Automatic prediction
Automatic prediction
Going through some of my old Shadowplay clips and I stumbled apon this. https://gyazo.com/acdaf0a4769555ee665bf506e90c065d Watch everyone around me, then watch Garrett (#208)
Not quite sure what happened but he had no automatic prediction. And, it looked awesome. It made me question, what exactly is the point of automatic prediction? Wouldn't it just make racing worse by block passes being exaggerated with skippy lag, and just overall racing in general worse?
What are the benefits? I wasn't around when it was introduced.
Not quite sure what happened but he had no automatic prediction. And, it looked awesome. It made me question, what exactly is the point of automatic prediction? Wouldn't it just make racing worse by block passes being exaggerated with skippy lag, and just overall racing in general worse?
What are the benefits? I wasn't around when it was introduced.
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Re: Automatic prediction
DP: Same as the front end lock.RFX_corentin_12 wrote:NothingAtom6246 wrote:What are the benefits?
Re: Automatic prediction
Not quite sure. That just seemed like decent internet connection. The point of prediction is to smooth lag spikes and make high ping people at least race-able. No one played older game where people went over berms and came back, knocking out all toughblocks doing so?
No prediction = either people stopping or going straight as soon as a few packages is lost. Jlv correct me if I'm wrong.
No prediction = either people stopping or going straight as soon as a few packages is lost. Jlv correct me if I'm wrong.
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Re: Automatic prediction
Prediction puts the bikes where they actually should be. Without it everyone else would look like they were behind where they actually are. I'm pretty it was in the first version of multiplayer. The only update was to predict collision response.
Josh Vanderhoof
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Re: Automatic prediction
Baffles me that this is still in the game. And making for great racing !
Re: Automatic prediction
Wish I could tell yaJones221 wrote:whats his ping
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Re: Automatic prediction
Usually around 150.Jones221 wrote:whats his ping
Re: Automatic prediction
With no automatic prediction everyone would be behind you 150ms at all time for example. Then the server syncs up and he punts you from behind. Am I wrong here? Also if you don't use automatic prediction, if you're behind a guy who loses his connection for 0.3s, his bike will just stop, instead of continuing in the current ditection. Of the 2 options, I think this is the better. How often does people blink around like crazy anymore? Since automatic prediction wasn't always around, right?
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Re: Automatic prediction
Isn't that what's already happening? With automatic prediction?Wahlamt wrote:With no automatic prediction everyone would be behind you 150ms at all time for example. Then the server syncs up and he punts you from behind.
Still happens quite often, they just go invisible from what I remember.Wahlamt wrote:How often does people blink around like crazy anymore? Since automatic prediction wasn't always around, right?
Here's some more examples of the cons from automatic prediction
Just seems everything is over dramatic. Why can't it be like the gyazo first posted on this thread?
(https://i.gyazo.com/acdaf0a4769555ee665 ... 0c065d.mp4)
Re: Automatic prediction
That's correct. It'd be way worse but there's no way you'll convince him.Wahlamt wrote:With no automatic prediction everyone would be behind you 150ms at all time for example. Then the server syncs up and he punts you from behind. Am I wrong here?
Josh Vanderhoof
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Re: Automatic prediction
Well, considering no one can answer my previous questions, I would agree. The amount of time invested in this game and asking questions as to why certain things are the way they are is a bad thing? Wouldn't that be the opposite of not wanting to be convinced?jlv wrote:there's no way you'll convince him.
So the examples I linked would only be attributed to internet packet loss on the clients side? In which case there is no solution?
Re: Automatic prediction
Wahlamt already explained it. Collisions would lag *way* behind the actual position. Not just a couple of feet. More like a full bike length at speed.Atom6246 wrote:Well, considering no one can answer my previous questions, I would agree. The amount of time invested in this game and asking questions as to why certain things are the way they are is a bad thing? Wouldn't that be the opposite of not wanting to be convinced?jlv wrote:there's no way you'll convince him.
So the examples I linked would only be attributed to internet packet loss on the clients side? In which case there is no solution?
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Automatic prediction
Thank you but I understood that from the first post you made. Mainly curious as to how the first gyazo I posted happened? (https://i.gyazo.com/acdaf0a4769555ee665 ... 0c065d.mp4)jlv wrote:Wahlamt already explained it. Collisions would lag *way* behind the actual position. Not just a couple of feet. More like a full bike length at speed.