Search found 14660 matches

by jlv
Fri Nov 14, 2008 3:59 am
Forum: General Discussion
Topic: New rider test
Replies: 237
Views: 25117

Re: New rider test

Does it help if you increase the damping on the rider?
by jlv
Fri Nov 14, 2008 3:58 am
Forum: Suggestion Box
Topic: Game Suggestions
Replies: 3220
Views: 237452

Re: Game Suggestions

Why not use php instead of .net? That way you don't need a Windows server.
by jlv
Wed Nov 12, 2008 11:00 pm
Forum: General Discussion
Topic: New rider test
Replies: 237
Views: 25117

Re: New rider test

What slow factor do you like? I'm trying to see if there's a relationship between what stability and slow factor people like.
by jlv
Wed Nov 12, 2008 9:43 pm
Forum: General Discussion
Topic: New rider test
Replies: 237
Views: 25117

Re: New rider test

Joe - what setting do you prefer for slow damping factor? I'll put in a new control if I have to but I'd really prefer to keep it all in one setting if possible. Since Garasaki likes 30 stability and 2.0 slowing damp factor I'm thinking maybe the middle (40-60) stability settings are too slow. The h...
by jlv
Wed Nov 12, 2008 5:12 am
Forum: General Discussion
Topic: New rider test
Replies: 237
Views: 25117

Re: New rider test

I don't want to make the stability setup overly complicated. Maybe set it to 1.5 at 40 stability and 2.0 and 60? Would everyone be ok with that?
by jlv
Tue Nov 11, 2008 11:48 pm
Forum: General Discussion
Topic: New rider test
Replies: 237
Views: 25117

Re: New rider test

I played around with this last night, and changing the factor level up to around 2 makes a gigantic difference (for the better). However, the setting never seemed to "stick" - I seemed to have to change it every time I started a new race or if I changed any of my suspension settings. I think I read...
by jlv
Tue Nov 11, 2008 12:18 am
Forum: General Discussion
Topic: New rider test
Replies: 237
Views: 25117

Re: New rider test

Can you expand at all on what each of those settings does? Slow damping factor controls how much the stabilizer steers into the direction of your roll rate. Slow damping speed is the speed where the effect tapers off to 0. For the splicing script, it just needs bike_state_size to be updated to 39 a...
by jlv
Mon Nov 10, 2008 10:14 pm
Forum: Off Topic
Topic: We've been here for over a year now.
Replies: 32
Views: 1647

Re: We've been here for over a year now.

It's funny, when I made this forum I was wondering if anyone would post here.

Thanks everybody!
by jlv
Mon Nov 10, 2008 10:06 pm
Forum: General Discussion
Topic: mxs gone quiet?
Replies: 12
Views: 1337

Re: mxs gone quiet?

Sorry about that. The changes were fairly radical so I wanted to make sure everyone liked it first.
by jlv
Sun Nov 09, 2008 11:07 pm
Forum: General Discussion
Topic: New rider test
Replies: 237
Views: 25117

Re: New rider test

So far I have models with bone weights exporting from blender and importing into the game and about 90% of the code to make the bones influence the rider mesh.
by jlv
Sun Nov 09, 2008 11:03 pm
Forum: General Discussion
Topic: 2008-10-01 snapshot
Replies: 37
Views: 4152

Re: 2008-10-01 snapshot

My best guess would be another week.
by jlv
Sat Nov 08, 2008 10:10 pm
Forum: Track Editing
Topic: Help gate problems
Replies: 5
Views: 679

Re: Help gate problems

Add 1.57 to the angles or rerun the script with the coordinates in the opposite order.
by jlv
Sat Nov 08, 2008 12:42 am
Forum: General Discussion
Topic: New rider test
Replies: 237
Views: 25117

Re: New rider test

There's a hidden menu under the stability contol that lets you adjust roll resistance at slow speeds. Press * with the stability control selected and adjust "Slow Damping Speed" (feet per second) and "Slow Damping Factor".
by jlv
Thu Nov 06, 2008 5:11 am
Forum: Track Editing
Topic: Real stupid and quick question....
Replies: 6
Views: 1103

Re: Real stupid and quick question....

The dark lines are 10 feet apart. The light ones are 2.5 feet.
by jlv
Wed Nov 05, 2008 11:47 pm
Forum: General Discussion
Topic: New rider test
Replies: 237
Views: 25117

Re: New rider test

It's pretty much what you'd expect - rigid bodies connected by the appropriate joints.