Weird Issue

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MxRacer47
Posts: 5
Joined: Sun Jun 30, 2013 7:56 pm
Team: Pivot Factory Racing

Weird Issue

Post by MxRacer47 »

So I havent played sim in ages. I recently downloaded everything and tried to jump back in but everytime i try to load any track i downloaded to the mx sim folder it loads through to the map and then when it says loading map it crashes. Never says track not found or anything. I have it extracted correctly and the prompt comes up in game to load the track. Never had this issue in all my years with the game thanks
jlv
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Re: Weird Issue

Post by jlv »

What version of the game are you using? Can you load the stock tracks?
Josh Vanderhoof
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MxRacer47
Posts: 5
Joined: Sun Jun 30, 2013 7:56 pm
Team: Pivot Factory Racing

Re: Weird Issue

Post by MxRacer47 »

Yeah I loaded all the stock tracks just fine. As well as the 2013 tracks. It’s update 1.13 and I put the snapshot in as well. I deleted the play dough addons for the tracks and it seemed to fix it for the time being but thanks jlv!
davidplaysmxgames21
Posts: 51
Joined: Mon Feb 26, 2018 6:37 pm

Re: Weird Issue

Post by davidplaysmxgames21 »

getting the same issue as well. its says loading track script then it crashes.
jlv
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Re: Weird Issue

Post by jlv »

Which track is it happening on?
Josh Vanderhoof
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davidplaysmxgames21
Posts: 51
Joined: Mon Feb 26, 2018 6:37 pm

Re: Weird Issue

Post by davidplaysmxgames21 »

Rf and emf supercross tracks
jlv
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Re: Weird Issue

Post by jlv »

Those are definitely loading for most people. What does your lastlog.txt file say?
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davidplaysmxgames21
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Re: Weird Issue

Post by davidplaysmxgames21 »

Loading track script
jlv
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Re: Weird Issue

Post by jlv »

What version does it say at the beginning of the file?
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davidplaysmxgames21
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Re: Weird Issue

Post by davidplaysmxgames21 »

[65:11:07.01] Logfile "C:/Users/david/AppData/Local/MX Simulator/lastlog.txt" opened
[65:11:07.01] JUGL 0.31
[65:11:07.02] MX Simulator version 2022-01-14-1619 snapshot
[65:11:07.02] Display scaling disabled via SetProcessDpiAwareness
[65:11:07.02] Registry mode is 1920x1080x32@60hz
[65:11:07.02] Found mode 640x480x32@60hz
[65:11:07.02] Found mode 720x480x32@60hz
[65:11:07.02] Found mode 720x576x32@60hz
[65:11:07.02] Found mode 800x600x32@60hz
[65:11:07.02] Found mode 1024x768x32@60hz
[65:11:07.02] Found mode 1152x864x32@60hz
[65:11:07.02] Found mode 1280x720x32@60hz
[65:11:07.02] Found mode 1280x768x32@60hz
[65:11:07.02] Found mode 1280x800x32@60hz
[65:11:07.02] Found mode 1280x960x32@60hz
[65:11:07.02] Found mode 1280x1024x32@60hz
[65:11:07.02] Found mode 1360x768x32@60hz
[65:11:07.02] Found mode 1366x768x32@60hz
[65:11:07.02] Found mode 1440x900x32@60hz
[65:11:07.02] Found mode 1600x900x32@60hz
[65:11:07.02] Found mode 1680x1050x32@60hz
[65:11:07.02] Found mode 1440x1080x32@61hz
[65:11:07.03] Found mode 1750x1080x32@60hz
[65:11:07.03] Options:
[65:11:07.03] threaded: [off]
[65:11:07.03] Creating window
[65:11:07.05] Foregrounded and locked
[65:11:07.06] Creating DirectInput object
[65:11:07.35] DirectInput roll call...
[65:11:07.47] End of DirectInput roll call
[65:11:07.47] XInput roll call...
[65:11:07.47] End of XInput roll call
[65:11:07.47] Choosing pixel format
[65:11:07.52] Setting pixel format 9
[65:11:07.52] Creating OpenGL context
[65:11:07.56] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
[65:11:07.56] Bootstrapping to wglCreateContextAttribsARB context
[65:11:07.57] GL_VENDOR: NVIDIA Corporation
[65:11:07.57] GL_RENDERER: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
[65:11:07.57] GL_VERSION: 3.1.0 NVIDIA 512.15
[65:11:07.57] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 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GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 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GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[65:11:07.57] Creating "unlit" shader
[65:11:07.57] Creating "norm_env" shader
[65:11:07.57] Creating "norm_spec_lit" shader
[65:11:07.57] Creating "terrain_normals" shader
[65:11:07.57] Creating "terrain" shader
[65:11:07.57] Listing directories
[65:11:07.75] Listing archives
[65:11:07.76] Creating file list
[65:11:07.76] File index complete
[65:11:07.78] Opening waveOut audio...
[65:11:07.81] Found a Microsoft Sound Mapper
[65:11:07.81] Waveout rate: 22050
[65:11:07.81] Waveout channels: 16
[65:11:07.81] Waveout mixahead: 125
[65:11:07.81] Can't open waveOut
[65:11:11.33] Resetting
[65:11:11.33] Remembering lines
[65:11:11.33] Cleaning up
[65:11:11.33] Deallocating bikes
[65:11:11.33] Finished deallocating bikes
[65:11:11.33] Scanning
[65:11:11.33] Loading lighting
[65:11:11.34] Loading terrain
[65:11:11.40] Loading shadows
[65:11:11.40] Loading tileinfo
[65:11:11.42] Loading tilemap
[65:11:13.97] Warning: Non power of 2 texture '@sx2022/textures/detroit/playdough.png'
[65:11:14.01] Loading flaggers
[65:11:14.01] Loading billboards
[65:11:14.12] Loading statues
[65:11:15.43] @sx2022/models/start/startpad_spec.png reduced to 16x4 (originally 256x64)
[65:11:16.37] Loading map
[65:11:16.71] Analyzing lines
[65:11:16.72] Loading bikes
[65:11:16.74] 8 degenerate triangles deleted in @crf250_frame.jm
[65:11:16.87] 8 degenerate triangles deleted in @cr125_frame.jm
[65:11:16.95] 8 degenerate triangles deleted in @yz250fv2014_frame.jm
[65:11:17.00] 8 degenerate triangles deleted in @kx250f_frame.jm
[65:11:17.04] Loading track script
jlv
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Posts: 15016
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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Re: Weird Issue

Post by jlv »

Does you sound work? It looks like it tried to fall back to waveout and failed. Could be dying in the script when it tries to create the sounds.
Josh Vanderhoof
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davidplaysmxgames21
Posts: 51
Joined: Mon Feb 26, 2018 6:37 pm

Re: Weird Issue

Post by davidplaysmxgames21 »

Yup just needed sound . I just had to connect my headset to my PC lol. Thank you.
jlv
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Posts: 15016
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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Re: Weird Issue

Post by jlv »

Thanks for the info. It still shouldn't crash without sound. I'll have a look at that once I've finished with the current bug I'm working on.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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