1.9 Update News..
-
g-dub
- Posts: 389
- Joined: Sun Nov 25, 2012 7:56 pm
- Team: DUBMOTO/EKSBrand.com
- Location: Bristol,UK
- Contact:
1.9 Update News..
Any news on the 1.9 update yet Josh? Im anxious to see the new and improved single player mode you spoke about..
-
jlv
- Site Admin
- Posts: 15396
- Joined: Fri Nov 02, 2007 5:39 am
- Team: No Frills Racing
- Contact:
Re: 1.9 Update News..
The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.


Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
Paulo#33
- Posts: 370
- Joined: Mon Nov 14, 2011 11:33 pm
- Team: Me and God
Re: 1.9 Update News..
jlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.
You Rule !!!
-
AWood
- Posts: 4657
- Joined: Fri Mar 30, 2012 4:05 am
- Team: Who Knows...
- Location: Test Tracks and In N Out
Re: 1.9 Update News..
Does better model include new collisions for said model? even if not mesh new spheres or torus or whatever it is?jlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.
pic
barrington314 wrote:awood is right
Leclair wrote:My name is barking
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
-
Boblob801
- Posts: 3998
- Joined: Mon Nov 16, 2009 4:59 am
- Team: <3 Andy
- Location: New Zealand
- Contact:
-
Paulo#33
- Posts: 370
- Joined: Mon Nov 14, 2011 11:33 pm
- Team: Me and God
Re: 1.9 Update News..
Josh, improve the mesh collision.
I created a "loop" model on blender, with very low polygon,but when the bike pass through the loop, the fps game don't reach 5~15 fps depending of model.
For me, this bug need to be privilege fix on the next snapshot...
I created a "loop" model on blender, with very low polygon,but when the bike pass through the loop, the fps game don't reach 5~15 fps depending of model.
For me, this bug need to be privilege fix on the next snapshot...
-
jlv
- Site Admin
- Posts: 15396
- Joined: Fri Nov 02, 2007 5:39 am
- Team: No Frills Racing
- Contact:
Re: 1.9 Update News..
I might thin it out near the pegs. Nothing major though.AWood wrote:Does better model include new collisions for said model? even if not mesh new spheres or torus or whatever it is?jlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.
pic
No, that model is just for baking normals with. It has three levels of subsurf on it to make it smooth at the knob bases. The real model would be more like 3,000.Boblob801 wrote:174k polys, does that mean the game can handle more polys?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
Boblob801
- Posts: 3998
- Joined: Mon Nov 16, 2009 4:59 am
- Team: <3 Andy
- Location: New Zealand
- Contact:
-
MotardMatt220
- Posts: 1824
- Joined: Tue Jun 05, 2012 9:59 pm
- Team: Privateer
- Location: UK
Re: 1.9 Update News..
.....wow........ thats looking cray crayjlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.

-
jlv
- Site Admin
- Posts: 15396
- Joined: Fri Nov 02, 2007 5:39 am
- Team: No Frills Racing
- Contact:
Re: 1.9 Update News..
Here's a quick render of the mid-resolution mesh (should be about 3,000 triangles for the whole wheel) with the high res subsurfed mesh baked onto it. Looks almost as good as the high res mesh. The only way to tell is by looking at the profiles where the knobs meet the tire.


Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
Boblob801
- Posts: 3998
- Joined: Mon Nov 16, 2009 4:59 am
- Team: <3 Andy
- Location: New Zealand
- Contact:
Re: 1.9 Update News..
I must say you're a lot better than me. My wheel's are just over 3k tri's and so is DJ's but ours look nothing like that.
Hi
-
AWood
- Posts: 4657
- Joined: Fri Mar 30, 2012 4:05 am
- Team: Who Knows...
- Location: Test Tracks and In N Out
Re: 1.9 Update News..
so just a new generic_frame.shp?jlv wrote:I might thin it out near the pegs. Nothing major though.AWood wrote:Does better model include new collisions for said model? even if not mesh new spheres or torus or whatever it is?jlv wrote:The latest stuff is always in the snapshots. Right now I've been taking a break from coding to learn some of the new features in Blender. I'd like to improve my models a bit.
pic
....
AWESOME
also, why do you use a .shp file? did you create it to be read yourself or did you base it off ESRI's .shp files?
barrington314 wrote:awood is right
Leclair wrote:My name is barking
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
-
wheels1758
- Posts: 4132
- Joined: Tue Oct 21, 2008 5:20 pm
- Location: Washington, USA
- Contact:
Re: 1.9 Update News..
I don't think it has anything to do with this.AWood wrote:also, why do you use a .shp file? did you create it to be read yourself or did you base it off ESRI's .shp files?
-
jlv
- Site Admin
- Posts: 15396
- Joined: Fri Nov 02, 2007 5:39 am
- Team: No Frills Racing
- Contact:
Re: 1.9 Update News..
.shp is just an extension I made up on the spot. Doesn't have anything to do with any existing format.
It's not that hard. Start with a bald tire, cut the bases of the knobs and extrude them, add a subsurf modifier and crease the tops and edges of the knobs. Use the same model with no subsurf as the mid res version and bake the subsurfed model onto its normal map.Boblob801 wrote:I must say you're a lot better than me. My wheel's are just over 3k tri's and so is DJ's but ours look nothing like that.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
AWood
- Posts: 4657
- Joined: Fri Mar 30, 2012 4:05 am
- Team: Who Knows...
- Location: Test Tracks and In N Out
Re: 1.9 Update News..
I asked because I know a bunch of people that work at ESRIwheels1758 wrote:I don't think it has anything to do with this.AWood wrote:also, why do you use a .shp file? did you create it to be read yourself or did you base it off ESRI's .shp files?
barrington314 wrote:awood is right
Leclair wrote:My name is barking
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th



