todo list - the evolution of mx simulator

Post anything about MX Simulator here. Please. I'm begging you.
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: todo list - the evolution of mx simulator

Post by FactoryBR21 »

ReNNy wrote: I Whats an exciting part of watching motorcross? CRASHES! My opinion, whether it counts or not, we need them. I could set 15 Ai riders on a few laps of a brutal track and just sit back and watch them get owned over over, laughing my head off! Take outs online, or even just plain old user mistakes would be pure awesome.
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Yeah man.. you've just said everthing ! I don't think after this i would have something to write here :oops:
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
ReNNy
Posts: 45
Joined: Fri Mar 13, 2009 3:45 pm
Team: Privateer
Location: Victoria, Australia

Re: todo list - the evolution of mx simulator

Post by ReNNy »

Haha, I'm slightly a bit fanatical about ragdolls.

We definatly hijacked the thread just a bit..

I'm thankful for the consistant updates JLV makes to this game. I forgot how much i actually paid for it.. $50 AU or therabouts. Its been money well spent. If he gave us updates on his plans every few months or so that would be cool. If he didnt, then thats very understandable too.

Something that might be better instead of a todo list, might be just an updated thread for what hes currently working on in 'The JLV Mxsim laboratory of DOOM'. Sort of like an upcomming patch notes sort of thing? That way there might be less "omfg u promised pixel shaders! can i plz haz?"
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