What I'm saying is that you could create an MXS style simulation using PhysX. Although I'm not 100% sure, Unity gives you full access to PhysX.
You're not going to be able to create an MXS style simulation out of the box using any physics engine. They just provide a general set of tools which for the most part are fine for 99% of games. You will have to come up with your own wheel/tyre model, suspension models, drivetrain models etc.
What was MX sim created with ?
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wakeymatt
- Posts: 16
- Joined: Thu Sep 29, 2011 11:55 am
- Team: Privateer
Re: What was MX sim created with ?
Well i've been away from this project for a while but i'm ready to start back on it !
Here is a video from where I last left my development and I did all this with virtually no scripting only for linking control inputs etc.
(I have some other vids on my channel if interested).
http://www.youtube.com/watch?v=sw_oPM1Ivbc&t=7s
I hope to be able to spend much more time on this and a motorbike varient so look out for updates periodically
Here is a video from where I last left my development and I did all this with virtually no scripting only for linking control inputs etc.
(I have some other vids on my channel if interested).
http://www.youtube.com/watch?v=sw_oPM1Ivbc&t=7s
I hope to be able to spend much more time on this and a motorbike varient so look out for updates periodically
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juicer731
- Posts: 633
- Joined: Sat Apr 21, 2012 2:57 am
- Location: Florida, Merica
Re: What was MX sim created with ?
Sick, kinda looks like Touchgrind BMX physics-wise.
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Explosade
- Crushed Dissenter
- Posts: 345
- Joined: Sat Jul 21, 2012 9:09 pm
- Location: UK
Re: What was MX sim created with ?
Dude that looks amazing, would love to Beta for you anyday
Keep doing what you're doing and one day you will hopefully be as big as JLV
Keep doing what you're doing and one day you will hopefully be as big as JLV