I didn't hit the quad in race but only triple as most of players! And in this lap i was going for triple again. And u say that hitting the quad, it's unreal ? And this ?MXTYSEN21 wrote:Hahaha dude.. You were 4th tapped leaned over going for a huge unrealistic quad in, that no rider would risk in real life. Then you blame the track hahaha maybe you should try not to go mach ten leaned over every lap and that wouldn't happen.Victor173mx wrote:137 wrote:^^ Exactly what I was looking for. That's how I make all of my tracks. I don't make my bumps like chex or Barrington, Everyone has their own style of track making and I go for the realistic type.
In real life there are some parts of the track where there are not bumbs.. not in this track. But like I said, he could be great, just some bugs and yeah it's not a flying track..
2015 Motosport rF National Round 11: Utah
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Re: 2015 Motosport rF National Round 11: Utah
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Re: 2015 Motosport rF National Round 11: Utah
Yeah I was hitting the triple 95% of the time. Way safer because of how rough it is up that lip. Not to mention it's kind of a hip jump so you're leaned over. If Kyle made that launch perfectly smooth we all probably would have been going 7+ into the rollers on hot laps which is out of control. Also would have had more riders going for the launch in and most likely crashing their brains out in the race guaranteed. All in all I just love when the tracks are rough because it separates the men from the boys.
you are a G jlv
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Re: 2015 Motosport rF National Round 11: Utah
And yeah Rookie White is just crazy. That lip is perfect though. I'd be super surprised if he went for the quad into the rollers like we are if it were in real life. Hitting a kicker 4th tapped doesn't sound like it would end well.
you are a G jlv
Re: 2015 Motosport rF National Round 11: Utah
MXTYSEN21 wrote:Yeah I was hitting the triple 95% of the time. Way safer because of how rough it is up that lip. Not to mention it's kind of a hip jump so you're leaned over. If Kyle made that launch perfectly smooth we all probably would have been going 7+ into the rollers on hot laps which is out of control. Also would have had more riders going for the launch in and most likely crashing their brains out in the race guaranteed. All in all I just love when the tracks are rough because it separates the men from the boys.
I'm glad someone feels the way I do about it.
People swap out all the time, how is that gif any different?
Re: 2015 Motosport rF National Round 11: Utah
I liked the outside better in that section, kept you much lower when you tripled in or you could scrub a little and double. But hey I didn't score points .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: 2015 Motosport rF National Round 11: Utah
whats the track name in game?
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Re: 2015 Motosport rF National Round 11: Utah
2015 Motosport rF National Round 11: Utahbeany118118 wrote:whats the track name in game?
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Re: 2015 Motosport rF National Round 11: Utah
2015 Motosport rF National Round 11: Miller Motosports Parkbeany118118 wrote:whats the track name in game?
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Re: 2015 Motosport rF National Round 11: Utah
mxsrider96 wrote:2015 Motosport rF National Round 11: Utahbeany118118 wrote:whats the track name in game?
the track name in download is "mx2015" and then when I put it in the personal folder and open up sim it just isnt there!! anyone know whats wrong?
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Re: 2015 Motosport rF National Round 11: Utah
oh shit, I was fucking downloading the object packs xD oops!
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Re: 2015 Motosport rF National Round 11: Utah
.TH_722 wrote:Tony Spinelli ruins every track he touches.
Someones missing a few screws.....
Tiller Crocker wrote:Look at those handlebar guards
Re: 2015 Motosport rF National Round 11: Utah
Little question for you guys, whats the diff between the Low and Medium res version?
I wanna make sure i get the best version for 40 riders gate
pc specs: i5 4590 + gtx 960
I ran medium res track + medium object res pack
Graphics in game: 85-8 256x256 shaders/direct 85-8
I wanna make sure i get the best version for 40 riders gate
pc specs: i5 4590 + gtx 960
I ran medium res track + medium object res pack
Graphics in game: 85-8 256x256 shaders/direct 85-8
Phil Doyon #423