What was MX sim created with ?

Post anything about MX Simulator here. Please. I'm begging you.
Number3
Posts: 34
Joined: Thu Dec 25, 2008 1:52 pm

Re: What was MX sim created with ?

Post by Number3 »

What I'm saying is that you could create an MXS style simulation using PhysX. Although I'm not 100% sure, Unity gives you full access to PhysX.

You're not going to be able to create an MXS style simulation out of the box using any physics engine. They just provide a general set of tools which for the most part are fine for 99% of games. You will have to come up with your own wheel/tyre model, suspension models, drivetrain models etc.
wakeymatt
Posts: 16
Joined: Thu Sep 29, 2011 11:55 am
Team: Privateer

Re: What was MX sim created with ?

Post by wakeymatt »

Well i've been away from this project for a while but i'm ready to start back on it !
Here is a video from where I last left my development and I did all this with virtually no scripting only for linking control inputs etc.
(I have some other vids on my channel if interested).
http://www.youtube.com/watch?v=sw_oPM1Ivbc&t=7s
I hope to be able to spend much more time on this and a motorbike varient so look out for updates periodically :)
juicer731
Posts: 633
Joined: Sat Apr 21, 2012 2:57 am
Location: Florida, Merica

Re: What was MX sim created with ?

Post by juicer731 »

Sick, kinda looks like Touchgrind BMX physics-wise.
Explosade
Crushed Dissenter
Posts: 345
Joined: Sat Jul 21, 2012 9:09 pm
Location: UK

Re: What was MX sim created with ?

Post by Explosade »

Dude that looks amazing, would love to Beta for you anyday :D
Keep doing what you're doing and one day you will hopefully be as big as JLV :lol:
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