Multi player mod

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Joe
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Multi player mod

Post by Joe »

hey guys we should all try and get a multiplayer mod goin so post here some ideas and suggestions

lets get it online


Joe
FactoryBR21
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Re: Multi player mod

Post by FactoryBR21 »

try make any mod for championship online and use MSN Gaming Zone how server :oops:
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Joe
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Re: Multi player mod

Post by Joe »

ya id say make it simple but have it so people waiting in loby can watch the race and stuff
rewrew421
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Re: Multi player mod

Post by rewrew421 »

Well, the fastest(and best IMO) solution would to be just implement LAN play and use Hamachi untill JLV can get a stable game/server/lobby system.
D.Eckels #421 "The O-G"
Joe
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Re: Multi player mod

Post by Joe »

ya LAN is all we need for now
Joe
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Re: Multi player mod

Post by Joe »

will it lag like crazy with 10 riders tho?
Voutare
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Re: Multi player mod

Post by Voutare »

Pinhead wrote:will it lag like crazy with 10 riders tho?
It'd be similar to erode with 10 riders, probably.
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Voutare
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Re: Multi player mod

Post by Voutare »

Pinhead wrote:will it lag like crazy with 10 riders tho?
It'd be similar to erode with 10 riders, probably. It really depends on the server. If your server is fast, and everyone has a good connection (DSL/cable), then the game will run fast. If there is one person with dialup, the whole server is screwed.
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Joe
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Re: Multi player mod

Post by Joe »

so jlv how meny people could thins game support
jlv
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Re: Multi player mod

Post by jlv »

I don't know. From the server side it will be running about whats running now single player, so 10-20 riders shouldn't be a problem with respect to the server. From the client side I expect the main issue to be running the prediction code fast enough. The physics run at a constant 128 Hz, that means predicting where your bike is in the server's timeframe will take your ping*128 steps. If you have a ping of .1 seconds (100 ms) it's going to take 12 steps to predict your bikes position. So to just run your own bike with a 100 ms ping will take the same cpu power as running 12 riders in single player. The only bike that will need that level of prediction will be the player's bike. For your opponent's bikes it should be possible to use a greatly simplified prediction model (probably just extrapolate the position of the frame and use inverse kinematics to position the suspension and wheels).

So in english, if you have a high ping you will need a powerful CPU. Other than that I don't see why running 10 riders should be a big problem. But I won't know for certain until I actually do it.
Joe
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Re: Multi player mod

Post by Joe »

yeah that sould be sweet i think if a multiplayer mod comes that will make the game sell a hell of a lot faster because so meny people wana bang bars this game is sick
Mumhra
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Re: Multi player mod

Post by Mumhra »

If it ever comes to a multiplayer game and you need a lobby like msn game zone was i suggest having a chat with the people at rengames (http://www.rengamesonline.com)

I have been a long time mtm'er and we used to play at the msn gamezone. When Microsoft closed the zone down we went out looking for a new home. We found 2 places but neither of them really were to our liking. Finally a fellow mtm'er decided he was going to make a real lobby by himself. He just needed a place to host it and that's where rengames came in the picture.
The people over there are very friendly and i think they are interested in hosting a new online game.
Joe
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Re: Multi player mod

Post by Joe »

Thats great too hear
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