TrackComp1 Round 2: Cedarshire Hills MX Park
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jlv
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TrackComp1 Round 2: Cedarshire Hills MX Park
Practice starts now on elsinore.mxsimulator.com:19802.
The race will be on September 23, 2009 22:00:00 UTC.
Full schedule is here.
If you want to discuss Cedarshire Hills, this is the thread to do it in.
The race will be on September 23, 2009 22:00:00 UTC.
Full schedule is here.
If you want to discuss Cedarshire Hills, this is the thread to do it in.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Voutare
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
Bummer. I need to work tomorrow. I don't mind though, I'm not going to demand you to change the times, considering I'll forget to race it anyway.

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jlv
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
If you only need it moved an hour I can do that.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Voutare
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
Nah, that's dead center of my shift, actually. :/ Just make sure the demo is posted, so I can watch it at least.

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Pumaxcs
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
Would've loved to race the other one but I just had to help my grandparents move but when we got there they changed there mind. =/ I'll find a way to make it to this one though.
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DJ99X
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
My review
Things I liked about the track:
Things I liked about the track:
- Jumps flowed well.
- Nice speed variation.
- Decent environment.
- Good for racing.
- Berms/ruts were way too flat. They did not start smoothly, which caused them to have a bump before them.
- Some jumps were too narrow. They needed to be stretched to the off track a bit more.
- Textures were ordinary / low resolution.
- Roost was a bit blotchy. Props for attempting to make your own though.
- Whilst the environment was decent, it was a bit scrappy looking.
- There's one jump in there that makes no sense. Its too long to clear, but pretty steep to roll over.
- Track was a bit wide in places.
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Mikey
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
Atleast i wont have fagtown_ottowa to kick me so i dont get to race.
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DJ99X
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
That was hell gay on his behalf. But I swear, every second race you get that message Mikey. You have to stop cutting.
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ddmx
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
DJ, I'm pretty sure you just suck. That jumps not that hard to hit, granted it is tough, it's doable.DJ wrote: Things I disliked / Improvements that could be made:
[*]There's one jump in there that makes no sense. Its too long to clear, but pretty steep to roll over.
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DJ99X
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
Pretty sure I just front flip over it. And its probably only doable if you get that corner sweet. And since thats the case, there should be another option there, like making it a triple
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dearnhardtfan7
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
DJ, which jump are you talking about?
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ddmx
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
The long straight into uphill right corner to giant single, then another giant single and some rollers after it. You can double the two singles.
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Mikey
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
Yes that double is hard... i can only do it if i drift wide and can not do it no matter what on a 125cc.
and that time at kingluc i jumped off the track and because the banners are brick walls i just drove 1ft next to the banners untill they ended 
Hahahaha i that time i just did the "Mikey death gap" at the finish just askk mittocs about itDJ wrote:That was hell gay on his behalf. But I swear, every second race you get that message Mikey. You have to stop cutting.
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ShackAttack12
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
I have to disagree with you a bit here...DJ wrote:My review
Things I liked about the track:
Things I disliked / Improvements that could be made:
- Jumps flowed well.
- Nice speed variation.
- Decent environment.
- Good for racing.
Overall, I give it 6/10. Although it may appear harsh, it would have gotten a better rating if this were not a track comp. Good effort though.
- Berms/ruts were way too flat. They did not start smoothly, which caused them to have a bump before them.
- Some jumps were too narrow. They needed to be stretched to the off track a bit more.
- Textures were ordinary / low resolution.
- Roost was a bit blotchy. Props for attempting to make your own though.
- Whilst the environment was decent, it was a bit scrappy looking.
- There's one jump in there that makes no sense. Its too long to clear, but pretty steep to roll over.
- Track was a bit wide in places.
The "pretty" aspect of tracks i take second handed... I'd much rather have a track that the creator spends more time on the displacement map than added eye candy. I understand there are people who like to enjoy the scenery as they take laps on the track (cough Jones
I think this track is one of the better tracks in the contest. The displacement map is great. All the jumps are well placed and there are a few sections with multiple options. Every section is different and has it's own unique appeal to it. It honestly feels like a stock track that the game would come with. In most parts of the track, the line choices are pretty much equal speed. I would say that most parts of the track are equally as fast taking the outside line.
About the huge double section... I think it is perfect. If you feel ballsy, rail the outside and go for it.... if not, roll the first and double out. Doubling is probably .5-1 second faster, but it comes at a risk, as it should.
I'd give this track a 7.5/10.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
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Voutare
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Re: TrackComp1 Round 2: Cedarshire Hills MX Park
Thank you.About the huge double section... I think it is perfect. If you feel ballsy, rail the outside and go for it.... if not, roll the first and double out. Doubling is probably .5-1 second faster, but it comes at a risk, as it should.

That is what I was going for. Those two singles there at Glen Helen, have never been doubled. They probably could, but its' daring and ballsy as hell. I have that here. I can do it, but I wouldn't in a race. If I may suggest, do it like this: Single the first big one, double to the little bump, and roll over the last little hill.
If Time Trials load, watch my demo when I do it.

