Damn this looks sick what model is this???aeffertz wrote:Those footpegs look nice, though! I think I'll work on those next since I just finished up the rear brakes and will definitely pull some inspiration from yours.
Upcoming Models #2
Re: Upcoming Models #2
Re: Upcoming Models #2
wheres the 125 engine at doeaeffertz wrote:Damn this looks sick what model is this???aeffertz wrote:Those footpegs look nice, though! I think I'll work on those next since I just finished up the rear brakes and will definitely pull some inspiration from yours.
Re: Upcoming Models #2
Roll Off For 100%
Re: Upcoming Models #2
holy shit you got the front shape fast as hellaeffertz wrote:
Re: Upcoming Models #2
Looks sickaeffertz wrote:
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Re: Upcoming Models #2
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Re: Upcoming Models #2
aeffertz wrote:
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Re: Upcoming Models #2
Good to see people are still pumping out quality content, looks awesome.aeffertz wrote:
Re: Upcoming Models #2
Did this BUD Pipe and i want to try to export it into the game, i know there's a tutorial from Damien Desmond but it's quite old i was wondering if there's any other tutorial of this kind somwhere. What poly count should be decent, this is my first time trying to model something for sim.
Re: Upcoming Models #2
Looks good! It’s rather high poly, though. Tubes can get away with a lot less sides than that, they smooth shade really well.
To export, just download the jm exporter for blender in this sub forum (assuming that’s blender)
To export, just download the jm exporter for blender in this sub forum (assuming that’s blender)
Re: Upcoming Models #2
Thanks for the advice i’ll try it out!aeffertz wrote:Looks good! It’s rather high poly, though. Tubes can get away with a lot less sides than that, they smooth shade really well.
To export, just download the jm exporter for blender in this sub forum (assuming that’s blender)
Blowing my mind on how to get a decent UV at the moment because my poly flow it’s pretty bad, but i think i’ll get there. About the Shading and AO is there any tutorial that can help me out or any forum thread? I’m sure a lot of this has been asked and answered many times.
Re: Upcoming Models #2
Assuming your poly flow is basic, it's just a matter of marking seams with blender before unwrapping. Shuold be a prety simple on to unwrap. As far as baking an AO goes, I just apply a solid white diffuse to the object and then up the amount of samples.Prats7 wrote:Thanks for the advice i’ll try it out!aeffertz wrote:Looks good! It’s rather high poly, though. Tubes can get away with a lot less sides than that, they smooth shade really well.
To export, just download the jm exporter for blender in this sub forum (assuming that’s blender)
Blowing my mind on how to get a decent UV at the moment because my poly flow it’s pretty bad, but i think i’ll get there. About the Shading and AO is there any tutorial that can help me out or any forum thread? I’m sure a lot of this has been asked and answered many times.