First of all thank you JLV for such a legendary game to date.
I know we're all dying to know if we can run these new mods "MX Simulator Realism Project."
They consist of shading, sounds, tire marks, NEW first person camera as well as 3rd person camera, and lastly new environments (rain, snow, lightening)... I am personally waiting eagerly in hope of trying the first person Camera and sounds. I know several have reached out to JLV about this and he pointed us to the forums for the discussion.
(I currently play on a laptop and would be perfectly content with only the new first person camera as to not overload my PC)
Just hoping to start a productive conversation. Thank you!
https://www.youtube.com/watch?v=Dmc-y2B8sNA
"Mx Sim Realism Project"
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jlv
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Re: "Mx Sim Realism Project"
We were talking about it in this thread.
I haven't looked at it aside from watching the video but from what the author told me it sounds okay. He says it's just a replacement opengl dll. If it doesn't require an exact version of mx.exe my guess would be it's fine.
I haven't looked at it aside from watching the video but from what the author told me it sounds okay. He says it's just a replacement opengl dll. If it doesn't require an exact version of mx.exe my guess would be it's fine.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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DBRider251
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Re: "Mx Sim Realism Project"
Sadly, it does. The entire project is vibe coded, so he has no idea how it works. It's reliant on your newest snapshot and definitively does not work on older snapshots.jlv wrote: ↑Fri Oct 30, 2026 2:42 am We were talking about it in this thread.
I haven't looked at it aside from watching the video but from what the author told me it sounds okay. He says it's just a replacement opengl dll. If it doesn't require an exact version of mx.exe my guess would be it's fine.
Someone who bought them had ChatGPT run an analysis on it and it spit this out:

This is his install video.
TeamHavocRacing wrote:it's all the liberals fault
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Jakob Hubbard
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decouto396
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Re: "Mx Sim Realism Project"
This was my “GTA 6” before I died. Haha. Many others and myself have been asking for a visual update for years now- specifically the first person camera. It’s almost on par with those MXS GoPro videos that were key cammed. My hope is that the mod is able to stay and be improved on over time. To the “it was vibe coded” point- most of us just want something that works and is enjoyable to play regardless how we arrive to that point, imo. It can be refined and built upon.
Please let it stay JLV!!!! <3
Please let it stay JLV!!!! <3
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jlv
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Re: "Mx Sim Realism Project"
Yeah he sent me a followup and it's obvious it's not just a replacement opengl dll. I wouldn't run this online. Sorry to crush anyone's hopes.DBRider251 wrote: ↑Fri Oct 30, 2026 4:45 amSadly, it does. The entire project is vibe coded, so he has no idea how it works. It's reliant on your newest snapshot and definitively does not work on older snapshots.jlv wrote: ↑Fri Oct 30, 2026 2:42 am We were talking about it in this thread.
I haven't looked at it aside from watching the video but from what the author told me it sounds okay. He says it's just a replacement opengl dll. If it doesn't require an exact version of mx.exe my guess would be it's fine.
I think it would be possible to do what it's doing in a straight up opengl replacement though. The game doesn't do anything fancy. Just a bunch of drawelements calls. The height field stuff is kind of complex but it's just more drawelements calls by the time it gets to opengl. The hardest part would probably be breaking the modelview matrix back into camera and object positions but I think you could probably do it by using the skybox matrix to get the camera orientation and deriving the rest.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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BcMxKx37
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Re: "Mx Sim Realism Project"
Would this be ok for recording a demo/playback of a race and then uninstalling the files? Or better safe than sorryjlv wrote: ↑Sat Oct 31, 2026 5:26 amYeah he sent me a followup and it's obvious it's not just a replacement opengl dll. I wouldn't run this online. Sorry to crush anyone's hopes.DBRider251 wrote: ↑Fri Oct 30, 2026 4:45 amSadly, it does. The entire project is vibe coded, so he has no idea how it works. It's reliant on your newest snapshot and definitively does not work on older snapshots.jlv wrote: ↑Fri Oct 30, 2026 2:42 am We were talking about it in this thread.
