Search found 338 matches

by AtlasZoor
Sat May 07, 2022 11:38 pm
Forum: Track Editing
Topic: how do i get real height scale
Replies: 1
Views: 2624

Re: how do i get real height scale

This may help.
by AtlasZoor
Sat Dec 12, 2020 7:27 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13134
Views: 2009788

Re: Upcoming Tracks and Track Objects #2

Image

cya in like another year with this track lol
by AtlasZoor
Thu Sep 03, 2020 10:40 pm
Forum: General Discussion
Topic: Don't mind me, Just making a point
Replies: 13
Views: 3145

Re: Don't mind me, Just making a point

You do realize you can make a 'valid point' without, "JLV Can't be fucked to do shit properly." You can be polite and still have a strong argument.
by AtlasZoor
Tue Aug 11, 2020 2:08 am
Forum: Model and Skin Editing
Topic: gasgas 2020
Replies: 4
Views: 1325

Re: gasgas 2020

LucaaaNixxos wrote:
AtlasZoor wrote:viewtopic.php?t=54494
that isnt the new one. probably going to take sometime to make the model
it is the new one though. Its on Jeremy's 19 ktm. GasGas is basically just a red ktm.
by AtlasZoor
Tue Aug 11, 2020 1:01 am
Forum: Model and Skin Editing
Topic: gasgas 2020
Replies: 4
Views: 1325

Re: gasgas 2020

by AtlasZoor
Sun Aug 09, 2020 5:30 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13134
Views: 2009788

Re: Upcoming Tracks and Track Objects #2

Ran out of time to do more of the building but texturing really brought it to life! https://i.imgur.com/LgtjC8i.png I would absolutely love to see you live stream the process of you building these. I feel its a bit different watching sim orientated models being made rather than couches, donuts, and...
by AtlasZoor
Sat Aug 01, 2020 10:54 pm
Forum: Tracks
Topic: JGMX: Polar Express MX
Replies: 28
Views: 13803

Re: JGMX: Polar Express MX

Cool track it flows really well love the rough and ruts. Overall just solid. Thanks for the release!
by AtlasZoor
Sun Jun 21, 2020 6:13 pm
Forum: Tutorials
Topic: [Video Tutorial] How to Import Terrain and Place Continuous Fencing and Banners
Replies: 7
Views: 4912

Re: [Video Tutorial] How to Import Terrain and Place Continuous Fencing and Banners

super cool! Possible video on extended terrain and how to do that?
by AtlasZoor
Fri May 29, 2020 3:21 am
Forum: Media Room
Topic: SPENCER TURLEY VIDEO! LOOK AT THIS PLZ!
Replies: 13
Views: 6753

Re: SPENCER TURLEY VIDEO! LOOK AT THIS PLZ!

Jakob Hubbard wrote:
Motospun wrote:BRUH
bruh
bruH
by AtlasZoor
Mon May 25, 2020 12:49 am
Forum: Tracks
Topic: Abandon-MX | Photoscanned Track + how to vid
Replies: 4
Views: 6866

Re: Abandon-MX | Photoscanned Track + how to vid

Very cool to see a video on this. I have seen meshroom and always wondered if it was possible to get that detail into a hightmap. I guess it was. Looks sick though dude!
by AtlasZoor
Fri May 01, 2020 11:46 pm
Forum: General Discussion
Topic: Is there a way to limit fps?
Replies: 8
Views: 3426

Re: Is there a way to limit fps?

Try turning off vertical sync in the NVIDIA control panel
by AtlasZoor
Tue Apr 14, 2020 3:25 am
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 4265

Re: TileMap Bug

Jeremy150 wrote:We also get that error with our tilemaps. However it only seems to only happen like 10% of the time. Normally it looks fine, if it doesn't, we just restart the game to fix it.
Yeah that's interesting. Ive restarted my game multiple times but it didn't seem to fix the problem.
by AtlasZoor
Tue Apr 14, 2020 3:25 am
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 4265

Re: TileMap Bug

Try scaling it up to 16x16. There's some stuff in the mipmap generation and software texturing that might be confused by a 2x2 file. yup I just scaled them up and the problem stopped. its still super interesting because It just changed out of no where. I wonder if its a hardware specific problem. B...
by AtlasZoor
Tue Apr 14, 2020 2:06 am
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 4265

Re: TileMap Bug

by AtlasZoor
Tue Apr 14, 2020 2:04 am
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 4265

Re: TileMap Bug

jlv wrote:If you could post the file I'd like a look as well.
heres the files that im using its the roost, tilemap, and tileinfo. If you want more files just let me know.