1.9 Update News..

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g-dub
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1.9 Update News..

Post by g-dub »

Any news on the 1.9 update yet Josh? Im anxious to see the new and improved single player mode you spoke about..
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Re: 1.9 Update News..

Post by jlv »

The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.

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Re: 1.9 Update News..

Post by Paulo#33 »

jlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.

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Re: 1.9 Update News..

Post by AWood »

jlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.

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Does better model include new collisions for said model? even if not mesh new spheres or torus or whatever it is?
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Re: 1.9 Update News..

Post by Boblob801 »

174k polys, does that mean the game can handle more polys?
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Re: 1.9 Update News..

Post by Paulo#33 »

Josh, improve the mesh collision.

I created a "loop" model on blender, with very low polygon,but when the bike pass through the loop, the fps game don't reach 5~15 fps depending of model.

For me, this bug need to be privilege fix on the next snapshot...
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Re: 1.9 Update News..

Post by jlv »

AWood wrote:
jlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.

pic
Does better model include new collisions for said model? even if not mesh new spheres or torus or whatever it is?
I might thin it out near the pegs. Nothing major though.
Boblob801 wrote:174k polys, does that mean the game can handle more polys?
No, that model is just for baking normals with. It has three levels of subsurf on it to make it smooth at the knob bases. The real model would be more like 3,000.
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Re: 1.9 Update News..

Post by Boblob801 »

It was a joke lol
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Re: 1.9 Update News..

Post by MotardMatt220 »

jlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.

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.....wow........ thats looking cray cray
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Re: 1.9 Update News..

Post by jlv »

Here's a quick render of the mid-resolution mesh (should be about 3,000 triangles for the whole wheel) with the high res subsurfed mesh baked onto it. Looks almost as good as the high res mesh. The only way to tell is by looking at the profiles where the knobs meet the tire.

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Re: 1.9 Update News..

Post by Boblob801 »

I must say you're a lot better than me. My wheel's are just over 3k tri's and so is DJ's but ours look nothing like that.
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Re: 1.9 Update News..

Post by AWood »

jlv wrote:
AWood wrote:
jlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.

pic
Does better model include new collisions for said model? even if not mesh new spheres or torus or whatever it is?
I might thin it out near the pegs. Nothing major though.
so just a new generic_frame.shp?

....


AWESOME


also, why do you use a .shp file? did you create it to be read yourself or did you base it off ESRI's .shp files?
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Re: 1.9 Update News..

Post by wheels1758 »

AWood wrote:also, why do you use a .shp file? did you create it to be read yourself or did you base it off ESRI's .shp files?
I don't think it has anything to do with this.
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Re: 1.9 Update News..

Post by jlv »

.shp is just an extension I made up on the spot. Doesn't have anything to do with any existing format.
Boblob801 wrote:I must say you're a lot better than me. My wheel's are just over 3k tri's and so is DJ's but ours look nothing like that.
It's not that hard. Start with a bald tire, cut the bases of the knobs and extrude them, add a subsurf modifier and crease the tops and edges of the knobs. Use the same model with no subsurf as the mid res version and bake the subsurfed model onto its normal map.
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Re: 1.9 Update News..

Post by AWood »

wheels1758 wrote:
AWood wrote:also, why do you use a .shp file? did you create it to be read yourself or did you base it off ESRI's .shp files?
I don't think it has anything to do with this.
I asked because I know a bunch of people that work at ESRI
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