Semitransparency
Semitransparency
Has anyone cracked the code on a translucent goggle lens? I've been pinging back and forth between unsatisfactory results for about an hour over here.
On the left, I've got a transparent lens via an 85% opaque diffuse map, but the transparent object kills all objects behind it. The right side has a 0% opaque diffuse with reflections only dependent on material settings. My ideal result would be a material that allows me to set a color for the lens (left) that will be semitransparent and show my beautiful eyes (right) so I can approximate a real lens. I've seen screenshots that seem to have it right, but this is an easily faked effect. Is there any way to achieve what I'm going for here?
These are my materials settings, pretty much stolen from Benji's TLD SE3. I've gotten no good results using transparency settings.
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Re: Semitransparency
So basically there's something weird with the game not liking a transparent diffuse, on a non-default material. To get the effect you want, use your first material/transparent setting, but make sure all materials behind the lens are the default blender material. I.E give the face, cheek pads, etc the blender default material.
Re: Semitransparency
Cool, that worked! Thanks for your help.
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Re: Semitransparency
Actually, the material doesn't matter but you want it to be drawn last so it won't block stuff behind it. The export script exports in alphabetic order by material, so give your goggle material a name that begins with "z" or whatever it takes to make it sort last.
Josh Vanderhoof
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jlv@mxsimulator.com
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Semitransparency
Ha! "Lens" does come after "default."
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Re: Semitransparency
Capital letters sort before lowercase in ASCII. Numbers are before all letters. Check the Wikipedia ASCII page for the full order.KTM57 wrote:Ha! "Lens" does come after "default."
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Semitransparency
jlv wrote:Capital letters sort before lowercase in ASCII. Numbers are before all letters. Check the Wikipedia ASCII page for the full order.KTM57 wrote:Ha! "Lens" does come after "default."
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Re: Semitransparency
Dang, wish I would have known thatjlv wrote:Actually, the material doesn't matter but you want it to be drawn last so it won't block stuff behind it. The export script exports in alphabetic order by material, so give your goggle material a name that begins with "z" or whatever it takes to make it sort last.
Re: Semitransparency
Oh wow. This is good to know.jlv wrote:Actually, the material doesn't matter but you want it to be drawn last so it won't block stuff behind it. The export script exports in alphabetic order by material, so give your goggle material a name that begins with "z" or whatever it takes to make it sort last.
Re: Semitransparency
Hello,
I'm trying to do the same thing on blender 2.9 but the transparency option has disappeared. Someone can help me to do that ?
I'm trying to do the same thing on blender 2.9 but the transparency option has disappeared. Someone can help me to do that ?