Object Properties in Blender

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attacker5
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Object Properties in Blender

Post by attacker5 »

Hello,
I would like to know exactly which properties can actually be adjusted within the shader on an exported object jm. I have noticed that reflection and reflection color can be changed, as well as gloss, where the gloss controls the transparency.

Are there any other properties that can be changed?
Also are there any ideas on future maps, such as gloss or reflection maps?

Cheers
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dudy#75
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Re: Object Properties in Blender

Post by dudy#75 »

to set reflections with maps would be awesome for chrome parts :D
jlv
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Re: Object Properties in Blender

Post by jlv »

It only uses the mirror setting and the specular color+hardness. I might make the environment mapper honor the specular map at some point. Eventually going to do displacement mapping too, but don't hold your breath for it.
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attacker5
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Re: Object Properties in Blender

Post by attacker5 »

Ohk thanks, just a question, you said Specular Color and Hardness, isnt the hardness controlled by the transparency of the spec map, or am I mistaken?
DJ99X
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Re: Object Properties in Blender

Post by DJ99X »

Yeah, but a 100% opaque image will use the hardness specified by the model.
attacker5
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Re: Object Properties in Blender

Post by attacker5 »

Ah, ohk cool.
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