Page 1 of 3

sx track scale

Posted: Wed Dec 28, 2011 9:07 am
by Nikhil
Just out of curiosity, why aren't jlv's SX tracks scaled at 100%? Since the bikes' power curves are mapped according to real life, wouldn't they work well on realistically scaled tracks

Re: sx track scale

Posted: Wed Dec 28, 2011 9:36 am
by DJ99X
Its hard enough to avoid squid riders at 125%, downscaling would be a nightmare!

Re: sx track scale

Posted: Wed Dec 28, 2011 11:01 pm
by jlv

Re: sx track scale

Posted: Wed Dec 28, 2011 11:21 pm
by Jonee589
Do you still have those two versions of Anaheim 1 with the two different scales? I wanted to try them out.

Re: sx track scale

Posted: Wed Dec 28, 2011 11:29 pm
by DJ99X
Should do it with one of the later tracks, as they were constructed quite differently to that track.

Re: sx track scale

Posted: Thu Dec 29, 2011 12:59 am
by Nikhil
Yeah, I'd be interested to try one of the newer tracks at the 2 different scales. A1 2010 isn't anything like the current tracks (thank god haha).

Re: sx track scale

Posted: Thu Dec 29, 2011 1:25 am
by DJ99X
Heres a dodgy conversion of 2011 oakland. Might be best to just remove the statues file

http://www.mediafire.com/?nh3zpp34a4vuhqk

Re: sx track scale

Posted: Thu Dec 29, 2011 1:26 am
by jlv
I've reuploaded anaheim1test1.saf.

Re: sx track scale

Posted: Thu Dec 29, 2011 1:31 am
by DJ99X
DJ99X wrote:Heres a dodgy conversion of 2011 oakland. Might be best to just remove the statues file

http://www.mediafire.com/?nh3zpp34a4vuhqk
Also, forgot to mention that that felt pretty good. I was only playing with my keyboard, but it didn't seem too bad

Re: sx track scale

Posted: Thu Dec 29, 2011 1:46 am
by Nikhil
DJ99X wrote:Heres a dodgy conversion of 2011 oakland. Might be best to just remove the statues file

http://www.mediafire.com/?nh3zpp34a4vuhqk
I tried A1 at 100%, and I didn't care for it. But Oakland was fantastic. It felt a lot more realistic, like what you see when you watch helmet cam SX footage. I think the newer style tracks lend themselves to 100% much better than the old ones. It's easier to clear obstacles, but I think that's offset by the fact that it's harder to slow down in time. And I'm sure jump faces could be slightly altered to make gaps a little more difficult when necessary?

Re: sx track scale

Posted: Thu Dec 29, 2011 2:42 am
by Axle McOctane
Oakland at 1:1 scale is pretty sweet. I'd like 1:1 overall because some of the tracks feel like highways, way too wide. There's going to be carnage and chaos anyways, and whoever gets a clean start will be at least half a lap in front of the rear of the pack by lap 2 regardless of if the tracks are 1:1 or 1:1.25

Re: sx track scale

Posted: Thu Dec 29, 2011 9:21 am
by Jonee589
Nikhil wrote:
DJ99X wrote:Heres a dodgy conversion of 2011 oakland. Might be best to just remove the statues file

http://www.mediafire.com/?nh3zpp34a4vuhqk
I tried A1 at 100%, and I didn't care for it. But Oakland was fantastic. It felt a lot more realistic, like what you see when you watch helmet cam SX footage. I think the newer style tracks lend themselves to 100% much better than the old ones. It's easier to clear obstacles, but I think that's offset by the fact that it's harder to slow down in time. And I'm sure jump faces could be slightly altered to make gaps a little more difficult when necessary?
Yeah, I agree. 1:1 is way better it's not much different and carnage will happen no matter what. Yeah the triple jump faces could be steeper in some cases. 1:1 :D

Re: sx track scale

Posted: Thu Dec 29, 2011 9:26 am
by DJ99X
I rescaled the height on that track. I'm not sure whether JLV kept the height at 1:1. If he did, then the jumps on that track I uploaded should be peakier

Re: sx track scale

Posted: Thu Dec 29, 2011 10:48 am
by DJ99X
Here's Indy 2011 at 1:1. It does feel good. But its hard to say how it would go as a race track.

http://www.mediafire.com/?78czvdlkv99eu60

Re: sx track scale

Posted: Thu Dec 29, 2011 10:54 am
by Sandhapper
That is so much funner, I would love to see las vegas 2011 at 1:1 scale, can you do that too? or is it to much work? :oops: