Wells Estate & Kennel *Release*
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Re: Wells Estate & Kennel *Release*
very good track
Re: Wells Estate & Kennel *Release*
Proud of the work you put in Nelson 

- MOTO NATIOM112
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Re: Wells Estate & Kennel *Release*
Absolutely amazing Neal. Been waiting for this for god knows how long. You killed it brother!

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Re: Wells Estate & Kennel *Release*
Thank you everyone. I’m seriously so humbled by all the feedback and compliments. Hope to see some cool edits and screenshots soon!
- UncleLiberty76
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Re: Wells Estate & Kennel *Release*
Dude amazing work on the track bro! Hopefully my next release can be to the quality that this is.

- ColtonD719
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Re: Wells Estate & Kennel *Release*
Incredible work on the environment, and 3 different versions to boot! Stoked to see 3D grass (what's your technique?), and the SX track under the lights really brings back that feeling of Saturday night races at the local track. The path lighting around the property is a super cool effect too. Huge respect for the effort put into this.
For what it's worth, my macbook pro isn't the best suited computer for sim, but the medium version of the track brings my fps down to around 15fps, whereas medium RF tracks run more in the 40-50fps range. Terrain wise, I'm not a huge fan of the flow of the MX track, and some sections could use some polish/be a little less peaky, but the built in rough/ruts is natural and subtle enough to play well with erode. Despite a couple critiques, you've done a great job creating a little world with this track, which is awesome.
I look forward to the next one!
For what it's worth, my macbook pro isn't the best suited computer for sim, but the medium version of the track brings my fps down to around 15fps, whereas medium RF tracks run more in the 40-50fps range. Terrain wise, I'm not a huge fan of the flow of the MX track, and some sections could use some polish/be a little less peaky, but the built in rough/ruts is natural and subtle enough to play well with erode. Despite a couple critiques, you've done a great job creating a little world with this track, which is awesome.
I look forward to the next one!
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Re: Wells Estate & Kennel *Release*
I thought the best motocross track in the world was in Bulgaria not Tennessee
Quality release man. Details are awesome. Enviroment is so good and the different versions are a good touch.
Thanks for giving us the posibility to ride in your property.

Quality release man. Details are awesome. Enviroment is so good and the different versions are a good touch.
Thanks for giving us the posibility to ride in your property.

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Re: Wells Estate & Kennel *Release*
VUSTTOS wrote:I thought the best motocross track in the world was in Bulgaria not Tennessee![]()
Quality release man. Details are awesome. Enviroment is so good and the different versions are a good touch.
Thanks for giving us the posibility to ride in your property.

Thanks for riding and downloading the track, I'm really glad that people are enjoying it!
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Re: Wells Estate & Kennel *Release*
ColtonD719 wrote:Incredible work on the environment, and 3 different versions to boot! Stoked to see 3D grass (what's your technique?), and the SX track under the lights really brings back that feeling of Saturday night races at the local track. The path lighting around the property is a super cool effect too. Huge respect for the effort put into this.
For what it's worth, my macbook pro isn't the best suited computer for sim, but the medium version of the track brings my fps down to around 15fps, whereas medium RF tracks run more in the 40-50fps range. Terrain wise, I'm not a huge fan of the flow of the MX track, and some sections could use some polish/be a little less peaky, but the built in rough/ruts is natural and subtle enough to play well with erode. Despite a couple critiques, you've done a great job creating a little world with this track, which is awesome.
I look forward to the next one!
Thanks a ton man. I appreciate the feedback and glad you took the time to ride the track. My idea was to just immerse the player in an environment that COULD feel real. More often than not in sim, that's pretty tough to do, so the track is a bit taxing. Anywho, thanks for the criticism, I'll try to clean some stuff up in my next track. Big fan of your work!
Re: Wells Estate & Kennel *Release*
natedawg wrote:My skybox and ground texture are working but its very dark... I am probably being stupid... but if not please help me ahaha. Also my rain version is working fine, just the dry is broken.
Mine is the same way
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Re: Wells Estate & Kennel *Release*
jtwilly4 wrote:natedawg wrote:My skybox and ground texture are working but its very dark... I am probably being stupid... but if not please help me ahaha. Also my rain version is working fine, just the dry is broken.
Mine is the same way
Download the newest snapshot
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Re: Wells Estate & Kennel *Release*
natedawg wrote:My skybox and ground texture are working but its very dark... I am probably being stupid... but if not please help me ahaha. Also my rain version is working fine, just the dry is broken.
SAME
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Re: Wells Estate & Kennel *Release*
natedawg wrote:My skybox and ground texture are working but its very dark... I am probably being stupid... but if not please help me ahaha. Also my rain version is working fine, just the dry is broken.
So i'm not the only one with this trouble huh?

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Re: Wells Estate & Kennel *Release*
Download the newest snapshot, guys...
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Re: Wells Estate & Kennel *Release*
all the tracks work in the night or wet but none work in dry, the tracks just goes black.
(can you help)
thank you
(can you help)
thank you
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