New erode test
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Re: New erode test
Nah, demos dont work with this system
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Re: New erode test
Do we run it off the same .bat file or what? I wanna make sick ruts through whoopdedo's breh

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Re: New erode test
the .bat
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
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Re: New erode test
Nah, it uses the tileinfo file instead of the environment variables now
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Re: New erode test
Running it off the .bat I haven't changed the bat or anything since the snapshot before. But there is no erode. If I tab then the editor is there, so the .bat is working. Can't work it out .

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Re: New erode test
That means don't use the batDJ99X wrote:Nah, it uses the tileinfo file instead of the environment variables now
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Re: New erode test
Read JLV's post in the previous page....
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Re: New erode test
This is sick JLV! just awesome!
I noticed something. I rode on a sx track and after 15 laps some bales were flying because of the ruts I made. I can't wait to see this in multiplayer and see some cool inside ruts in sx! Thx for this JLV!
I noticed something. I rode on a sx track and after 15 laps some bales were flying because of the ruts I made. I can't wait to see this in multiplayer and see some cool inside ruts in sx! Thx for this JLV!
2013 EMF outdoors 2nd place overall
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2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

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Re: New erode test
This works great! Default settings feel good for a sandy track.
Racing is going to be soooooo sick
Racing is going to be soooooo sick
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Re: New erode test
After downloading the new snap shot and trying this it says cant find game data. even with the old snap i had it wont work now. How do i fix this to back to where it works. At this point i could care less about getting the erode to work i just want my game back?

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Re: New erode test
Is the snap shot in your install folder?
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
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Re: New erode test
its cool what you are doing now and testing it out but my game with last snap is laging worster then in hell i mean fps from 125 on stock track down to 30 and still laggs like stop go stop go stop go.......

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Re: New erode test
It would have been possible to reshade while keeping the extra coloring but it would have been slower. The best way to do those effects would be with decals. Maybe I'll add a multiply mode for them.DJ99X wrote:Sorta regret texturing tracks with the shadingx2 now, lol. Also, not including the shadows.pgm file.
Reckon you could add a separate colouring file? It's probably worth doing now, as it's something I'd want with the terrain shaders when the shading/shadingx2 files become obsolete. If possible, can it not be fixed resolution like the shading file is? Also, if possible, could the bike draw a line to this image where the bike goes, sorta like how it used to draw the red line? Probably asking too much there. Thanks though
What do you need the line for?
What hardware are you on and what graphics settings are you using?mbork-1 wrote:its cool what you are doing now and testing it out but my game with last snap is laging worster then in hell i mean fps from 125 on stock track down to 30 and still laggs like stop go stop go stop go.......
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Re: New erode test
someone post a video!! as i cant test this shit out 

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