THORMX (UPDATED)

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
ROSE822
Posts: 1429
Joined: Mon Mar 17, 2014 6:41 pm
Team: Hidden Design
Location: United Kingdom

THORMX (UPDATED)

Post by ROSE822 »

UPDATED VERSION

Image

sorry about the post before i had no motivation, but the comments i had on the track when it was no way near finished was remarkable and thank you for them comments..

WHAT THE UPDATED ONE INCLUDES:
Environment
Billboards
Statues
Finish Line Banner
New Decal Overlay
Remodelled Jumps


DOWNLOAD LINK : http://www.mediafire.com/download/8x3zp ... ThorMx.rar

!MAKE SURE TO DELETE OLD ONE!

Credits:
Dion-Decals
Dorno Track-Weeds/Billboards
KB House-Trees/Billboards
Pala2010Raceway-Thor Banner And HayBales / Statues
JLV for the game
SORRY TO ANYONE I HAVE FORGOT....
Image
wellzee793
Posts: 147
Joined: Wed Feb 27, 2013 2:28 am
Team: Tranomics

Re: THORMX (UPDATED)

Post by wellzee793 »

10 times better than the other one dude. All of the statues and billboards you added really helped the track out. But you could have placed the grass a little better :wink:
Image
ROSE822
Posts: 1429
Joined: Mon Mar 17, 2014 6:41 pm
Team: Hidden Design
Location: United Kingdom

Re: THORMX (UPDATED)

Post by ROSE822 »

thats one thing im not good at. ENVIRONMENTS :( its kills me everytime
Image
slowngreen
Posts: 907
Joined: Mon Sep 02, 2013 6:18 pm
Team: MotoPin Racing
Location: idaho

Re: THORMX (UPDATED)

Post by slowngreen »

I like it, thanks for sharing. Looks good too I think.
Image
CrossFlow Racing#16
Posts: 1309
Joined: Mon Jul 30, 2012 9:34 am
Location: Straya

Re: THORMX (UPDATED)

Post by CrossFlow Racing#16 »

You did a real good job here mate, nice one. The environments make it look alot better.
Image
kawa77
Posts: 126
Joined: Mon Jan 14, 2008 5:00 pm
Team: Privateer
Location: Spain

Re: THORMX (UPDATED)

Post by kawa77 »

Yess! this is exactly what the track needed! so much more flow on it now. plus the enviroment really makes it feel like a finished track. really happy with this release! Really good tracK!
Image
ryxn
Posts: 325
Joined: Wed Feb 25, 2015 5:42 pm

Re: THORMX (UPDATED)

Post by ryxn »

you need to work on your scaling all the jumps are way under scaled so you flat land and get legs off all the time
Fair Play.
ROSE822
Posts: 1429
Joined: Mon Mar 17, 2014 6:41 pm
Team: Hidden Design
Location: United Kingdom

Re: THORMX (UPDATED)

Post by ROSE822 »

The jumps aren't underscaled at all, if you knew how to work the track editor you would see how hard it is to scale a jump, just remember this is my 5th ever track I have made, And thanks a lot guys for your feedback! Appreciate it, I can only improve with the pro's and con's
Image
Wahlamt
Posts: 7933
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: THORMX (UPDATED)

Post by Wahlamt »

ryxn wrote:you need to work on your scaling all the jumps are way under scaled so you flat land and get legs off all the time
Those jumps aren't underscaled, if you look at a real life track, however for mxsim standards they are. A 100ft double in here feels like a 30ft one in real life.
JakeT3
Posts: 386
Joined: Tue May 20, 2014 7:30 am

Re: THORMX (UPDATED)

Post by JakeT3 »

Really fun track, I enjoy it alot :)
Thanks
Image
ROSE822
Posts: 1429
Joined: Mon Mar 17, 2014 6:41 pm
Team: Hidden Design
Location: United Kingdom

Re: THORMX (UPDATED)

Post by ROSE822 »

Its cool, currently working on a sand track :D
Image
BcMxKx37
Posts: 1717
Joined: Sun Jun 02, 2013 5:20 am
Location: Costa Mesa, CA
Contact:

Re: THORMX (UPDATED)

Post by BcMxKx37 »

during screenies do FOV 20-30
Image
John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: THORMX (UPDATED)

Post by John23 »

BcMxKx37 wrote:during screenies do FOV 20-30
dude.........stop acting like you know exactly what to do.....For screenshots of in game whips and stuff, you do that. Not for track previews..... :evil:
jlv wrote:This post is useless.
ROSE822
Posts: 1429
Joined: Mon Mar 17, 2014 6:41 pm
Team: Hidden Design
Location: United Kingdom

Re: THORMX (UPDATED)

Post by ROSE822 »

I know that Field of view thanks, I iust didnt have time, if your so bothered about it go do it yourself
Image
Wahlamt
Posts: 7933
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: THORMX (UPDATED)

Post by Wahlamt »

BcMxKx37 wrote:during screenies do FOV 20-30
Yeah, the best track previews are when you can see 1 rut on the track, I feel ya.
Post Reply