Baseless facts on poly counts and looking back at old creators with rose colored glasses implying computers haven't improved in 7 years.
Am I pro? Absolutely not and I have never claimed to be. This is the strangest argument I have ever read. Are the bikes higher poly than they were 6 years ago? Yes but computers have also gotten much better since then and the bigger point is that they are mods after all. These aren't models that are necessary or even included in the purchase of the game. If you dont like the new models, run the stock models. Don't like the stock models, run some from whatever creator you do like. How hard is that? Oh wait, you want to have the latest and greatest the moment it's released made by people who are self taught and are still learning and improving. To say I don't keep poly count in mind when making my models is just a blatant, faceless lie.
"Triple A titles use lower poly models" Are you sure?
Everything I make or anyone else makes for this game is optional. rF tracks offer versions with all the models removed and also high res versions of the track if you have a strong PC. I would strongly argue new models and textures and skins keep people interested in this game, right behind a well ran professional racing series.
Here's a triple A title low poly of a goggle they use compared to mine. I just found this and did not use it as a reference when making mine.Look at how similar the poly flow is. Again, I know I'm not pro and have never claimed to be pro, I just do this as a hobby, but the poly flow of the model made by the professional and the one I made look SHOCKINGLY similar, damn near identical. In fact, mine is even lower poly BECAUSE I PAY ATTENTION knowing how old this game engine is. My point here is look at the professionals poly flow and look at my poly flow. I feel like I have a pretty good, or at least decent, understanding of how to make a game model and keep the poly count down.
If you want a comparison to an old creator, I just made essentially the same neck brace benji made 5 years ago and it turned out to have less polys than the one he made! Again, please tell me how I'm doing so much worse than those before me?
Lastly Jones, if you are not knowledgeable on a topic, don't speak on it. Your baseless criticism is not only idiotic but demotivating. I just gave you two random examples of a triple A professional and your favorite MX Sim professional p2sta. I'm just a regular dude that works a full time job and sinks countless hours of my free time into my models to make them as accurate as I can while keeping it an efficient game ready model, just to keep this game fresh. Honestly if the stuff that I'm doing and making is hurting the game, I will stop right now. I care about this game and the racing scene. If what I'm doing is only ruining it, then I will bow out and someone who is more capable can gladly take my place. No wonder your favorite creators of yesteryear have quit making sim content and left you empty handed. Nothing is ever fucking good enough. IF YOU DON'T LIKE IT, DON'T USE IT. How hard is that? I don't want or need PMs from you telling me I suck and need to be better either you fucking asshole.