Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Due my little knowledge I gotta ask in a good way, what are the possibilities this snapshot offers. I guess if a soccer ball moves, a haybale can be movable also but, what else can be done regarding the other functions?
Jakob Hubbard wrote: ↑Tue Jan 19, 2021 6:46 am
Does this mean we could have crowds cheering for passes into the lead or leaders crashing?
That was already possible before this update.
VUSTTOS wrote: ↑Tue Jan 19, 2021 10:39 am
Due my little knowledge I gotta ask in a good way, what are the possibilities this snapshot offers. I guess if a soccer ball moves, a haybale can be movable also but, what else can be done regarding the other functions?
I wouldn't use this for moving bales. It wouldn't scale well for hundreds of bales and I don't think having bales all over the place would be much fun in a real race anyway.
This is more for alternate game modes. You could use this to make king of the hill or capture the flag modes, or maybe enduro scoring. (Not exactly sure how enduro scoring works though.)
shaun wrote: ↑Tue Jan 19, 2021 9:39 pm
I got a virus warning when opening snapshot?? any idea whats up
It's a false positive.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
I have my own personal server but it can't read the scripts needed to allow the ball to move on impact. How would I import the scripts to my own server so my friends and I can have fun on a private server?
(im using your "mxserver" with javascripts)
dominicschofield wrote: ↑Thu Jan 21, 2021 1:13 am
I have my own personal server but it can't read the scripts needed to allow the ball to move on impact. How would I import the scripts to my own server so my friends and I can have fun on a private server?
(im using your "mxserver" with javascripts)
It requires a new server that I haven't posted yet. Probably going to post it by tomorrow.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
dominicschofield wrote: ↑Thu Jan 21, 2021 1:13 am
I have my own personal server but it can't read the scripts needed to allow the ball to move on impact. How would I import the scripts to my own server so my friends and I can have fun on a private server?
(im using your "mxserver" with javascripts)
It requires a new server that I haven't posted yet. Probably going to post it by tomorrow.
im not sure if this is the correct thread to post this, delete if necessary. I have updated to the 1.18 snapshot but when i try to load a lobby off the servers page, it puts me on 1.13 snapshot, i do not have the first clue how to fix this, and google provided nothing for me. also, when i add editor or erode in the target line, its saying the file path is not correct. im not good with computers so this is pretty new to me. im sorry.
freakinsteez wrote: ↑Mon Feb 15, 2021 8:57 pm
im not sure if this is the correct thread to post this, delete if necessary. I have updated to the 1.18 snapshot but when i try to load a lobby off the servers page, it puts me on 1.13 snapshot, i do not have the first clue how to fix this, and google provided nothing for me. also, when i add editor or erode in the target line, its saying the file path is not correct. im not good with computers so this is pretty new to me. im sorry.
Make sure the snapshot exe is named "mx". The ".exe" extension is hidden by default in file explorer.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.