Some stuff for skinners/modelers

Post anything about MX Simulator here. Please. I'm begging you.
jlv
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Some stuff for skinners/modelers

Post by jlv »

http://mxsimulator.com/models/

The ppms are the textures from the game. The tgas contain wireframe face layouts for the frame and bodywork only. The rest is the same as in http://mxsimulator.com/crflayout.png

jm_export.py is an export script for Blender. Probably not too useful without more info though.
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Post by nickmx »

kool.. thanks..
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Post by MXF_Popopski »

Thanks you
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Post by Xanax »

you d'ont have a bike model format? i use 3dmax studio and i want the 3d model for work :lol:
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Post by jlv »

If you can get your model into Blender you should be able to export it with jm_export.py. A bike consists of these models (using the crf250 as an example):

crf250_fork_lower.jm
crf250_fork_upper.jm
crf250_frame.jm
crf250_swingarm.jm
crf250_front_plate.jm
crf250_side_plates.jm

The front_plate and side_plates models are just to draw the numbers with.

The units are feet. The coordinate system is X axis right, Y axis up and Z axis back.

The steering head should be at [ 0, 1.427, -1.516 ]
The swingarm pivot should be at [ 0, -.391, 0.530 ]
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Post by Xanax »

Here is a bike model in the .max format
http://www.mcm2extreme.com/files/pafile ... ile&id=166
Image
i have a rider model and i need a script for export with blender(.py)
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Post by Xanax »

i have need good hierarchy for create a model ,i need the bike model original
in.3ds i convert my model in .jm but i can't see in the game
pehaps i would edit in the . x format for texture localisation before convert to .3ds and to .jm :roll: i give my .jm name crf250.jm
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Post by DankeKTM21 »

hey the layout of the bikes isnt complete, the without part is the same as the crf250layout??
Image
Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
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Post by jlv »

Yes, the forks and swingarm have the same layout as the crf.
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Re: Some stuff for skinners/modelers

Post by cpt_Slow »

made a model for the frame of a cr125 :) just gotta work out how to skin it properly now :? im not sure il be able to :cry: the model is not really made for a game but it runs quite well, apart from underside of the rear mudguard is missing (need to think about normals as i make it next time :x ) and the bottom frame looks a bit skinny Image
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Re: Some stuff for skinners/modelers

Post by jlv »

That looks really nice. How many polygons is it?
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Re: Some stuff for skinners/modelers

Post by cpt_Slow »

26672 face for the body alone im a messy worker, still learning :)
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Re: Some stuff for skinners/modelers

Post by nickmx »

kool, but when are you going to put spokes on the wheels?
Image
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Re: Some stuff for skinners/modelers

Post by cpt_Slow »

they are the standard wheels :P the only bit ive changed is the main body
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Re: Some stuff for skinners/modelers

Post by Wilson »

cpt_Slow wrote:26672 face for the body alone im a messy worker, still learning :)
thats WAY to many polys!
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