Numbers

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v3Nx
Posts: 469
Joined: Wed Mar 11, 2009 9:35 pm
Team: Creme Egg

Numbers

Post by v3Nx »

Sorry if this is a stupid question but i Seriously want to make a new set of numbers with a lovely new font i made. I would probably release them publicly too so this could benefit you too. I just wanted to know how to create the numbers so they work in game. Please Let Me Know ;).

v3Nx
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Voutare wrote:That would have been funny if I got it the first time, but I had to read it a couple times over. :(
Yahama7
Posts: 599
Joined: Tue Jun 02, 2009 7:38 pm
Location: Germany

Re: Numbers

Post by Yahama7 »

Just use the existing numbers as a reference and put the numbers with your font in the same place.
Then name it as numbers.png and you're done :wink:
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numbers.png
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v3Nx
Posts: 469
Joined: Wed Mar 11, 2009 9:35 pm
Team: Creme Egg

Re: Numbers

Post by v3Nx »

weird i tried this but it didn;t work. if anyone else can get it to work i would be grateful.. Here try it :P
numbers.png
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Voutare wrote:That would have been funny if I got it the first time, but I had to read it a couple times over. :(
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
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Re: Numbers

Post by Kawasakis »

I dont have any clue :? did them like those Impact but not working for me too.
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numbers.png
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iceman967
Posts: 471
Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix

Re: Numbers

Post by iceman967 »

i believe you need to save them as numbers-condensed.png or numbers_condensed.png.... if you have other numbers in your personal folder, just look how they are saved...
"Just don't lose... ever" (James "bubba" Stewart-The Great Outdoors: A Constant War)
wheels1758
Posts: 4132
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
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Re: Numbers

Post by wheels1758 »

i got them to work, im trying to upload a screenshot right now. after that i'll send you a message
wheels1758
Posts: 4132
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Re: Numbers

Post by wheels1758 »

Double post ftw!
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What you need to do!
1. Download these: http://www.mxsimulator.com/models/numbers-condensed.png ; http://www.mxsimulator.com/models/numbers.png

2. Open numbers.png. Look for the red dots, which i think you already know about. You must line up your numbers with the red dots. I started to do this to get numbers 1-3, so you can take a look at my example. As long as the dots line up, you should be golden. Make sure the background is transparent.

3. Open number-condensed.png. Do the same as above. When you made yours the red dots were not in the correct place, which is why they didnt work. The first red dot should be in the very top left pixel. Just copy and paste your numbers onto the .png and move them around to fit. (use guides, it makes it really easy and looks pretty professional)

4. FYI: When a rider uses a one or two digit number, it references numbers.png (which is 512px X 256px). When a rider uses a 3 digit number, it references numbers-condensed.png (256px X 256px)

Hope this helps, i like those numbers.
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