THORMX (UPDATED)
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
THORMX (UPDATED)
UPDATED VERSION
sorry about the post before i had no motivation, but the comments i had on the track when it was no way near finished was remarkable and thank you for them comments..
WHAT THE UPDATED ONE INCLUDES:
Environment
Billboards
Statues
Finish Line Banner
New Decal Overlay
Remodelled Jumps
DOWNLOAD LINK : http://www.mediafire.com/download/8x3zp ... ThorMx.rar
!MAKE SURE TO DELETE OLD ONE!
Credits:
Dion-Decals
Dorno Track-Weeds/Billboards
KB House-Trees/Billboards
Pala2010Raceway-Thor Banner And HayBales / Statues
JLV for the game
SORRY TO ANYONE I HAVE FORGOT....
sorry about the post before i had no motivation, but the comments i had on the track when it was no way near finished was remarkable and thank you for them comments..
WHAT THE UPDATED ONE INCLUDES:
Environment
Billboards
Statues
Finish Line Banner
New Decal Overlay
Remodelled Jumps
DOWNLOAD LINK : http://www.mediafire.com/download/8x3zp ... ThorMx.rar
!MAKE SURE TO DELETE OLD ONE!
Credits:
Dion-Decals
Dorno Track-Weeds/Billboards
KB House-Trees/Billboards
Pala2010Raceway-Thor Banner And HayBales / Statues
JLV for the game
SORRY TO ANYONE I HAVE FORGOT....
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- Posts: 147
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Re: THORMX (UPDATED)
10 times better than the other one dude. All of the statues and billboards you added really helped the track out. But you could have placed the grass a little better
Re: THORMX (UPDATED)
thats one thing im not good at. ENVIRONMENTS its kills me everytime
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- Team: MotoPin Racing
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- Posts: 1309
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- Location: Straya
Re: THORMX (UPDATED)
You did a real good job here mate, nice one. The environments make it look alot better.
Re: THORMX (UPDATED)
Yess! this is exactly what the track needed! so much more flow on it now. plus the enviroment really makes it feel like a finished track. really happy with this release! Really good tracK!
Re: THORMX (UPDATED)
you need to work on your scaling all the jumps are way under scaled so you flat land and get legs off all the time
Fair Play.
Re: THORMX (UPDATED)
The jumps aren't underscaled at all, if you knew how to work the track editor you would see how hard it is to scale a jump, just remember this is my 5th ever track I have made, And thanks a lot guys for your feedback! Appreciate it, I can only improve with the pro's and con's
Re: THORMX (UPDATED)
Those jumps aren't underscaled, if you look at a real life track, however for mxsim standards they are. A 100ft double in here feels like a 30ft one in real life.ryxn wrote:you need to work on your scaling all the jumps are way under scaled so you flat land and get legs off all the time
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
Re: THORMX (UPDATED)
Really fun track, I enjoy it alot
Thanks
Thanks
Re: THORMX (UPDATED)
Its cool, currently working on a sand track
Re: THORMX (UPDATED)
dude.........stop acting like you know exactly what to do.....For screenshots of in game whips and stuff, you do that. Not for track previews.....BcMxKx37 wrote:during screenies do FOV 20-30
jlv wrote:This post is useless.
Re: THORMX (UPDATED)
I know that Field of view thanks, I iust didnt have time, if your so bothered about it go do it yourself
Re: THORMX (UPDATED)
Yeah, the best track previews are when you can see 1 rut on the track, I feel ya.BcMxKx37 wrote:during screenies do FOV 20-30
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook