sx track scale
Posted: Wed Dec 28, 2011 9:07 am
Just out of curiosity, why aren't jlv's SX tracks scaled at 100%? Since the bikes' power curves are mapped according to real life, wouldn't they work well on realistically scaled tracks
Do you still have those two versions of Anaheim 1 with the two different scales? I wanted to try them out.
Also, forgot to mention that that felt pretty good. I was only playing with my keyboard, but it didn't seem too badDJ99X wrote:Heres a dodgy conversion of 2011 oakland. Might be best to just remove the statues file
http://www.mediafire.com/?nh3zpp34a4vuhqk
I tried A1 at 100%, and I didn't care for it. But Oakland was fantastic. It felt a lot more realistic, like what you see when you watch helmet cam SX footage. I think the newer style tracks lend themselves to 100% much better than the old ones. It's easier to clear obstacles, but I think that's offset by the fact that it's harder to slow down in time. And I'm sure jump faces could be slightly altered to make gaps a little more difficult when necessary?DJ99X wrote:Heres a dodgy conversion of 2011 oakland. Might be best to just remove the statues file
http://www.mediafire.com/?nh3zpp34a4vuhqk
Yeah, I agree. 1:1 is way better it's not much different and carnage will happen no matter what. Yeah the triple jump faces could be steeper in some cases. 1:1Nikhil wrote:I tried A1 at 100%, and I didn't care for it. But Oakland was fantastic. It felt a lot more realistic, like what you see when you watch helmet cam SX footage. I think the newer style tracks lend themselves to 100% much better than the old ones. It's easier to clear obstacles, but I think that's offset by the fact that it's harder to slow down in time. And I'm sure jump faces could be slightly altered to make gaps a little more difficult when necessary?DJ99X wrote:Heres a dodgy conversion of 2011 oakland. Might be best to just remove the statues file
http://www.mediafire.com/?nh3zpp34a4vuhqk