Best Setings for running smooth mxs in High D.

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Rd19
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Best Setings for running smooth mxs in High D.

Post by Rd19 »

Need opinions in what setting I can use with this specs to run mx in high Det. Smooth or decent setting (running full gate ):

Intel Core i5-4670 3.4GHz 6MB Cache Quad-Core
MSI Computer Corp. Motherboard ATX DDR3 1333 LGA 1150 Motherboards B85-G41 PC MATE
G.SKILL F3-1600C9D-16GXM Rip jaws X Series 16GB (2 x 8GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800)
WD Blue 1TB Desktop Hard Disk Drive - 7200 RPM SATA 6 Gb/s 64MB Cache 3.5 Inch - WD10EZEX
MSI NVIDIA GeForce GTX 760 OC 2GB GDDR5 2DVI/HDMI/DisplayPort PCI-Express Video Card N760 TF 2GD5/OC



Thanks in Advance.
Wahlamt
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Re: Best Setings for running smooth mxs in High D.

Post by Wahlamt »

9/90, Shaders/Copy, 512x512, Mipmaps: yes, compressed textures: no, shader programs: yes, lens/reflection = preference.
Rd19
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Re: Best Setings for running smooth mxs in High D.

Post by Rd19 »

thanks , trying this now , any suggestion for running on 1025 ? what really mxs consume ? ram ? Video ?
Lynch
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Re: Best Setings for running smooth mxs in High D.

Post by Lynch »

Rd19 wrote:thanks , trying this now , any suggestion for running on 1025 ? what really mxs consume ? ram ? Video ?
1025 is a waste if I remember jlv correctly.
JJH186
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Re: Best Setings for running smooth mxs in High D.

Post by JJH186 »

Wahlamt wrote:9/90, Shaders/Copy, 512x512, Mipmaps: yes, compressed textures: no, shader programs: yes, lens/reflection = preference.
I never understood what mipmaps do, what is it? Thanks!
Image
John23
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Re: Best Setings for running smooth mxs in High D.

Post by John23 »

JJH186 wrote:
Wahlamt wrote:9/90, Shaders/Copy, 512x512, Mipmaps: yes, compressed textures: no, shader programs: yes, lens/reflection = preference.
I never understood what mipmaps do, what is it? Thanks!
Like LODs for the ground texture and detail
jlv wrote:This post is useless.
Rd19
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Re: Best Setings for running smooth mxs in High D.

Post by Rd19 »

still using that settings on San Diego 2016 I have lag 1926 mb texture loaded and start lagging with 12 riders on gate
mxsrider96
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Re: Best Setings for running smooth mxs in High D.

Post by mxsrider96 »

You only have a 2gb card. You've almost used up all of your vram. You're gonna need to turn some settings down
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MxVelocity747
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Re: Best Setings for running smooth mxs in High D.

Post by MxVelocity747 »

with a 750ti SC i run 90/9, 256x256, ground mip maps yes, compress textures no, Shaders copy (doesnt look any different than direct), 90/9, roost 0, lens flare no and reflection yes.

i get 125 locked no lag and the game looks great
Wahlamt
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Re: Best Setings for running smooth mxs in High D.

Post by Wahlamt »

JJH186 wrote:I never understood what mipmaps do?
They are smaller images scaled down from a bigger one to consume less power. At a 200ft distance the decal will only be a few pixels on the screen, making it more or less useless to have a 512x512px image displayed there. The computer instead takes a mipmap, the smaller image and puts it there. This image explains what the computer does, upon load, it creates a few smaller images that it stores in the RAM for faster access.
Image
Lynch wrote:1025 is a waste if I remember jlv correctly.
Think he even said 512 was, and they were there mainly for a video/screenshot purpose.
Rd19 wrote:thanks , trying this now , any suggestion for running on 1025 ? what really mxs consume ? ram ? Video ?
Not too much RAM, at least not what I've seen. It eats graphic card. Pretty CPU dependant, but more GPU.
JJH186
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Re: Best Setings for running smooth mxs in High D.

Post by JJH186 »

Wahlamt wrote:
JJH186 wrote:I never understood what mipmaps do?
They are smaller images scaled down from a bigger one to consume less power. At a 200ft distance the decal will only be a few pixels on the screen, making it more or less useless to have a 512x512px image displayed there. The computer instead takes a mipmap, the smaller image and puts it there. This image explains what the computer does, upon load, it creates a few smaller images that it stores in the RAM for faster access.
Image
Lynch wrote:1025 is a waste if I remember jlv correctly.
Think he even said 512 was, and they were there mainly for a video/screenshot purpose.
Rd19 wrote:thanks , trying this now , any suggestion for running on 1025 ? what really mxs consume ? ram ? Video ?
Not too much RAM, at least not what I've seen. It eats graphic card. Pretty CPU dependant, but more GPU.
Does having it on "yes" make the game lag more. Or is it the other way around.
Image
RXR_Banjo
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Re: Best Setings for running smooth mxs in High D.

Post by RXR_Banjo »

I run these specs and i always have 125 fps with 20+ riders on sx tracks (i always download medium res tracks and high res object packs)

i5 4590
Gtx960

100/10 (dont see the diff with 90/9 so i could use 90-10 if it lags)
1024x1024 (jlv says there is no diff but imo there is one, the textures looks way better than 512.. If one day i get lag ill switch to 512!)

90-9 for the last 2, shaders copy , reflections off , compress textures YES,
Phil Doyon #423
John23
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Re: Best Setings for running smooth mxs in High D.

Post by John23 »

How do you run 1024 maxed 125fps with a 960??
jlv wrote:This post is useless.
Wahlamt
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Re: Best Setings for running smooth mxs in High D.

Post by Wahlamt »

JJH186 wrote:Does having it on "yes" make the game lag more. Or is it the other way around.
Yes = mipmaps enabled, which in returns makes it loads less high quality images = less lag.
JJH186
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Re: Best Setings for running smooth mxs in High D.

Post by JJH186 »

Wahlamt wrote:
JJH186 wrote:Does having it on "yes" make the game lag more. Or is it the other way around.
Yes = mipmaps enabled, which in returns makes it loads less high quality images = less lag.
Okay! Thank you!
Image
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