I haven't looked at it aside from watching the video but from what the author told me it sounds okay. He says it's just a replacement opengl dll. If it doesn't require an exact version of mx.exe my guess would be it's fine.
I think it would be possible to do what it's doing in a straight up opengl replacement though. The game doesn't do anything fancy. Just a bunch of drawelements calls. The height field stuff is kind of complex but it's just more drawelements calls by the time it gets to opengl. The hardest part would probably be breaking the modelview matrix back into camera and object positions but I think you could probably do it by using the skybox matrix to get the camera orientation and deriving the rest.

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taylerbelle
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Re: "Mx Sim Realism Project"
If you believe this is possible, what is stopping you from doing it? Are you planning on doing anything like this? I feel if we get more updates a lot sooner, people wouldn't get desperate and try to do things like this that get shut down because they don't come from the top. We all love this game, and refuse to let it die.jlv wrote: ↑Sat Oct 31, 2026 5:26 amYeah he sent me a followup and it's obvious it's not just a replacement opengl dll. I wouldn't run this online. Sorry to crush anyone's hopes.DBRider251 wrote: ↑Fri Oct 30, 2026 4:45 amSadly, it does. The entire project is vibe coded, so he has no idea how it works. It's reliant on your newest snapshot and definitively does not work on older snapshots.jlv wrote: ↑Fri Oct 30, 2026 2:42 am We were talking about it in this thread.
I haven't looked at it aside from watching the video but from what the author told me it sounds okay. He says it's just a replacement opengl dll. If it doesn't require an exact version of mx.exe my guess would be it's fine.
I think it would be possible to do what it's doing in a straight up opengl replacement though. The game doesn't do anything fancy. Just a bunch of drawelements calls. The height field stuff is kind of complex but it's just more drawelements calls by the time it gets to opengl. The hardest part would probably be breaking the modelview matrix back into camera and object positions but I think you could probably do it by using the skybox matrix to get the camera orientation and deriving the rest.
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tbd292
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Re: "Mx Sim Realism Project"
when you say "woudnt use online" do you just mean racing in rf or do you mean just a server with the boys?jlv wrote: ↑Sat Oct 31, 2026 5:26 amYeah he sent me a followup and it's obvious it's not just a replacement opengl dll. I wouldn't run this online. Sorry to crush anyone's hopes.DBRider251 wrote: ↑Fri Oct 30, 2026 4:45 amSadly, it does. The entire project is vibe coded, so he has no idea how it works. It's reliant on your newest snapshot and definitively does not work on older snapshots.jlv wrote: ↑Fri Oct 30, 2026 2:42 am We were talking about it in this thread.
I haven't looked at it aside from watching the video but from what the author told me it sounds okay. He says it's just a replacement opengl dll. If it doesn't require an exact version of mx.exe my guess would be it's fine.
I think it would be possible to do what it's doing in a straight up opengl replacement though. The game doesn't do anything fancy. Just a bunch of drawelements calls. The height field stuff is kind of complex but it's just more drawelements calls by the time it gets to opengl. The hardest part would probably be breaking the modelview matrix back into camera and object positions but I think you could probably do it by using the skybox matrix to get the camera orientation and deriving the rest.
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Jakob Hubbard
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Re: "Mx Sim Realism Project"
They do say ignorance is bliss. But for context even for an experienced developer this stuff takes a lot of time to do correctly. One guy can only do so much when he has ill family members to take care of on top of a full time job. Your time gets used up very quickly. Before you know it a full month has gone by and it didn’t feel like even a few days.taylerbelle wrote: ↑Sat Oct 31, 2026 5:52 am If you believe this is possible, what is stopping you from doing it? Are you planning on doing anything like this? I feel if we get more updates a lot sooner, people wouldn't get desperate and try to do things like this that get shut down because they don't come from the top. We all love this game, and refuse to let it die.
AI psychosis has kind of made everyone believe that everything can be easily implemented within weeks. The reality is AI often messes up, a lot. So while it may “look” correct, there is often issues that can go unnoticed for a long time.
