain Rendering Method": Shaders/Direct
and "Use Shader Programs": yes
Racers52
Posts: 3217
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: BAC: 2020 Rd. 6 San Diego

Post by Racers52 »

Best track so far! Thank you!

I'd still like to see more difficulty in the tracks but its hard to walk the line between fun and challenging!
BDawg
Posts: 249
Joined: Mon Aug 21, 2017 11:59 pm
Team: Underground RC

Re: BAC: 2020 Rd. 6 San Diego

Post by BDawg »

snipes517 wrote:Played BAC round 1 and 2 with no issues, loaded up San Diego and its all white. Went back and tried 1 and 2 again and they are all white now, i know people had issues with this before and something in the advance graphic needs to be changed but i dont remember what!!! can someone help me.

I have "Terrain Rendering Method": Shaders/Direct
and "Use Shader Programs": yes
If your track is all white then you most likely stuck the folders inside another one. At least that's the only case where I've seen tracks all white. And your graphic settings are fine, so let me know if you figure it out.
BDawg
Posts: 249
Joined: Mon Aug 21, 2017 11:59 pm
Team: Underground RC

Re: BAC: 2020 Rd. 6 San Diego

Post by BDawg »

Racers52 wrote:Best track so far! Thank you!

I'd still like to see more difficulty in the tracks but its hard to walk the line between fun and challenging!
Thank you I'll keep trying to adjust things
snipes517
Posts: 20
Joined: Fri Jun 28, 2019 5:03 am
Team: Privateer

Re: BAC: 2020 Rd. 6 San Diego

Post by snipes517 »

BDawg wrote:
snipes517 wrote:Played BAC round 1 and 2 with no issues, loaded up San Diego and its all white. Went back and tried 1 and 2 again and they are all white now, i know people had issues with this before and something in the advance graphic needs to be changed but i dont remember what!!! can someone help me.

I have "Terrain Rendering Method": Shaders/Direct
and "Use Shader Programs": yes
If your track is all white then you most likely stuck the folders inside another one. At least that's the only case where I've seen tracks all white. And your graphic settings are fine, so let me know if you figure it out.
BDawg, I removed the track folder from my 2020 SX folder i created and it worked just fine. Thank you!!
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