2010-06-14 snapshot

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Garasaki
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Re: 2010-06-14 snapshot

Post by Garasaki »

Pumaxcs wrote:
Pumaxcs wrote:First bug found. Second lap I fell in a rut and was upside-down, he would try to pick himself up and would fall back off.

Also us in xFire like to have talks about these updates and we think that maybe the casing and overjumping is abit overexagerated. Also shown in this demo.
Seems like this was read over and it still happens to me on occasions.
Nah it wasn't read over.

Switch to arcade and back again to get unstuck.
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Pumaxcs
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Re: 2010-06-14 snapshot

Post by Pumaxcs »

Ahh, never even thought of that.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
ddmx
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Re: 2010-06-14 snapshot

Post by ddmx »

i found that the more even you land, front and rear tire, the better chance you have in a rough landing.
Garasaki
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Re: 2010-06-14 snapshot

Post by Garasaki »

I honestly feel like I fall off the bike when I should. I drop a super hard hit, the dude falls off (in a realistic manner even). I have very little beef with how and when JLV has the rider falling off.
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Voutare
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Re: 2010-06-14 snapshot

Post by Voutare »

I've generally agreed with it. There's two times where I'm iffy about it. One was a overjump to flat ground, but it was one of those times where you could get hurt, or you could be fine.

The other was going into a corner I hit a breaking bump and found myself flying superman style into the audience.
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Garasaki
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Re: 2010-06-14 snapshot

Post by Garasaki »

Hey that happens in real life though too, braking bumps can buck ya right off...
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tyskorn
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Re: 2010-06-14 snapshot

Post by tyskorn »

I learned from some Stock Track King that if you sit down and land when you are casing or flat landing you won't wreck unless it is really bad.
Pumaxcs
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Re: 2010-06-14 snapshot

Post by Pumaxcs »

So compressing your suspension even more to slam you a little harder because you have less travel, means you won't fall?
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Garasaki
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Re: 2010-06-14 snapshot

Post by Garasaki »

Well it actually makes sense.

The game senses the motion of the rider relative to the bike to determine when to crash.

In other words, if you land hard when standing up, the rider will continue traveling downwards when the bike stops. The relative velocity is high - the bike is not moving downwards, the rider is.

When sitting, the rider and bike will stop at about the same time. There would be approximately 0 relative velocity between the riders midsection and the bike.
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Jones221
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Re: 2010-06-14 snapshot

Post by Jones221 »

This is true.

The problem is, IRL when your sitting and you overshoot or case a jump you going to fly over the bars. You legs are more shock absorbers. So in logic what you are saying is true, but in reality its not.

Maybe thats a problem that needs to be fixed?
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Kxfofiddy
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Re: 2010-06-14 snapshot

Post by Kxfofiddy »

Jones221 wrote:This is true.

The problem is, IRL when your sitting and you overshoot or case a jump you going to fly over the bars. You legs are more shock absorbers. So in logic what you are saying is true, but in reality its not.

Maybe thats a problem that needs to be fixed?
You have to be a dumbass to do it, or just plain stupid to sit down when you're over jumping or coming up short, but usually the only people I see sitting down all the way up the face of a jump and land that way are the guys that can't get more than 2 feet across that jump. BUT I don't see how you would fly over the bars rather than get your helmet into your bars and knock yourself out, I guess it all depends on the jump though.
ShackAttack12
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Re: 2010-06-14 snapshot

Post by ShackAttack12 »

I just tested out this sit down while landing theory, and it indeed makes crashing more difficult.

This definitely needs to be fixed. Maybe inside of relative velocity between the bike and rider, make it relative velocity between the rider and the ground?
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Jones221
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Re: 2010-06-14 snapshot

Post by Jones221 »

Kxfofiddy wrote:
Jones221 wrote:This is true.

The problem is, IRL when your sitting and you overshoot or case a jump you going to fly over the bars. You legs are more shock absorbers. So in logic what you are saying is true, but in reality its not.

Maybe thats a problem that needs to be fixed?
You have to be a dumbass to do it, or just plain stupid to sit down when you're over jumping or coming up short, but usually the only people I see sitting down all the way up the face of a jump and land that way are the guys that can't get more than 2 feet across that jump. BUT I don't see how you would fly over the bars rather than get your helmet into your bars and knock yourself out, I guess it all depends on the jump though.
True, most of the time you case a jump sitting down your more likely to get bucked by the seat.
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Garasaki
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Re: 2010-06-14 snapshot

Post by Garasaki »

Jones221 wrote: So in logic what you are saying is true, but in reality its not.
No it's not in logic that it's true, it's in the math that the game bases it's physics on.

It is certainly not true in real life.

However, in real life, if you case or overjump while sitting, it's not the impact of the bike on the ground when landing that makes you crash, it's the resulting massive rebound that makes you crash.

Food for thought for JLV when it comes to addressing this issue.
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checkerz
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Re: 2010-06-14 snapshot

Post by checkerz »

Or you could just detect the player is sitting and lower the threshold that makes you crash.

I don't know if on a real bike sitting would actually make you crash more, other than being less stable or in attack position, but I can say it definitely would be tough on the back and spine to be sitting while casing a 80 ft triple.
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