[RELEASE] 2017 Acadia Raceway

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
AtlasZoor
Posts: 336
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Corn

[RELEASE] 2017 Acadia Raceway

Post by AtlasZoor »

Good lord has it been a long time... First off I would like to say THANK YOU for the the support on my last track it was crazy! It really means alot when people comment even if its a simple "good track!". Also, I would like to apologize for how long this track has taken. I was super busy and didn't really even want to finish it. But im glad I did. I wanted to go for more of a local style track mixed in with a fun vibe. I think it works pretty well!

Tell me what you think also! I love taking criticism even if its the insane nit picky stuff.

Thanks so much too...

Niklas object pack more some objects.
Colten D for the skybox and the amazing rut decals.
2012 Millville for the overhead banners.
Vurb classic Oatfeild for the big ass building.
Sorry if I missed anyone!

LINK http://www.mediafire.com/file/p31ovm2q5 ... Acadia.rar

=================================================================================================================================
Image
Image
Image
kawasaki22db
Posts: 66
Joined: Wed Mar 20, 2013 10:56 pm
Team: Privateer
Location: St. Louis

Re: [RELEASE] 2017 Acadia Raceway

Post by kawasaki22db »

Looks killer as always my dude cant wait to ride it. Downloading now.
I like dirt bikes and dirt bike accessories
Jose Eduardo317
Posts: 107
Joined: Fri Aug 14, 2015 8:30 pm

Re: [RELEASE] 2017 Acadia Raceway

Post by Jose Eduardo317 »

omg so sick.thxx dude
dawsonsleeper
Posts: 898
Joined: Fri May 12, 2017 2:23 am
Location: Alaska
Contact:

Re: [RELEASE] 2017 Acadia Raceway

Post by dawsonsleeper »

looks so sick, good job man.
jlv wrote:WTF I love Trump now! Make America great again!
USABMXER1
Posts: 1189
Joined: Sat Mar 28, 2015 2:49 am
Team: DaBaum Designs
Location: Fort Wayne, Indiana
Contact:

Re: [RELEASE] 2017 Acadia Raceway

Post by USABMXER1 »

One of my new favorite tracks!
Image
kozakcon
Posts: 30
Joined: Tue Jan 06, 2015 1:34 am
Team: Premium MotoSpodes
Location: great white north right, like up above the states

Re: [RELEASE] 2017 Acadia Raceway

Post by kozakcon »

if i had a big blasting dump, it would be similar to this
Premium lines are the only lines. And triangle gear is dabeeesss
blh728
Posts: 101
Joined: Wed Apr 03, 2013 8:25 pm
Team: PMS x OMR
Location: Fitchburg, Wisconsin
Contact:

Re: [RELEASE] 2017 Acadia Raceway

Post by blh728 »

If I had a big blasting yeeeesh, it would be yeeeesh to yeeeeeesh
If you download porn on a floppy drive, does it become a hard drive?
kozakcon
Posts: 30
Joined: Tue Jan 06, 2015 1:34 am
Team: Premium MotoSpodes
Location: great white north right, like up above the states

Re: [RELEASE] 2017 Acadia Raceway

Post by kozakcon »

where is the big blasting dump of a start gate?
Premium lines are the only lines. And triangle gear is dabeeesss
blh728
Posts: 101
Joined: Wed Apr 03, 2013 8:25 pm
Team: PMS x OMR
Location: Fitchburg, Wisconsin
Contact:

Re: [RELEASE] 2017 Acadia Raceway

Post by blh728 »

Where is the big yeeeeesh of a yeeeeesh gate?
If you download porn on a floppy drive, does it become a hard drive?
kozakcon
Posts: 30
Joined: Tue Jan 06, 2015 1:34 am
Team: Premium MotoSpodes
Location: great white north right, like up above the states

Re: [RELEASE] 2017 Acadia Raceway

Post by kozakcon »

track is amazing, like other than the ruts are garbage, jumps are ass, environment looks like a retarded monkey designed it... like other than that its the most amazing track ive ever nascar'd around on.
Premium lines are the only lines. And triangle gear is dabeeesss
Oaky_
Posts: 5
Joined: Mon Dec 10, 2012 4:38 am
Team: Privateer

Re: [RELEASE] 2017 Acadia Raceway

Post by Oaky_ »

I do not comment much on tracks, been playing since 2012 and i might have on atleast 3.
This track is so amazing great job!
JackGat369
Posts: 446
Joined: Tue Apr 18, 2017 7:11 pm
Team: TM Factory Racing

Re: [RELEASE] 2017 Acadia Raceway

Post by JackGat369 »

Please don't stop making tracks, this is so sick! from the environment to the track itself its just sick :D
Image
jonracer594
Posts: 576
Joined: Sat Sep 12, 2015 4:17 pm
Location: Germany
Contact:

Re: [RELEASE] 2017 Acadia Raceway

Post by jonracer594 »

Not gonna lie I expected a very shitty track when I saw the date you joined the forum but I am actually really impressed by this track.
You must have done tracks for reflex or something befor.. :lol:
Image
Wahlamt
Posts: 7933
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: [RELEASE] 2017 Acadia Raceway

Post by Wahlamt »

Track is definitely one of the absolutely best looking ones in the game, top notch! Great colors, nice variations between decals, good variation and pick with statues. Fits the track like a charm.

Terrain
You clearly have a great sense of what works on a track. It's a bit smaller scaled which I hugely welcome. Bumps are present, nice, small and flowy as well, can't complain here. Ruts are flowing really really nice, but they are a bit "too raily" for me. Especially when you combine that with the traction that is on this track. I feel like I'm riding on asphalt as I didn't slide out even once. This traction makes it so my perception is completely different. As of now, it feels like it's made for fast hotlaps where you can just lay the bike over from one turn to another.

This track looks and rides amazing. I would wish for significantly less traction and a bit less rail'able ruts for future tracks. Hope to see more releases from you soon! :)
AtlasZoor
Posts: 336
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Corn

Re: [RELEASE] 2017 Acadia Raceway

Post by AtlasZoor »

Wahlamt wrote:Track is definitely one of the absolutely best looking ones in the game, top notch! Great colors, nice variations between decals, good variation and pick with statues. Fits the track like a charm.

Terrain
You clearly have a great sense of what works on a track. It's a bit smaller scaled which I hugely welcome. Bumps are present, nice, small and flowy as well, can't complain here. Ruts are flowing really really nice, but they are a bit "too raily" for me. Especially when you combine that with the traction that is on this track. I feel like I'm riding on asphalt as I didn't slide out even once. This traction makes it so my perception is completely different. As of now, it feels like it's made for fast hotlaps where you can just lay the bike over from one turn to another.

This track looks and rides amazing. I would wish for significantly less traction and a bit less rail'able ruts for future tracks. Hope to see more releases from you soon! :)
Thanks! I totally agree with how railable everything. For my future tracks I think Im going to make a more rough national style track. So I will definitely take your thoughts into consideration!
Image
Post Reply