Erode Ramblings

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jlv
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Re: Erode Ramblings

Postby jlv » Mon Jul 09, 2018 1:30 am

I was thinking about this and realized I was being stupid about the wheel direction thing. While it's not explicitly in the erode data I can derive something close since there are multiple points in each erode packet. Although if what we want to do is just scale down the force when it's lateral I can do that before it's encoded for the network. I need to look some more to make sure that will actually help first, but just wanted to let you know I was wrong about not having direction info when it's applying erode.
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checkerz
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Re: Erode Ramblings

Postby checkerz » Mon Jul 09, 2018 8:46 pm

I want ruts (not bumps) to form less entering turns and dig more leaving turns. How we get that is up to you.

Mr. Wiggles
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Re: Erode Ramblings

Postby Mr. Wiggles » Sat Jul 14, 2018 12:36 am

I have a bad idea but if we brought back ARS for erode on track throught out the week and the track would be on different and at the end of each race everybody in the race could give feedback and what think could be changed on the erode setting?
#mosthatedoneinmxsim


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