foot out when cornering

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yomo
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Re: foot out when cornering

Post by yomo »

Here was my idea with the rider putting his foot down.

I beilve there should be 2 types.
1. First one for low low speeds like it is now where he actualy touches the ground with his foot

2. The second is for higher speeds going around corners
For this type the rider does not touch the ground... (I think this is where people are getting a little confused as putting your foot DOWN vs forward(like in ruts)) however he has it hovering inline with the front fork and knee close to the shroud

Conditions to be met:
1. Between 20 - 30 feet/second (To be tested)
2. Must be leaning a certain degree (Im sure that will be depend on testing as well)
3. Must be within the constraints for 2-3ish seconds before he responds (This will stop it when people are doing big whips) However, should allow people to put their leg out in the air ready for the next corner if done correctly.
This will also stop incidental tips and be sure it only happens when desired
4. (I hope this bit makes sense) - The rider must be seated/dab however this does not need to be a part of the 3 second rule. The bike may be tipped for 10 seconds and as soon as he seats the leg comes out IN THE SAME MOTION (This is how most people sit and leg out in real life)
He also can be seated the entire time but condition 3 must still be met

Advantages
1. The leg out should help bring extra stability to the bike around corners
2. The rider should also begin to weight the outside leg to help advantage number 1
3. Obviously looks cool and adds to the realism of the game
4. Should provide extra traction to the front wheel

Im sure there are many more

A few Notes:
1. The Leg should be assigned to be parallel to some part of the bike (maybe the fork?) not assigned to touch the ground
2. The rider should not have his leg extended straight (which is what he does at slow speeds)
3. If the leg touches a rut or bump the knee should flex (thanks so note number 2) not kick the bike over


Anyway they are my ideas. Please leave a comment if you like them or have a suggestion? Id love to hear what JLV thinks about them and if i have missed any constraints that would lead to a glitch.

EDIT:
Gordy highlighted a valid point about the leg so i thought i would show through a few pictures.
First up is the GOAT! going through a rut. Leg up by the shroud and if it wasnt such a deep rut he wouldnt be touching the ground

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Second is a flat corner by some other guy but the leg is pretty well the same position.

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Im sure JLV could find a happy medium between the 2
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INVADEtheLINE
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Re: foot out when cornering

Post by INVADEtheLINE »

Yeah there's another good pic of RC cornering:
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And as far is rider leaning into the corner..make sure it doesn't look like this at least:
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pete-crf
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Re: foot out when cornering

Post by pete-crf »

i dont think its a huge issue but i think you would be able to get some
great screenies :lol:
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yomo
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Re: foot out when cornering

Post by yomo »

I was wondering what JLV's opionion was on the leg out? Does he see it as an issue to be fixed or are there other things in the pipe work
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jlv
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Re: foot out when cornering

Post by jlv »

I was mostly looking to bump the max dab speed. That's something I can change in 2 seconds. Anything more complicated will have to wait.
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yomo
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Re: foot out when cornering

Post by yomo »

alright thats cool. Thank you for the reply.

keep up the awesome work :D
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karlwb
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Re: foot out when cornering

Post by karlwb »

jlv have you tried raising the speed?
i guess it would be something like "auto foot out when cornering slowly",
right now he only dabs at virtual standstill, it's hard to know what it'd be like with a little pace,would it work or just dig in,that could add problems :lol:,actually i think the low speed handling is good,you'd lose a technical part of the game with "auto foot" to save your bacon.
how about if sit was like lean forward/back is,so you have the standing position as default and when you press the key he sits,take your finger off the key and he rises back. i don't like that you gotta press the key twice,once for down and then again to go up,and vice versa, it's kinda clunky and easy to lose it when changing position,or forget where he's at sometimes! this way you got more control,a smoother transition for better "feel" and i guess it would be easy to implement,you already got rider vertical spring and damper,so you just changing the sticky key to a pan key.
i'm all for a manual system for foot out\down, if and when you devise a workable system.
cpt_Slow
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Re: foot out when cornering

Post by cpt_Slow »

There is a setting in the menu called "STICKY SIT/DAB" if you set this to no the sit option works in the way that you suggested :lol:
karlwb
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Re: foot out when cornering

Post by karlwb »

:shock: oooh! hehe had the game 3 months and only just now i find that out :oops: , :lol: thanks cpt.slow you're a star,i'll give that a go :D
DankeKTM21
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Re: foot out when cornering

Post by DankeKTM21 »

now we are riding like everts
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it would be nice if the guy stand up when you are forward and no seat
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jlv
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Re: foot out when cornering

Post by jlv »

karlwb wrote:jlv have you tried raising the speed?
i guess it would be something like "auto foot out when cornering slowly",
right now he only dabs at virtual standstill, it's hard to know what it'd be like with a little pace,would it work or just dig in,that could add problems :lol:,actually i think the low speed handling is good,you'd lose a technical part of the game with "auto foot" to save your bacon.
If I remember correctly I tried taking the limit off entirely when I was testing the new dabbing code last year. I wanted to make sure it wasn't fighting the steering anymore so I had to be able to ride with it on all the time. After I was satisfied that it was working I set it to the current 10 mph limit. Now I'm thinking something like 25 mph would have made more sense.
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Jack 984
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Re: foot out when cornering

Post by Jack 984 »

I think that the slow speed and mid speed physics would be greatly improved if he put his foot out when cornering. I mean, thats why we do it in real life right? So we don't fall over. I think that the front end wash-outs would happen alot less if we had a foot down to keep us up. So jlv, I would bump the speed to to 25mph, because with it set on 10mph, he barely ever sticks his leg out, which means were trying to corner through ruts and flat corners with are feet on the pegs. I've never seen someone rail through a rut with there foot on the peg. Just my 2 cents.
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yomo
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Re: foot out when cornering

Post by yomo »

jlv wrote:
karlwb wrote:jlv have you tried raising the speed?
i guess it would be something like "auto foot out when cornering slowly",
right now he only dabs at virtual standstill, it's hard to know what it'd be like with a little pace,would it work or just dig in,that could add problems :lol:,actually i think the low speed handling is good,you'd lose a technical part of the game with "auto foot" to save your bacon.
If I remember correctly I tried taking the limit off entirely when I was testing the new dabbing code last year. I wanted to make sure it wasn't fighting the steering anymore so I had to be able to ride with it on all the time. After I was satisfied that it was working I set it to the current 10 mph limit. Now I'm thinking something like 25 mph would have made more sense.
as long as it doesn't fight the steering i defiantly think you should try it out.
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pete-crf
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Re: foot out when cornering

Post by pete-crf »

Everts is one of the most smoothest riders in the world,in my
opinion not the fastest but definately the smoothest and never really
puts his foot out when cornering :roll:
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Wideopen6
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Re: foot out when cornering

Post by Wideopen6 »

pete-crf wrote:Everts is one of the most smoothest riders in the world,in my
opinion not the fastest but definately the smoothest and never really
puts his foot out when cornering :roll:


omg dont even make anybody school you on why that comment is absolutly retarded.
#6
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