2010-09-03 snapshot

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Sandhapper
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Re: 2010-09-03 snapshot

Post by Sandhapper »

sry i dont have see this one (http://www.mxsimulator.com/benchracing3 ... f=1&t=6269) be4 i have post it here

and sry for double post
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Motoboss
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Re: 2010-09-03 snapshot

Post by Motoboss »

This to me is in the top 5 snapshots so far...The sounds make it like a whole new game...Awsome :D
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totorox
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Re: 2010-09-03 snapshot

Post by totorox »

Shadow wrote:Ok, jlv, this is weird. With the new snapshot, my esc key stops working when I load a track I'm working on. :shock:
+1 It's very annoying thing to work with other programs without Esc key :|
DJ99X
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Re: 2010-09-03 snapshot

Post by DJ99X »

Shadow wrote:Ok, jlv, this is weird. With the new snapshot, my esc key stops working when I load a track I'm working on. :shock:
Do you have photoshop open? Try pressing shift + esc
yzmxer608
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Re: 2010-09-03 snapshot

Post by yzmxer608 »

mxbiker wrote:i thought i had to change the sounds then restart the game, so thats why i dont hear difference,
No you don't have to restart the game, you might lose them if you restart the game (sometimes they save for me and sometimes they don't).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
jlv
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Re: 2010-09-03 snapshot

Post by jlv »

Here's the tree model: http://mxsimulator.com/models/tree2.zip

I'll make a tutorial explaining how it works.
DJ wrote:
Shadow wrote:Ok, jlv, this is weird. With the new snapshot, my esc key stops working when I load a track I'm working on. :shock:
Do you have photoshop open? Try pressing shift + esc
I did a search and found this thread. Some people had luck disabling the hot keys in their graphics drivers.
yzmxer608 wrote:
mxbiker wrote:i thought i had to change the sounds then restart the game, so thats why i dont hear difference,
No you don't have to restart the game, you might lose them if you restart the game (sometimes they save for me and sometimes they don't).
It doesn't save the pipe settings. I just put those commands in because I was fooling with the 125 pipe and didn't want to have to recompile every time I changed it.
Duckstream wrote:what exatly does these numbers mean? like pipe length ---1.99 , is that a ...like cm, inches or something? or some random stuff, and i noticed if i put the numbers something like this : /pipe4 -1.1 0.5 0.5 the sound repeat itself, same happens if you put the middle one too high
The first parameter is the pipe length in feet. All it does is set the delay line length. This should always be positive.

The second is the silencer length in feet. It sets the length of the comb filter. This should also be positive.

The last is amplitude. It controls the amplitude of the echo. The amplitude can be negative. Negative would match the echo coming from the end of a pipe. Positive would be like the echo bouncing off of a wall.
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yzmxer608
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Re: 2010-09-03 snapshot

Post by yzmxer608 »

DJ wrote:Does this work well for trees that have the leaves and trunk in a separate model? Cheers
I don't think it can, not without having to change the uvw map at least. I think jlv made a separate part in his skin the 2d tree (what shows on the plane). Unless you can specify a different texture for a lod, which I don't think you can.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: 2010-09-03 snapshot

Post by Duckstream »

jlv wrote:
Duckstream wrote:what exatly does these numbers mean? like pipe length ---1.99 , is that a ...like cm, inches or something? or some random stuff, and i noticed if i put the numbers something like this : /pipe4 -1.1 0.5 0.5 the sound repeat itself, same happens if you put the middle one too high
The first parameter is the pipe length in feet. All it does is set the delay line length. This should always be positive.

The second is the silencer length in feet. It sets the length of the comb filter. This should also be positive.

The last is amplitude. It controls the amplitude of the echo. The amplitude can be negative. Negative would match the echo coming from the end of a pipe. Positive would be like the echo bouncing off of a wall.
would it be possible to set two amplitude setups? both to set the "echo coming from the end of a pipe" and "echo bouncing off of a wall" ?
thanks for reply still, i really want to learn how to make proper sounds, i got an nice rev sound, idle is fine but the part between idle and reving is horrible (too low i think)
totorox
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Re: 2010-09-03 snapshot

Post by totorox »

jlv wrote: I did a search and found this thread. Some people had luck disabling the hot keys in their graphics drivers.
Oh thank, i should know that, I always disable this function but not last driver update.
totorox
Posts: 355
Joined: Sat Mar 07, 2009 10:00 am

Re: 2010-09-03 snapshot

Post by totorox »

For wich purpose is the texture filtering option ? Lowering filtering on some texture to improve FPS or can we improve quality like for Anisotropic filtering ?
If not, it is hard to add an option to use Anisotropic filtering like other games, because it's improve a lot graphic game quality.
Almost everyone could do that by setting driver option to 'forced anisotropic' at desired level, in place of 'managed by application'. I suppose OpenGL can handle that easily, and same for antialiasing.

ps : for hiding mouse cursor while inactive, i red you could just move it to a temp offscreen location if you can't set visible state on or off.
totorox
Posts: 355
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Re: 2010-09-03 snapshot

Post by totorox »

And -censored- this -censored- locked forum where you can't edit your posts to add punctuation. Never saw that -censored- function anywhere...
Seriously...
Servatis
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Re: 2010-09-03 snapshot

Post by Servatis »

my sound is completely gone now!..

tried restarting, did not help.
tried deleting my config file, did not help.
tried re-downloading the snapshot, did not help.

any suggestions?
MXS Garage 0.9 download here

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woodpecka39
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Re: 2010-09-03 snapshot

Post by woodpecka39 »

LOVE THIS SNAPSHOT thank you so much JLV
Eatin Zebra Cakes and playin MXS is my hobby.
yzmxer608
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Re: 2010-09-03 snapshot

Post by yzmxer608 »

Servatis wrote:my sound is completely gone now!..

tried restarting, did not help.
tried deleting my config file, did not help.
tried re-downloading the snapshot, did not help.

any suggestions?
Just to try, did you restart your computer? That's weird, normally all I have to do is restart the game.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Servatis
Posts: 1103
Joined: Tue Aug 18, 2009 5:10 pm
Location: The Netherlands

Re: 2010-09-03 snapshot

Post by Servatis »

didn't work either.

I went back to the old snapshot and the sound is working again. not that much changed anyway
MXS Garage 0.9 download here

---

Everytime you post something, a stupid baby gets punched in the face. Please post, for the smart children.

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