Post about creating and skinning models here
giopanda
Posts: 811 Joined: Sun Jul 05, 2009 8:08 am
Team: Privateer
Location: milano, italy
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by giopanda » Fri Dec 18, 2009 5:49 pm
DJ wrote: Would like to see proper skins being used
all of my screenshots from the last 4/5 weeks are taken with this rider model (and relative maps) and mapped ktm!
hvpunk62
Posts: 2658 Joined: Tue Nov 04, 2008 11:42 pm
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by hvpunk62 » Fri Dec 18, 2009 7:55 pm
Jonathan wrote: Garasaki wrote: errr yeah why are you trying to shade something?!
SIG MATERIAL!!!?
not really thats just stupid!
Twitch
Posts: 868 Joined: Sat Sep 27, 2008 7:44 pm
Team: Privateer
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by Twitch » Fri Dec 18, 2009 8:16 pm
i really need the gear with sentinel
looks awesome
MXS Online #239
v3Nx
Posts: 469 Joined: Wed Mar 11, 2009 9:35 pm
Team: Creme Egg
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by v3Nx » Fri Dec 18, 2009 10:03 pm
Ive been working on CAS Honda
Voutare wrote: That would have been funny if I got it the first time, but I had to read it a couple times over.
Mona
Posts: 1645 Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption
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by Mona » Fri Dec 18, 2009 10:12 pm
100% black = royal fail
Brighten the full black to a relatively dark grey and you will be able to see the shadows from the shading not just the highlights.
v3Nx
Posts: 469 Joined: Wed Mar 11, 2009 9:35 pm
Team: Creme Egg
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by v3Nx » Fri Dec 18, 2009 10:14 pm
k cheers dude.
Voutare wrote: That would have been funny if I got it the first time, but I had to read it a couple times over.
hvpunk62
Posts: 2658 Joined: Tue Nov 04, 2008 11:42 pm
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by hvpunk62 » Sat Dec 19, 2009 10:39 pm
cylinder pic courtesy of timferry
DJ99X
Posts: 15523 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Sat Dec 19, 2009 10:52 pm
Is that using normal maps?
Mona
Posts: 1645 Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption
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by Mona » Sat Dec 19, 2009 11:06 pm
Yes, it is DJ.
And Bill, you need to get back on.
DJ99X
Posts: 15523 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Sat Dec 19, 2009 11:07 pm
Post the normal map, looks weird to me
Mona
Posts: 1645 Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption
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by Mona » Sat Dec 19, 2009 11:09 pm
Of just the engine or everything, or what.
DJ99X
Posts: 15523 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Sat Dec 19, 2009 11:14 pm
The engine
Wilson
Posts: 987 Joined: Fri Dec 07, 2007 3:22 am
Team: Privateer
Location: Vegas
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by Wilson » Sat Dec 19, 2009 11:15 pm
Its regular shading converted to normal map, DJ.
DJ99X
Posts: 15523 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Sat Dec 19, 2009 11:16 pm
Yeah, thought it looked weird
Mona
Posts: 1645 Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption
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by Mona » Sat Dec 19, 2009 11:18 pm
Is shading converted to a normal map not considered a normal map?
Just wondering because it sounds like there is a difference.