NoFear345 wrote:I didn’t test by going into editor, I turned erode up went down the start straight did a 180 and sat still. Watched erode slowly form for about a minute.
It'll be the same in both versions. There were no erode changes in the versions in question. There will be some random variations due to how full the erode buffer is and where the shading is currently being updated but on average it will be the same.
Hi Im Skyqe wrote:There was no manipulation or ill intent with this, Seabolt just rode and I took the gyazo's through teamviewer to capture what is happening. It didn't matter if or when he stopped the erode was still loading slow. All settings were identical only the snapshot being the difference for accuracy.
I don't think there's any malicious intent. I'm just saying those tests are bogus. I was unable to reproduce it and then I noticed how the tests were actually conducted. He probably didn't do it on purpose but it's obvious what happened from looking at the videos.
"How big of a stutter are you guys getting? We're talking about a half second freeze right? Does it reliably happen in this round 15 main demo? Does /fpshist show it? (Type /fpshist once after loading in to clear the counters and again at the end of the demo.)"
Hi Im Skyqe wrote:We are just trying to give you information to help find the issue.
It would help to know how long the stutters are so I can write some instrumentation code that actually records the right info.
Something we noticed tonight, not sure if this is normal but the erode would only appear for some and not others while also randomly showing for some before a new race even started. This clip was from a higher erode but this also happened with small erode aswell. Not sure if flowtech servers or if its a snapshot thing
That's definitely a bug. I forgot to reset the erode buffer on restart. Will be fixed in the next update.