Supercross track scale

All about making tracks for MX Simulator

Which scale is better?

1:1 scale
52
49%
1.25:1 scale
54
51%
 
Total votes: 106

Jones221
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Re: Supercross track scale

Post by Jones221 »

WILSONATV wrote:Toronto, Dallas, Jacksonville, Houston, St. Louis, Seattle, Salt Lake City, and Las Vegas.
Wilson is doing those.
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Garasaki
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Re: Supercross track scale

Post by Garasaki »

I'm thinking I'm going to do San Diego.
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Kawasakis
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Re: Supercross track scale

Post by Kawasakis »

Berms are too small JLV,well for me tho.
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iceman967
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Re: Supercross track scale

Post by iceman967 »

ya I agree Kawis, JLV the berms seem to be a little too short... id say raise them up about a foot and smooth out the one before the big triple triple rythem...
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jlv
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Re: Supercross track scale

Post by jlv »

I didn't want to make the berms so big that they allowed unrealistic jumps. The first jump after the start is a quad when you put a huge berm there.
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FactoryBR21
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Re: Supercross track scale

Post by FactoryBR21 »

What about putting ruts on them ? it would make them slower thought
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JB323
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Re: Supercross track scale

Post by JB323 »

the first jump at A1 IS a quad lol, atleast for a few 450 riders.

yeah my only thing i dont think went well are the berms need to be doubled up in size.


also the triples are really mellow but there fun, ill be excited for next track to see the tweaks and fixes made.
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Phathry25
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Re: Supercross track scale

Post by Phathry25 »

I still quad that most laps w/ the small berm....
Kawasakis
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Re: Supercross track scale

Post by Kawasakis »

FactoryBR21 wrote:What about putting ruts on them ? it would make them slower thought
Nah.. Then it would be hard to ride,online it would be like destruction derby on the corners,wich is it now
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Mona
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Re: Supercross track scale

Post by Mona »

http://link.brightcove.com/services/pla ... 0879154001

I dont know if it really matters anymore, but that's a preview of the real life track, with the pros riding around. Gives you an idea of what the dirt looks like and some objects and whatnot.
mxallan15
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Re: Supercross track scale

Post by mxallan15 »

I think the dimension 1 / 1 is possible, but here the jumps are too high. The best thing for me is 3 feet for small jumps, and 5 feet for high and triples jumps (Internet search) , and the dimensions are 400 * 200 for any field (in general)
. 16 foot for the width of the track (a bit bigger in the game for fun 25 or 30).
I find support (berm) also too small for the online.

http://www.ehow.com/how_2311893_make-su ... track.html
http://www.racerxonline.com/article/atl ... -walk.aspx

Atlanta 08 beta with my size , it's easy for ride , i thing : http://www.mediafire.com/?1qmjlnynztk
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mxallan15
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Re: Supercross track scale

Post by mxallan15 »

It's Atlanta 09 and not 08 lol .
And bale.shp what file you use?
because it's better collision.
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FactoryBR21
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Re: Supercross track scale

Post by FactoryBR21 »

Yeap , I Love that colision ! could be a bit bigger thought
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Garasaki
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Re: Supercross track scale

Post by Garasaki »

Get a decent start on San Diego - still a ton of work to do with it though:

Step up to triple:

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Finish double, dosent feel nearly so huge in game:

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Whoops:

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First rhythm section

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Second rhythm section

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Expect it to look a lot different by the time I'm done.... :roll:
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jlv
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Re: Supercross track scale

Post by jlv »

I usually like to keep the jump slopes more constant at the top. When you make the slope trail off like that it will tip you forward as you leave the ground. The longer you can keep the slope constant the more neutral the takeoff will be.
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