This enables fog. To put fog in your track, add a line like this to your lighting file:
fog [ .75 .80 .87 ] .0003
Where "[ .75 .80 .87 ]" is the RGB fog color and ".0003" is the fog density.
Windows users: http://mxsimulator.com/snapshots/mx-2008-05-26.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2008-05-26
Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.
2008-05-26 snapshot
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jlv
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DJ99X
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Re: 2008-05-26 snapshot
Damn, the skybox isn't effected by it because it doesn't have a distance. Looks like we'll have to make a few skyboxes to suite
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DJ99X
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Re: 2008-05-26 snapshot
OK, once you make the colour right, it looks quite good. Here is Budds Creek with a bit of misty action. It had fog [ .45 .55 .60 ] .003
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DJ99X
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Re: 2008-05-26 snapshot
OK, once the background is lighter than whatever the foreground is, it looks amazing. Eg-
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Wilson
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Re: 2008-05-26 snapshot
Wow i was just about to say we needed fog for tracks.
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mace-x
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Re: 2008-05-26 snapshot
i have a problem, there are many updates, nice work but what is for us, we dont know about coding the game so how its supossed to use the fog and the rgb?


Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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DJ99X
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Re: 2008-05-26 snapshot
Don't worry, leave all the fog, texturing and lens flare up to us track makers. I'll make a track soon and release it with all the new features.
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mace-x
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Re: 2008-05-26 snapshot
DJ wrote:Don't worry, leave all the fog, texturing and lens flare up to us track makers. I'll make a track soon and release it with all the new features.
bu whats with all the old tracks, there are many good tracks

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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DJ99X
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Re: 2008-05-26 snapshot
Well, I think JLV is going to re texture the old tracks, but I might make something so every every track has a lens flare (All stock tracks)
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rewrew421
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