Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
Last edited by jlv on Fri Mar 20, 2015 2:41 am, edited 1 time in total.
Reason:Fixed links
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Everything to me is awesome... except the frames per second. I'm still having problems with my fps. And I know it's not my computer problem, because I open up the February snapshot and it works perfectly, with 125+ frames per second... Immediately after, I open this newest snapshot, and my fps do not go above 20... it's a bit frustrating.
I liked the previous march snapshot, for collisions... you could actually rub elbows, without one of you getting ejected. This one seems harsh again, especially in first turns. I think some where in between these to march snapshots would be money! But great job on the leg fix! I did notice some extra lag while in a group of 3+ riders... this is probably just my pc card showing it's age.
Hmm interesting. Each snap has a clear drawback but also a good side to it. To be honest I'm not sure what I prefer. I'll just be running the latest and get used to it. Maybe it is better.
tyskorn wrote:Opponents legs aren't coming off at all online anymore. Not on the start, or in turns. Haven't really tested collisions any more though.
LOL... just went back and checked, it like the new snapshot doesn't recognize any other riders dab speeds... this seals the deal, the 2015-03-12 snapshot is far superior!
As Tyskorn said, legs doesn't come off. The only that confuses me is the close racing. Not sure whether it depends on that other people doesn't have the same snapshot or the new predicted collisions. However if you get close to someone, most of the time it's pretty flawless. But than, it can occur that the rider in front of you suddenly falls (without any reason?) and you run into them. To me it feels like the game predicts the outcome of the collision, but it doesn't check in with the other rider for another second, what really happened on their screen. And to "rubber band" effect is still there once a couple of guys pile up.
But for most of the collisions, it's wonderful to not fall off because of people landing on you or running into you!