Search found 16 matches

by SHANO
Wed Apr 14, 2010 8:49 pm
Forum: General Discussion
Topic: MCM1, MCM2, MXvATV track creators + OpenGL help?
Replies: 58
Views: 7135

Re: MCM1, MCM2, MXvATV track creators + OpenGL help?

Hey King! Good to see a vet in here, I actually don't remember my screen name, but was on team X for awhile (is that right?, looks weird to me now lol). Remember X_butterbean? Mister BoNalls, I remember racing you back then as well, always seen that name and figured I was going to lose :o). I'm just...
by SHANO
Thu Jul 09, 2009 11:54 pm
Forum: Model and Skin Editing
Topic: 3D Max and Blender help!
Replies: 13
Views: 2069

Re: 3D Max and Blender help!

I highly recommend this comprehensive tutorial which brings you from the introduction to 3D all the way to more advanced modeling. Depending on your modeling experience you can jump in wherever but if your getting started with blender make sure you do the user interface introduction. http://en.wikib...
by SHANO
Wed Jul 08, 2009 3:26 pm
Forum: Tracks
Topic: DunSand Mx
Replies: 11
Views: 4832

Re: DunSand Mx

Makes sure you have the 1.1 update, thats the one containing the textures your seeing as white assuming these are stock texts. Then update to 1.2
by SHANO
Sat Jul 04, 2009 12:49 am
Forum: Track Editing
Topic: Stock textures, where are they?
Replies: 3
Views: 989

Re: Stock textures, where are they?

hmm, yea that would make sense. So do you have any ideas why the tracks might be white. Specifically, I just tried the new Backyard Sx. I turned down the graphics detail (which shouldn't be a problem on my machine). A question tho, if the stock decals are included in the saf, how would you go about ...
by SHANO
Sat Jul 04, 2009 12:02 am
Forum: Track Editing
Topic: Stock textures, where are they?
Replies: 3
Views: 989

Stock textures, where are they?

Hey guys,

I've been getting alot of white tracks, and the problem is I don't have the files like clay_lroost4x16.png, grass32x32.png etc. Did I miss a download of these somewhere? And when you reference the stock decals where should they be located, the personal folder?
Thanks guys,

SHANO
by SHANO
Thu Jul 02, 2009 10:43 pm
Forum: Off Topic
Topic: New MX vs. ATV Reflex Preview
Replies: 1410
Views: 162203

Re: New MX vs. ATV Reflex Preview

Hey Checkerz, been awhile, glad to see you've been busy. I've read most of this topic and didn't see this asked (may have missed it). 1. How are those dam bales lol, i hope the ridiculousness factor has been toned down a bit on sx? 2. Is that wheelie boost bug gone? I hope so, really takes the fun o...
by SHANO
Fri Jun 19, 2009 1:54 am
Forum: Tracks
Topic: Fallen Valley Supercross
Replies: 54
Views: 10819

Re: Fallen Valley Supercross

I've been having the white track problem to.... Its not in a subfolder, but in the decals file it references the texture by @decalname.png My question is, where are the stock textures suppose to be located, personal folder? And is there a download link to the newest set of stock textures i may have ...
by SHANO
Tue May 05, 2009 12:17 am
Forum: Track Editing
Topic: MVA or MXS textures: Why not both!
Replies: 12
Views: 2921

Re: MVA or MXS textures: Why not both!

I usually don't post, but I find this has a lot of potential. I've built a lot of tracks for MVA and I built a couple for MXS, including daytona which actually rides really fun. Using the current decals doesn't mesh with my current knowledge of texturing so they sit just blank and I'm just to busy t...
by SHANO
Fri Apr 10, 2009 8:16 pm
Forum: Track Editing
Topic: Choosing Decal in Editor
Replies: 3
Views: 1252

Re: Choosing Decal in Editor

Thanks puma,

The problem was I wasn't zoomed in close enough to see that tiny little arrow. All is good now.

SHANO
by SHANO
Thu Apr 09, 2009 5:40 pm
Forum: Track Editing
Topic: Choosing Decal in Editor
Replies: 3
Views: 1252

Choosing Decal in Editor

I've searched the forum and didn't find this specific question. (please don't link to the decals tutorial, i have it) I understand how decals work, layering, the coordinate system etc... My question tho, how do you select which decal (while in the editor) that you want to use. To test i've placed 4 ...
by SHANO
Tue Mar 24, 2009 9:15 pm
Forum: Racing
Topic: WMSA S3.5- Round 5 @ Thunder Valley (ALL DEMOS POSTED!!!)
Replies: 84
Views: 10109

Re: WMSA S3.5- Round 5 @ Thunder Valley (You have 2 weeks)

SHANO
#717
Gate 22
Class C
by SHANO
Tue Mar 24, 2009 9:14 pm
Forum: Racing
Topic: MXS Number Registration
Replies: 262
Views: 39975

Re: MXS Number Registration

# 717 SHANO
by SHANO
Wed Feb 25, 2009 9:58 pm
Forum: Off Topic
Topic: neat little mx game
Replies: 9
Views: 1529

Re: neat little mx game

Yea I think its going to cost money to buy the finished game but according to the site http://turborilla.com he is going to make the current beta version available free to everyone who signs up on his facebook fan page. So if we get everyone signing up we can get the beta version free.
by SHANO
Wed Feb 25, 2009 4:13 am
Forum: Off Topic
Topic: neat little mx game
Replies: 9
Views: 1529

neat little mx game

Hey guys, I doubt most people have come across this so I thought id show you. Its called madskills motocross and looks like it would be fun to waste some time at work with. Only catch is the guy wants 1,000 fans on his facebook page before he lets people have it. I joined, I think its around 330ish ...
by SHANO
Mon Jun 23, 2008 11:14 pm
Forum: General Discussion
Topic: MXS game devolopment
Replies: 122
Views: 14387

Re: MXS game devolopment

I didn't think this thread was working at first but it seems to be on the right track now with helping get this game going forward. rewrew, I really like those ideas you have. I have a question for modeling, what format/requirements does the game have for supporting models. If my modeling program ex...