Hello,
I would like to know exactly which properties can actually be adjusted within the shader on an exported object jm. I have noticed that reflection and reflection color can be changed, as well as gloss, where the gloss controls the transparency.
Are there any other properties that can be changed?
Also are there any ideas on future maps, such as gloss or reflection maps?
Cheers
Attacker
Object Properties in Blender
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attacker5
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dudy#75
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Re: Object Properties in Blender
to set reflections with maps would be awesome for chrome parts 
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jlv
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Re: Object Properties in Blender
It only uses the mirror setting and the specular color+hardness. I might make the environment mapper honor the specular map at some point. Eventually going to do displacement mapping too, but don't hold your breath for it.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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attacker5
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Re: Object Properties in Blender
Ohk thanks, just a question, you said Specular Color and Hardness, isnt the hardness controlled by the transparency of the spec map, or am I mistaken?
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DJ99X
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Re: Object Properties in Blender
Yeah, but a 100% opaque image will use the hardness specified by the model.
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attacker5
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Re: Object Properties in Blender
Ah, ohk cool.