- Edited LOD's to have less geometry, they are much more aggressive than before
- Less reflections on hubs and rim surfaces
- Resized front rotor to fit in most rotor guards
- Reduced dirt on tire texture
- All spec maps are 512x512

If you like numbers here's a breakdown of the LOD geometry.

Compared to DJ's wheels:

The pack includes

**111**color combos, covers a bit of everything but doesn't include every possible combo of the colors used.

**NOTE DUE TO THE AGGRESSIVE FIRST LOD (NO KNOBBIES AT ALL) IF YOU USE A LOWER MODEL GEOMETRIC DETAIL (<50) IT WILL LOOK LIKE YOU ARE RUNNING SLICKS IN 3RD PERSON CAMERA!**I removed all knobbies from the first LOD in an effort to reduce as much geometry for your game as possible. I don't use weird 3rd person so it doesn't affect me anyway . If raising the model geometric detail to a value that this doesn't occur to your own bike isn't an option, you can change the LOD number in the saf using notepad to 5 (it is currently set to 4; 6 and 7 are the others used)

i.e. rear_wheel-p2staEdit_lod4.jm becomes rear_wheel-p2staEdit_lod5.jm

jlv wrote:tree.jm < 2 feet

tree_lod1.jm 2-4 feet

tree_lod2.jm 4-8 feet

tree_lod3.jm 8-16 feet

tree_lod4.jm 16-32 feet

tree_lod5.jm 32-64 feet

tree_lod6.jm 64-128 feet

tree_lod7.jm 128-256 feet

tree_lod8.jm 256-512 feet

tree_lod9.jm > 512 feet

If an lod is missing it will use the next higher lod.

Obviously I didn't test every skin, but I'm pretty confident they all work. If there are any problems let me know.

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