It doesn't happen all the time but somtimes there are some people on the 19801 server that have a really high ping.
I was just riding now and a guy named "Bud MX" had his ping going from 260 (relatively ok) to over 3000 then drop down again to 1000 and then 300 then up again 2500 and so on. The guy is "flying" around on the track and when you hit him or he hits you... well you are the one crashing/getting ejected like if he made the Dragon ball z attack
Anyways couldn't there be a way to limit the ping? it's just a game i know but really annoying when you loose 2 races because of a lagger flying around :/
What happens exactly is that he is normal at start line and when we all start he starts going into the "ghost mode" no colision and then it pops him back into normal because his ping goes down to 260 but then jumps up to 3000 where he becomes ghost and then he pops up again in the next corner and hits people off the track.
When someone not from America plays on an American server that's what happens. Not much you can do because JLV only has 1 Euro sever that is hardly known, or still used(?). The cccool servers? Are they still online or is that done?
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
well i'm not from the US i'm in Denmark in Europe. And i get a decent ping.
So it is people with a reallly slow internet connection. The server i am on is the: elsinore.mxsimulator.com:19801
Anyways we'll see if jlv can say anything or else well i'll just have to ignore it and keep my distances even tho it's hard when you don't know where the guy is :/
i know at times my internet takes lags spikes when someone in my house turns on an internet device for a few minutes, and then it goes back to normal. I live far out in the country so internet doesnt get better than we have, i have like 25-30 download and 3-4 upload. I dont lag in other games so im not sure if its just the way simulator is or what. But i know it can be annoying and from personal experience it is worse for the laggers.
Pumaxcs wrote:When someone not from America plays on an American server that's what happens. Not much you can do because JLV only has 1 Euro sever that is hardly known, or still used(?). The cccool servers? Are they still online or is that done?
I guess, but no? I get less than 400 ping and to be honest thats as bad as it should ever be. We're so behind in speed. Anyone over that doesn't have an excuse, if theres a guy flashing in and out because his laggs so bad he should be kicked.
Pumaxcs wrote:When someone not from America plays on an American server that's what happens. Not much you can do because JLV only has 1 Euro sever that is hardly known, or still used(?). The cccool servers? Are they still online or is that done?
I guess, but no? I get less than 400 ping and to be honest thats as bad as it should ever be. We're so behind in speed. Anyone over that doesn't have an excuse, if theres a guy flashing in and out because his laggs so bad he should be kicked.
Speed has nothing to do with it but rather the amount of hops between you and whoever your playing with at the time. You can have a 20M connection and still have a shit ping by the time it reaches the US because of where you are at.
And on the subject of internet provider quality trust me... Not everyone is capable of having Cable or DSL or whatever here in the USA.... A close friend of mine can only have a wireless Cell connection for gaming because of where he lives and it just plain sucks.
Barely better than dial-up and has a 5Gb monthly data limit which he hits every time around the 20th day of his service which leaves him chocked down to 56k speeds for the remainder of the month. (about 10 days)
Most of the time "bad" ping is from 300 and up. I sometimes get between 250-350 just because my brothers at home and since I live out in the middle of Virginia there isn't great connection.
However, in the morning or whenever no one is home, I get from 30-100 easy.
I don't think we could ever get rid of laggers, but I do think when people get back to being visible the collisions should be suspended until both riders are away from each other.
Forgot to add that I actually use my MiFi from Verizon for RF and EMF races. I get 10m down and 80 ping. Just a thought for people who may be struggling with ping issues.
Xtrem wrote:Speed has nothing to do with it but rather the amount of hops between you and whoever your playing with at the time. You can have a 20M connection and still have a shit ping by the time it reaches the US because of where you are at.
And on the subject of internet provider quality trust me... Not everyone is capable of having Cable or DSL or whatever here in the USA.... A close friend of mine can only have a wireless Cell connection for gaming because of where he lives and it just plain sucks.
Barely better than dial-up and has a 5Gb monthly data limit which he hits every time around the 20th day of his service which leaves him chocked down to 56k speeds for the remainder of the month. (about 10 days)
Isn't "hops" ping? New Zealand bottle necks so hard that speed doesn't matter. I get a 180mbps download to the local server but it's barely 2mbps to the US. Here's me thinking the US was a head of us. The average download speed and ping is 20mbps with about 30-40ping. Yet a cell phone can get roughly the same, sometimes even better. Cable is still being placed here and not DSL??? Isn't that the basics of internet??? (Other than dial up).
Xtrem wrote:Speed has nothing to do with it but rather the amount of hops between you and whoever your playing with at the time. You can have a 20M connection and still have a shit ping by the time it reaches the US because of where you are at.
