Search found 16 matches
- Wed Apr 14, 2010 8:49 pm
- Forum: General Discussion
- Topic: MCM1, MCM2, MXvATV track creators + OpenGL help?
- Replies: 58
- Views: 7135
Re: MCM1, MCM2, MXvATV track creators + OpenGL help?
Hey King! Good to see a vet in here, I actually don't remember my screen name, but was on team X for awhile (is that right?, looks weird to me now lol). Remember X_butterbean? Mister BoNalls, I remember racing you back then as well, always seen that name and figured I was going to lose :o). I'm just...
- Thu Jul 09, 2009 11:54 pm
- Forum: Model and Skin Editing
- Topic: 3D Max and Blender help!
- Replies: 13
- Views: 2069
Re: 3D Max and Blender help!
I highly recommend this comprehensive tutorial which brings you from the introduction to 3D all the way to more advanced modeling. Depending on your modeling experience you can jump in wherever but if your getting started with blender make sure you do the user interface introduction. http://en.wikib...
- Wed Jul 08, 2009 3:26 pm
- Forum: Tracks
- Topic: DunSand Mx
- Replies: 11
- Views: 4832
Re: DunSand Mx
Makes sure you have the 1.1 update, thats the one containing the textures your seeing as white assuming these are stock texts. Then update to 1.2
- Sat Jul 04, 2009 12:49 am
- Forum: Track Editing
- Topic: Stock textures, where are they?
- Replies: 3
- Views: 989
Re: Stock textures, where are they?
hmm, yea that would make sense. So do you have any ideas why the tracks might be white. Specifically, I just tried the new Backyard Sx. I turned down the graphics detail (which shouldn't be a problem on my machine). A question tho, if the stock decals are included in the saf, how would you go about ...
- Sat Jul 04, 2009 12:02 am
- Forum: Track Editing
- Topic: Stock textures, where are they?
- Replies: 3
- Views: 989
Stock textures, where are they?
Hey guys,
I've been getting alot of white tracks, and the problem is I don't have the files like clay_lroost4x16.png, grass32x32.png etc. Did I miss a download of these somewhere? And when you reference the stock decals where should they be located, the personal folder?
Thanks guys,
SHANO
I've been getting alot of white tracks, and the problem is I don't have the files like clay_lroost4x16.png, grass32x32.png etc. Did I miss a download of these somewhere? And when you reference the stock decals where should they be located, the personal folder?
Thanks guys,
SHANO
- Thu Jul 02, 2009 10:43 pm
- Forum: Off Topic
- Topic: New MX vs. ATV Reflex Preview
- Replies: 1410
- Views: 162203
Re: New MX vs. ATV Reflex Preview
Hey Checkerz, been awhile, glad to see you've been busy. I've read most of this topic and didn't see this asked (may have missed it). 1. How are those dam bales lol, i hope the ridiculousness factor has been toned down a bit on sx? 2. Is that wheelie boost bug gone? I hope so, really takes the fun o...
- Fri Jun 19, 2009 1:54 am
- Forum: Tracks
- Topic: Fallen Valley Supercross
- Replies: 54
- Views: 10819
Re: Fallen Valley Supercross
I've been having the white track problem to.... Its not in a subfolder, but in the decals file it references the texture by @decalname.png My question is, where are the stock textures suppose to be located, personal folder? And is there a download link to the newest set of stock textures i may have ...
- Tue May 05, 2009 12:17 am
- Forum: Track Editing
- Topic: MVA or MXS textures: Why not both!
- Replies: 12
- Views: 2921
Re: MVA or MXS textures: Why not both!
I usually don't post, but I find this has a lot of potential. I've built a lot of tracks for MVA and I built a couple for MXS, including daytona which actually rides really fun. Using the current decals doesn't mesh with my current knowledge of texturing so they sit just blank and I'm just to busy t...
- Fri Apr 10, 2009 8:16 pm
- Forum: Track Editing
- Topic: Choosing Decal in Editor
- Replies: 3
- Views: 1252
Re: Choosing Decal in Editor
Thanks puma,
The problem was I wasn't zoomed in close enough to see that tiny little arrow. All is good now.
SHANO
The problem was I wasn't zoomed in close enough to see that tiny little arrow. All is good now.
SHANO
- Thu Apr 09, 2009 5:40 pm
- Forum: Track Editing
- Topic: Choosing Decal in Editor
- Replies: 3
- Views: 1252
Choosing Decal in Editor
I've searched the forum and didn't find this specific question. (please don't link to the decals tutorial, i have it) I understand how decals work, layering, the coordinate system etc... My question tho, how do you select which decal (while in the editor) that you want to use. To test i've placed 4 ...
- Tue Mar 24, 2009 9:15 pm
- Forum: Racing
- Topic: WMSA S3.5- Round 5 @ Thunder Valley (ALL DEMOS POSTED!!!)
- Replies: 84
- Views: 10109
Re: WMSA S3.5- Round 5 @ Thunder Valley (You have 2 weeks)
SHANO
#717
Gate 22
Class C
#717
Gate 22
Class C
- Tue Mar 24, 2009 9:14 pm
- Forum: Racing
- Topic: MXS Number Registration
- Replies: 262
- Views: 39975
Re: MXS Number Registration
# 717 SHANO
- Wed Feb 25, 2009 9:58 pm
- Forum: Off Topic
- Topic: neat little mx game
- Replies: 9
- Views: 1529
Re: neat little mx game
Yea I think its going to cost money to buy the finished game but according to the site http://turborilla.com he is going to make the current beta version available free to everyone who signs up on his facebook fan page. So if we get everyone signing up we can get the beta version free.
- Wed Feb 25, 2009 4:13 am
- Forum: Off Topic
- Topic: neat little mx game
- Replies: 9
- Views: 1529
neat little mx game
Hey guys, I doubt most people have come across this so I thought id show you. Its called madskills motocross and looks like it would be fun to waste some time at work with. Only catch is the guy wants 1,000 fans on his facebook page before he lets people have it. I joined, I think its around 330ish ...
- Mon Jun 23, 2008 11:14 pm
- Forum: General Discussion
- Topic: MXS game devolopment
- Replies: 122
- Views: 14387
Re: MXS game devolopment
I didn't think this thread was working at first but it seems to be on the right track now with helping get this game going forward. rewrew, I really like those ideas you have. I have a question for modeling, what format/requirements does the game have for supporting models. If my modeling program ex...