2024-03-30 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
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jlv
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2024-03-30 snapshot

Post by jlv »

Changes:
  • Terrain is now tessellated into 33x33 vertex chunks for vastly improved performance on modern GPUs.
  • Added --terrain-wireframe command line option and /toggleterrainwireframe command.
  • Background grid in gradient editor now expands to cover all gradient points instead of just being 100 feet tall.
  • Fixed front=0 not working in treadmark definitions.
Windows users: https://mxsimulator.com/snapshots/mx-2024-03-30-1666.exe
Linux users: https://mxsimulator.com/snapshots/mxbin-2024-03-30-1666

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". Please note that the ".exe" extension is hidden in Windows so the file will just show as an application named "mx". I'd keep a backup of the originals since these aren't well tested.
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Jakob Hubbard
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Re: 2024-03-30 snapshot

Post by Jakob Hubbard »

Huge performance boost and the gradient background expanding is also really nice. Thank you!
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aeffertz
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Re: 2024-03-30 snapshot

Post by aeffertz »

Much love to the king. Thank you for the continued updates!
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ddmx
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Re: 2024-03-30 snapshot

Post by ddmx »

As always, really appreciate the updates after ~15+ years. The only true mx sim. Hoping by 2030 we have real time shadows. 😂
reddead422
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Re: 2024-03-30 snapshot

Post by reddead422 »

The goat blesses us again. Thank you Mr. JLV <3
Donut MX
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Re: 2024-03-30 snapshot

Post by Donut MX »

some of the stutters i had on this 4k track im working on are completely gone :D :D
Ch4rl1e Camer0n
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Re: 2024-03-30 snapshot

Post by Ch4rl1e Camer0n »

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Thanks now i can see, how come the outside map goes blue tho?
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jlv
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Re: 2024-03-30 snapshot

Post by jlv »

Ch4rl1e Camer0n wrote: Tue Apr 09, 2024 5:03 am Thanks now i can see, how come the outside map goes blue tho?
It's just the color used for clearing the color buffer. I can change it if something else would be better.
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Ch4rl1e Camer0n
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Re: 2024-03-30 snapshot

Post by Ch4rl1e Camer0n »

jlv wrote: Wed Apr 10, 2024 1:12 am
Ch4rl1e Camer0n wrote: Tue Apr 09, 2024 5:03 am Thanks now i can see, how come the outside map goes blue tho?
It's just the color used for clearing the color buffer. I can change it if something else would be better.
Sorry I messed my wording up, i meant why does it go black now, i found it better when it was blue.
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jlv
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Re: 2024-03-30 snapshot

Post by jlv »

Ch4rl1e Camer0n wrote: Wed Apr 10, 2024 8:45 am Sorry I messed my wording up, i meant why does it go black now, i found it better when it was blue.
I can change it to back. Didn't think it mattered for anything but the gradient editor.
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sethypeety
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Re: 2024-03-30 snapshot

Post by sethypeety »

jlv wrote: Thu Apr 11, 2024 12:34 am I can change it to back. Didn't think it mattered for anything but the gradient editor.
Yeah it was a lot better when it was blue. Would it be possible to make a setting where we can switch between black and blue (or other colors)? Also sorry to report but in regards to the bug we were discussing here: viewtopic.php?f=17&p=912051#p912051

I haven't been able replicate the crash but if I do I will send you a tilemap
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jlv
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Re: 2024-03-30 snapshot

Post by jlv »

sethypeety wrote: Fri Apr 12, 2024 12:26 am Yeah it was a lot better when it was blue. Would it be possible to make a setting where we can switch between black and blue (or other colors)? Also sorry to report but in regards to the bug we were discussing here: viewtopic.php?f=17&p=912051#p912051

I haven't been able replicate the crash but if I do I will send you a tilemap
I'll set it to blue. I don't think making it user settable is worth the bother.
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