Drainage (Final Fix + Track Map)
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TeamHavocRacing
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Re: Drainage (Final Fix + Track Map)
I just got every object pack, trees, statues and the latest snapshot just to be sure. No dice. Same message.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
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sethypeety
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Re: Drainage (Final Fix + Track Map)
Do you have any more ideas on this? I've gone through the the files to see if I didn't source something correctly and a couple textures were linked to the wrong track but my buddy was able to connect no problem with a mostly empty sim folder. I went through the .seq files and there are backslashes in the water_norm-repeat.seq file but that doesn't explain why my friend was able to connect but not Havoc. Have you tried connecting and seeing if you have problems getting in?

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jlv
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Re: Drainage (Final Fix + Track Map)
I checked the files that affect the track hash and I didn't see it referencing anything outside of !!OSX!!. The seq files don't affect the hash.
Havoc, what's the exact size of the !!OSX!!.zip file you're using? Have you tried removing !!OSX!! from the MXS folder and unzipping it again?
Havoc, what's the exact size of the !!OSX!!.zip file you're using? Have you tried removing !!OSX!! from the MXS folder and unzipping it again?
Josh Vanderhoof
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TeamHavocRacing
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Re: Drainage (Final Fix + Track Map)
The three different ways I could execute it, I tried 3-4 times and then today I went back and did it once more completely from the start and the mystery continues. I love the track but, may miss out this week. I was messing with the editor last week but turned it off. Could it have something to do with me messing around in the properties and target files. Everything else works, which is weird.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
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jlv
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Re: Drainage (Final Fix + Track Map)
What's the exact size of !!OSX!!.zip for you?TeamHavocRacing wrote: ↑Wed Oct 22, 2025 2:23 am The three different ways I could execute it, I tried 3-4 times and then today I went back and did it once more completely from the start and the mystery continues. I love the track but, may miss out this week. I was messing with the editor last week but turned it off. Could it have something to do with me messing around in the properties and target files. Everything else works, which is weird.
Could you load Drainage and type /savetrackinfo in the game, then post the trackinfo file?
Josh Vanderhoof
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TeamHavocRacing
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Re: Drainage (Final Fix + Track Map)
Zipped
Size : 389 MB (407,952,734 bytes)
Size on Disk : 389 MB (407,953,408 bytes)
Unzipped hehe
Size : 445 MB (467,404,233 bytes)
Size on Disk : 447 MB (469,098,496 bytes)
Trackinfo
dir=!!OSX!!
longname=Drainage
firstlap=14
normallap=15
gatecount=22
hash=e59637123b9b564d0e688a56ef8294473532e1c7
Size : 389 MB (407,952,734 bytes)
Size on Disk : 389 MB (407,953,408 bytes)
Unzipped hehe
Size : 445 MB (467,404,233 bytes)
Size on Disk : 447 MB (469,098,496 bytes)
Trackinfo
dir=!!OSX!!
longname=Drainage
firstlap=14
normallap=15
gatecount=22
hash=e59637123b9b564d0e688a56ef8294473532e1c7
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
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sethypeety
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Re: Drainage (Final Fix + Track Map)
What is the hash? Are they supposed to different for everyone or the same? Here is mine:TeamHavocRacing wrote: ↑Wed Oct 22, 2025 3:19 am dir=!!OSX!!
longname=Drainage
firstlap=14
normallap=15
gatecount=22
hash=e59637123b9b564d0e688a56ef8294473532e1c7
dir=!!OSX!!
longname=Drainage
firstlap=14
normallap=15
gatecount=22
hash=05c3a0da7e176dd26107f5e189ceef13860007de

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jlv
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Re: Drainage (Final Fix + Track Map)
It's a checksum for the track. It has to be the same for everyone.sethypeety wrote: ↑Wed Oct 22, 2025 5:06 am What is the hash? Are they supposed to different for everyone or the same? Here is mine:
Is "e59637123b9b564d0e688a56ef8294473532e1c7" the hash you get for the original track with the backslashes on Windows?
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
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sethypeety
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Re: Drainage (Final Fix + Track Map)
No way for me to find out anymore, I would be interested for Havoc to send me his and see if it has that hash for me too. So I want to pose the question, we all downloaded it from the same link and have the same file sizes, so what would cause the hashes to be different?jlv wrote: ↑Wed Oct 22, 2025 11:38 pmIt's a checksum for the track. It has to be the same for everyone.sethypeety wrote: ↑Wed Oct 22, 2025 5:06 am What is the hash? Are they supposed to different for everyone or the same? Here is mine:
Is "e59637123b9b564d0e688a56ef8294473532e1c7" the hash you get for the original track with the backslashes on Windows?

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TeamHavocRacing
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Re: Drainage (Final Fix + Track Map)
I'm bummed, but not losing sleep over it. Ryan had the same problem with Hurricane Hills when we ran it and jumped through the same hoops with no joy.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
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jlv
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Re: Drainage (Final Fix + Track Map)
If the files are the same the hashes should match. I just checked the original track with the backslashes on Windows and got e59637123b9b564d0e688a56ef8294473532e1c7. So somehow Havoc is running the original track and not the updated one.sethypeety wrote: ↑Thu Oct 23, 2025 12:30 am No way for me to find out anymore, I would be interested for Havoc to send me his and see if it has that hash for me too. So I want to pose the question, we all downloaded it from the same link and have the same file sizes, so what would cause the hashes to be different?
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
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sethypeety
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Re: Drainage (Final Fix + Track Map)
Okay that's really weird. I'll repackage the track and send it to him directly tomorrow when I have a chance and hopefully it will work. Really don't want to him to miss out on tomorrow.jlv wrote: ↑Thu Oct 23, 2025 2:59 amIf the files are the same the hashes should match. I just checked the original track with the backslashes on Windows and got e59637123b9b564d0e688a56ef8294473532e1c7. So somehow Havoc is running the original track and not the updated one.sethypeety wrote: ↑Thu Oct 23, 2025 12:30 am No way for me to find out anymore, I would be interested for Havoc to send me his and see if it has that hash for me too. So I want to pose the question, we all downloaded it from the same link and have the same file sizes, so what would cause the hashes to be different?

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jlv
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Re: Drainage (Final Fix + Track Map)
I don't think repacking it will help. Somehow he's not overwriting the old track correctly when he unzips it.sethypeety wrote: ↑Thu Oct 23, 2025 5:58 am Okay that's really weird. I'll repackage the track and send it to him directly tomorrow when I have a chance and hopefully it will work. Really don't want to him to miss out on tomorrow.
Josh Vanderhoof
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jlv@mxsimulator.com
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jlv@mxsimulator.com
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sethypeety
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Re: Drainage (Final Fix + Track Map)
When I last spoke to him on the issue I'm pretty sure he told me he isn't overwriting anything, instead outright deleting the old files and placing the new ones in his sim folder. This whole thing is so weird and unless the new link I sent him magically makes it work I don't think we will see him on tonight.

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jlv
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Re: Drainage (Final Fix + Track Map)
Havoc, could you try "/listfiles !!OSX!!/statues"? Maybe you're unzipping in the wrong place.
Josh Vanderhoof
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jlv@mxsimulator.com
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jlv@mxsimulator.com
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