Some stuff for skinners/modelers
Some stuff for skinners/modelers
http://mxsimulator.com/models/
The ppms are the textures from the game. The tgas contain wireframe face layouts for the frame and bodywork only. The rest is the same as in http://mxsimulator.com/crflayout.png
jm_export.py is an export script for Blender. Probably not too useful without more info though.
The ppms are the textures from the game. The tgas contain wireframe face layouts for the frame and bodywork only. The rest is the same as in http://mxsimulator.com/crflayout.png
jm_export.py is an export script for Blender. Probably not too useful without more info though.
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If you can get your model into Blender you should be able to export it with jm_export.py. A bike consists of these models (using the crf250 as an example):
crf250_fork_lower.jm
crf250_fork_upper.jm
crf250_frame.jm
crf250_swingarm.jm
crf250_front_plate.jm
crf250_side_plates.jm
The front_plate and side_plates models are just to draw the numbers with.
The units are feet. The coordinate system is X axis right, Y axis up and Z axis back.
The steering head should be at [ 0, 1.427, -1.516 ]
The swingarm pivot should be at [ 0, -.391, 0.530 ]
crf250_fork_lower.jm
crf250_fork_upper.jm
crf250_frame.jm
crf250_swingarm.jm
crf250_front_plate.jm
crf250_side_plates.jm
The front_plate and side_plates models are just to draw the numbers with.
The units are feet. The coordinate system is X axis right, Y axis up and Z axis back.
The steering head should be at [ 0, 1.427, -1.516 ]
The swingarm pivot should be at [ 0, -.391, 0.530 ]
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Here is a bike model in the .max format
http://www.mcm2extreme.com/files/pafile ... ile&id=166

i have a rider model and i need a script for export with blender(.py)
http://www.mcm2extreme.com/files/pafile ... ile&id=166

i have a rider model and i need a script for export with blender(.py)
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Re: Some stuff for skinners/modelers
made a model for the frame of a cr125
just gotta work out how to skin it properly now
im not sure il be able to
the model is not really made for a game but it runs quite well, apart from underside of the rear mudguard is missing (need to think about normals as i make it next time
) and the bottom frame looks a bit skinny 





Re: Some stuff for skinners/modelers
That looks really nice. How many polygons is it?
Re: Some stuff for skinners/modelers
26672 face for the body alone im a messy worker, still learning 

Re: Some stuff for skinners/modelers
they are the standard wheels
the only bit ive changed is the main body

Re: Some stuff for skinners/modelers
thats WAY to many polys!cpt_Slow wrote:26672 face for the body alone im a messy worker, still learning