And on the subject of internet provider quality trust me... Not everyone is capable of having Cable or DSL or whatever here in the USA.... A close friend of mine can only have a wireless Cell connection for gaming because of where he lives and it just plain sucks.
Barely better than dial-up and has a 5Gb monthly data limit which he hits every time around the 20th day of his service which leaves him chocked down to 56k speeds for the remainder of the month. (about 10 days)
Isn't "hops" ping? New Zealand bottle necks so hard that speed doesn't matter. I get a 180mbps download to the local server but it's barely 2mbps to the US. Here's me thinking the US was a head of us. The average download speed and ping is 20mbps with about 30-40ping. Yet a cell phone can get roughly the same, sometimes even better. Cable is still being placed here and not DSL??? Isn't that the basics of internet??? (Other than dial up).
No, Hops are every time the data or packets from your pc have to go through a "gateway" to get relayed to another before it finally reaches its destination. In your case Steve there could be 400 hops before your packets sent from your PC actually arrive at JLV's server(s). This drives up your ping regardless of your ISP quality or speed due to your location.
Xtrem wrote:Speed has nothing to do with it but rather the amount of hops between you and whoever your playing with at the time. You can have a 20M connection and still have a shit ping by the time it reaches the US because of where you are at.
And on the subject of internet provider quality trust me... Not everyone is capable of having Cable or DSL or whatever here in the USA.... A close friend of mine can only have a wireless Cell connection for gaming because of where he lives and it just plain sucks.
Barely better than dial-up and has a 5Gb monthly data limit which he hits every time around the 20th day of his service which leaves him chocked down to 56k speeds for the remainder of the month. (about 10 days)
Isn't "hops" ping? New Zealand bottle necks so hard that speed doesn't matter. I get a 180mbps download to the local server but it's barely 2mbps to the US. Here's me thinking the US was a head of us. The average download speed and ping is 20mbps with about 30-40ping. Yet a cell phone can get roughly the same, sometimes even better. Cable is still being placed here and not DSL??? Isn't that the basics of internet??? (Other than dial up).
No, Hops are every time the data or packets from your pc have to go through a "gateway" to get relayed to another before it finally reaches its destination. In your case Steve there could be 400 hops before your packets sent from your PC actually arrive at JLV's server(s). This drives up your ping regardless of your ISP quality or speed due to your location.
That being said every time your packets are relayed your ping will increase thus extending your travel time to the server your connected to for the game. This travel time is in Milliseconds... or MS. So if your ping is 400ms.... having less travel time / distance is the only way to reduce this. Sorry, was getting ready to head out to work... figured id explain better before I left.
I don't get what this has to do with anything though? Yes my ping is high but it's hardly an issue? So a ping limit would not fix laggers? Is that what you're trying to say? Due to relays of packets?
Boblob801 wrote:I don't get what this has to do with anything though? Yes my ping is high but it's hardly an issue? So a ping limit would not fix laggers? Is that what you're trying to say? Due to relays of packets?
Yes because even those with pings under the limit would occasionally exceed the limit if only for a second or two causing them to get booted. We have all experienced lag spikes and lets face it, No ISP is 100% reliable in a way to never give you a lag spike or random ping increase. I have a 100Mb cable connection and am still susceptible to a lag spike just like everyone else. I understand what you're saying as well.... But I wont think a limit is the solution here. The ghosting the game currently has in place is IMO the best possible solution unless JLV decides to give us a collision disable server command that would act similar to what we had back in Motocross Madness 2. That would fix a lot of the lag issues with the game and also remedy the collision issues until he has refined them as well.
As i said the problem isn't that someones ping jumps up and down with and average of 200ms
The problem is for example this person i talked about. His ping stays for 1 second at approx 200 and then for 5 to 10 seconds it's between 1000ms and a little over 3000. then back to 200-300 for 1 second and then the 2000-3000 ping hits again for 5-10 seconds, and so on.
And i've been playing pc games for approx 15 years now and i have never, again NEVER had a ping over 800. I didn't even think it could be possible to get 3000 in ping.
What i can see as options:
1. i play couter strike and some server if not all have an auto kick if you have a ping too high. But it's not as soon as your ping gets high. It kicks you if you had a high ping more than 10 times. I don't know exactly how it works but i think it sends a ping test every 30 seconds or minut to see if you are under the limit or over it. Base of lets say 100 ping, and over 200 you get a warning of "high ping" and after 10 warnings you get kicked. Which is fair in my opinion. No matter what game you play... laggers are annoying. Because you can't kill them or because they make you crash.
2. putting people with high ping into ghost mode and not letting them get back to normal untill next race. If his ping still isn't fixed at the next start, he's just gonna get into ghost again. No more problems. He can continue the race and he can't make others crash or fly accross the whole map. (Happened to me once and i'll record it if it happens again)