Duct taping the game to work with ati cards
Posted: Fri Dec 02, 2011 11:22 am
I finally got some sort of a fix figured out for making the game work on hardware/direct with my ati card. The performance is still crappy with me getting 30fps at times in stewart compound when I should be getting ~50fps, but the stuttering/frame skipping is gone so it's playable.
1st step: Update your drivers to Ati "performance driver" 11.11b or 11.11c as these drivers seems to fix the stuttering issue.
11.11b: http://support.amd.com/us/kbarticles/Pa ... mance.aspx
11.11c: http://support.amd.com/us/kbarticles/Pa ... mance.aspx
So, now the frame skip is gone and we can use hardware/direct, Awesome right? There's still the issue of running out of virtual memory when trying to use 1024x1024 texture resolution and this next step will fix that.
2nd step: We're going to apply the large address aware patch to enable the game to use more than 2Gb of RAM.
1st, backup your mx.exe just in case something goes wrong. Even though it's pretty simple thing, it doesn't hurt to be prepared.
Download CFF explorer, which can be found here: http://www.ntcore.com/files/CFF_Explorer.zip
It's a stand-alone version, so just extract it to a place of your choosing and it'll work, no other installing for it is needed.
After extracting it, run the CFF explorer.exe, then click the folder icon or go to file->open and browse to your mxsim installation folder for mx.exe, select it and click open.
In the left column, click the "file header" tab, then in the right column/window click the blue "click here" bar, it's in the lower right corner.
A window will pop up with different settings that can be ticked on and off. We're interested in the "App can handle >2Gb address space" one, so tick that on, then click ok. DO NOT CHANGE ANY OTHER SETTING!
Save by clicking the disk icon or from file->save. It will ask if you want to overwrite the original file, click yes, and you're done.
Now mxsim should work adequately on ATI cards with hardware/direct and you can use 1024x1024 texture resolution without running into the out of virtual memory error.
1st step: Update your drivers to Ati "performance driver" 11.11b or 11.11c as these drivers seems to fix the stuttering issue.
11.11b: http://support.amd.com/us/kbarticles/Pa ... mance.aspx
11.11c: http://support.amd.com/us/kbarticles/Pa ... mance.aspx
So, now the frame skip is gone and we can use hardware/direct, Awesome right? There's still the issue of running out of virtual memory when trying to use 1024x1024 texture resolution and this next step will fix that.
2nd step: We're going to apply the large address aware patch to enable the game to use more than 2Gb of RAM.
1st, backup your mx.exe just in case something goes wrong. Even though it's pretty simple thing, it doesn't hurt to be prepared.
Download CFF explorer, which can be found here: http://www.ntcore.com/files/CFF_Explorer.zip
It's a stand-alone version, so just extract it to a place of your choosing and it'll work, no other installing for it is needed.
After extracting it, run the CFF explorer.exe, then click the folder icon or go to file->open and browse to your mxsim installation folder for mx.exe, select it and click open.
In the left column, click the "file header" tab, then in the right column/window click the blue "click here" bar, it's in the lower right corner.
A window will pop up with different settings that can be ticked on and off. We're interested in the "App can handle >2Gb address space" one, so tick that on, then click ok. DO NOT CHANGE ANY OTHER SETTING!
Save by clicking the disk icon or from file->save. It will ask if you want to overwrite the original file, click yes, and you're done.
Now mxsim should work adequately on ATI cards with hardware/direct and you can use 1024x1024 texture resolution without running into the out of virtual memory error.