thanks.
L3DT / Heightmap studio / Photoshop for replica tracks
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Beckracing315
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L3DT / Heightmap studio / Photoshop for replica tracks
how does rf make replica nationals ? i tried L3dt which worked great to create a random terrainpng. quick, but i cant gimmick a replica track in it..... ive seen videos for height studio but i dont think it would work for sim ? maybe someone on here knows.... and ive also seen forums from checkez for sx photoshop templates but the links dont work anymore......
thanks.
thanks.
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Beckracing315
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Re: L3DT / Heightmap studio / Photoshop for replica tracks
ok i kinda figured it out.... with l3dt i was able to make a nice rolling hill / natural terrain track then i manipulated the terrain hf file with notepad+ to change it more .
as for photoshop you need grab a satelite image and terragram the height dimension into ps/ gimp and rezise to 1025x1025 then you can load that jpeg file into l3dt and it will render the terrain for you , use brush tool to smooth then load back into game edito and use jlv game editor to build
ill post a deeper how to with l3dt later on...
as for photoshop you need grab a satelite image and terragram the height dimension into ps/ gimp and rezise to 1025x1025 then you can load that jpeg file into l3dt and it will render the terrain for you , use brush tool to smooth then load back into game edito and use jlv game editor to build
ill post a deeper how to with l3dt later on...
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Beckracing315
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Re: L3DT / Heightmap studio / Photoshop for replica tracks
TFC has a good video as well for mxbikes, keep in mind we need a png not a raw heightmap.
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Beckracing315
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Re: L3DT / Heightmap studio / Photoshop for replica tracks
if you follow his video like i did you need keep horizontal value 0.6 m not 1.0 in l3dt
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MarshDylan_
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Re: L3DT / Heightmap studio / Photoshop for replica tracks
In Texas we have a website that has lidar scans of most of the state, I just enter the county that the track is in and search around the area until I find the physical location and then crop and export the file as a png.
The heightmap that is exported is extremely detailed, like almost enough that the jump shapes/track outline are already there, not perfect by any means, but enough that all you really need to do is just manipulate what's already there to your liking. That's how I made Oak Hill, and coming from a local there I personally feel like it's extremely accurate to real life.
I'm not sure if every state has a website like that, but it's worth checking out. You can even get high quality satellite imagery from the same website to use as an overlay.
The heightmap that is exported is extremely detailed, like almost enough that the jump shapes/track outline are already there, not perfect by any means, but enough that all you really need to do is just manipulate what's already there to your liking. That's how I made Oak Hill, and coming from a local there I personally feel like it's extremely accurate to real life.
I'm not sure if every state has a website like that, but it's worth checking out. You can even get high quality satellite imagery from the same website to use as an overlay.
