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FPS

Posted: Tue Feb 23, 2016 9:59 pm
by Cdod119
I didn't post this in Help because I'm just curious, but what are some general methods that you guys use when you're playing to help increase FPS?

Re: FPS

Posted: Tue Feb 23, 2016 11:16 pm
by tg556
hey caine its tate gilman hahaha but just run your graphics real low and dont run a skin. thats what i do so you should be gucci

Re: FPS

Posted: Tue Feb 23, 2016 11:26 pm
by Cdod119
tg556 wrote:hey caine its tate gilman hahaha but just run your graphics real low and dont run a skin. thats what i do so you should be gucci
aye whats up tate?

Re: FPS

Posted: Wed Feb 24, 2016 6:50 am
by MXTaco57
if you have a nvidia graphics card i made a video on how to get 100+ fps

here it is https://www.youtube.com/watch?v=7oZPGdviNpg

Re: FPS

Posted: Wed Feb 24, 2016 4:00 pm
by Cdod119
MXTaco57 wrote:if you have a nvidia graphics card i made a video on how to get 100+ fps

here it is https://www.youtube.com/watch?v=7oZPGdviNpg
nah man I have ATI :( Thanks for the help tho man

Re: FPS

Posted: Wed Feb 24, 2016 4:40 pm
by Pumaxcs
All he did was turn Vsync off in that video, its not actually any optimizations or anything.

Don't run your model textures over x256, turn roost way down as it eats up alot of CPU, and never run 10/100 for races as you'll always want it to be able to step down model/texture levels for distance. Meaning, the bike 5ft and 500ft will have the same model/texture detail when that's totally unnecessary because you can't see both the same, step it down to atleast 9/90 so the game can step down details the further something is.

Re: FPS

Posted: Wed Feb 24, 2016 5:09 pm
by Cdod119
Pumaxcs wrote:All he did was turn Vsync off in that video, its not actually any optimizations or anything.

Don't run your model textures over x256, turn roost way down as it eats up alot of CPU, and never run 10/100 for races as you'll always want it to be able to step down model/texture levels for distance. Meaning, the bike 5ft and 500ft will have the same model/texture detail when that's totally unnecessary because you can't see both the same, step it down to atleast 9/90 so the game can step down details the further something is.
Thanks, that's what I've been running but I do run my model textures high I'll have to turn that down haha

Re: FPS

Posted: Wed Feb 24, 2016 5:09 pm
by Cdod119
Pumaxcs wrote:All he did was turn Vsync off in that video, its not actually any optimizations or anything.

Don't run your model textures over x256, turn roost way down as it eats up alot of CPU, and never run 10/100 for races as you'll always want it to be able to step down model/texture levels for distance. Meaning, the bike 5ft and 500ft will have the same model/texture detail when that's totally unnecessary because you can't see both the same, step it down to atleast 9/90 so the game can step down details the further something is.
Thanks, that's what I've been running but I do run my model textures high I'll have to turn that down haha

Re: FPS

Posted: Wed Feb 24, 2016 7:47 pm
by MXTaco57
turning off vsync helps a whole lot more fps the better