Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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GregDearman
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Re: Upcoming Tracks and Track Objects #2

Post by GregDearman »

salamanda101 wrote:its wack cause i cant delete the spaces haha! it either highlights the zenith or the MX so dont think its fixable.
Press the insert key on your keyboard, then try
salamanda101
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by salamanda101 »

awesome. just figured i can put a space before Mx and it works. cheers for the help dudes appreciate it.
aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

When you're in notepad++ click serch > replace... Where it says Find What: type in Zenith MX and then Replace With: Zenith.MX then click replace all.
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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Started on another track. This one isn't a replica so I get to try to be creative. But there is a layer of difficulty, I'm turning the local ski hill into a MX track, so I'm working around all the elevations without really digging into the ground to make it seem as if it's just a temporary summer track before the snow falls and they can resume business as usual. Got the basic elevations and ground mapped out and a basic track layout. There will be all the ski hill mojo, with the chair lifts and all, so it should have a cool and different vibe to it.

The hills are steep! Should be fun once it's all said and done.

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barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

Thats a pretty cool idea aeffertz.
bdownen323
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Re: Upcoming Tracks and Track Objects #2

Post by bdownen323 »

Is that Alpine Valley? Hahaha looks sick
aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

bdownen323 wrote:Is that Alpine Valley? Hahaha looks sick
Nah. Christie Mountain. It's honestly a pretty weak ski hill, but they have sweet terrain parks. Not even mountains, just hills. :lol:

Everywhere I go though, I'm always picturing how they could incorporate a track into the environment. So I thought it'd be fun to see how it'd work out here.
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Racers52
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Re: Upcoming Tracks and Track Objects #2

Post by Racers52 »

Track: Sand Race MX
Track Type: Sand National
Status: Unfinished
Creator: Checkerz448 (Race Karlin for motivation)
Release date: N/A
Screenshots:
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MX PRODIGY 17
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Re: Upcoming Tracks and Track Objects #2

Post by MX PRODIGY 17 »

7.5/10

9/10 with rice.
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jeremy103
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Re: Upcoming Tracks and Track Objects #2

Post by jeremy103 »

Racers52 wrote:Creator: Checkerz448 (Race Karlin for motivation)
Bullshitaki. You weren't up at 7 AM this morning watching the live-stream, giving feedback and laughing your ass off because someone gets pissed.
Wahlamt
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Re: Upcoming Tracks and Track Objects #2

Post by Wahlamt »

Track looks amazing!
honda23
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Re: Upcoming Tracks and Track Objects #2

Post by honda23 »

Hi guys! 2 more tracks to guess for the italian championship...really excited! :D

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Gabriele Grossi #22 | RKI JayDeeSounds Italia Racing Team
Trackmaker, PM me to get your favourite track done at reasonable prices!
If you like my works --> https://www.paypal.me/Gabrielegrossi
BuddyTheElf
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Re: Upcoming Tracks and Track Objects #2

Post by BuddyTheElf »

Anyone know of any good whoops that I can use for a Daytona style track?
Yamahaman95
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Re: Upcoming Tracks and Track Objects #2

Post by Yamahaman95 »

twotime on the red track. check them out
Tiller Crocker wrote:Look at those handlebar guards
checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Racers52 wrote:Track: Sand Race MX
Track Type: Sand National
Status: Unfinished
Creator: Checkerz448 (Race Karlin for motivation)
Release date: N/A
Screenshots:
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Nice shots Race. As far as status of the track, it's probably at 75-80% done. A solid base is on the terrain and decals is completed, but more variation to both need to be added.

Few sections need fine tuning on the terrain.

Off track terrain is just smooth right now, will add some "features" to it as long as I don't run out of motivation.

Variation to be added to on track bumps/jump lips for realism.

Inside and outside lines need balanced abit better as some are dominant to one line.

It's a bit tech on a 450 and really takes precision to go fast while it is pretty flat out on the edge railing on a 250f.
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