2017-01-03 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
devno150
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Re: 2017-01-03 snapshot

Post by devno150 »

whats the "most powerful" dyno?
TeamHavocRacing
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Re: 2017-01-03 snapshot

Post by TeamHavocRacing »

Husky.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
JesseWildman
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Re: 2017-01-03 snapshot

Post by JesseWildman »

cant see the husky 450/250 and the crf450. all the rest look mint. tried taking out old models and no such luck on that.

has anyone with the same problem figured this out?
Jeremy150
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Re: 2017-01-03 snapshot

Post by Jeremy150 »

jlv wrote:You'll also need to extract this in your install folder:
http://mxsimulator.com/snapshots/zzzrtestzx.zip
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<biker>62
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Re: 2017-01-03 snapshot

Post by <biker>62 »

i see all my bikes like the stock looking bikes from the game(shity 2007 version)...(
i put the zzz.... file in, am i missing something?
Image
TeamHavocRacing
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Re: 2017-01-03 snapshot

Post by TeamHavocRacing »

Did you unzip it(extract the compressed .zip file) into your install folder? I replaced my mx.exe with the new snap and extracted the zip file and I was able to ride the white, stock looking Husky.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
jack35cooke
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Re: 2017-01-03 snapshot

Post by jack35cooke »

IM HAVING THIS HAPPEN TO ALL THE NEW BIKES EXCEPT the husky https://gyazo.com/558ab1c36105e7b82e4b1358dcbf8cf5 and the husky is the shitty 2007 model
anderskaae
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Re: 2017-01-03 snapshot

Post by anderskaae »

How come when i export a new rider model from blender, throw it in my folder and select the model in game. it shows up completely blank in game.
It's not showing the jm are missing, it's like the skin is blank (it's not). does this have something to do with the triangles getting deleted?
Sam511
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Re: 2017-01-03 snapshot

Post by Sam511 »

Love the update JLV but my bike models are all the old 2007 models same as my 2016 bikes have I missed a zzz file somewhere?
nickuzick
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Re: 2017-01-03 snapshot

Post by nickuzick »

Sam511 wrote:Love the update JLV but my bike models are all the old 2007 models same as my 2016 bikes have I missed a zzz file somewhere?
It's the same stock model
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RHYSHHS
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Re: 2017-01-03 snapshot

Post by RHYSHHS »

could someone tell me why when i go on updated snapshot i have none of my skins and tracks from my personal folder
2019 Loretta Lynn's Schoolboy 1 Champion |2019 Loretta Lynn's 250B Champion | 2019 Loretta Lynn's Schoolboy 2 2ND
eddie ozel
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Re: 2017-01-03 snapshot

Post by eddie ozel »

James Webb wrote:
jlv wrote:
James Webb wrote:
Would you be able to explain this? Most of the models I run have faces that have disappeared, thanks JLV.
I guess the triangle area test isn't picky enough. Is it just very tiny faces that are gone?
Some are tiny but some aren't, in the first picture for instance there's a large chunk of my cable missing. How does it read degenerate faces? And how can I go about fixing them?

Here's some pictures:
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Image
Image
Image
Image

Thanks JLV!
Got the same problem :/
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DABZZZ
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Re: 2017-01-03 snapshot

Post by DABZZZ »

Not one issue for me! Thanks for the years of updates JLV. Stoked to see what you do next!
IG:@mxs.battlegrounds
yzmxer608
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Re: 2017-01-03 snapshot

Post by yzmxer608 »

jlv wrote:
yzmxer608 wrote:Haven't ridden them, still going to ride the yz250. I agree with Chex though, bikes getting faster in game just means easier to jump stupid stuff which makes track making harder.

What is a triangle with no area?

Also, is it possible to implement the track texture scaling with bike/rider textures?

Thanks for the support JLV!
A triangle with no area is usually a modelling mistake. Scale a triangle by 0 and then forget to merge. I think it might have been causing the crash on namur. It was crashing in the GL driver. Probably getting confused after dividing by 0 while doing triangle setup.

The original plan was to put a resolution limit on all textures before the season started but I ran out of time.
James Webb wrote:
jlv wrote:Changes:
Now automatically deletes triangles with no area when loading models.
Would you be able to explain this? Most of the models I run have faces that have disappeared, thanks JLV.
I guess the triangle area test isn't picky enough. Is it just very tiny faces that are gone?
AWood wrote:
DonnieTheDealer wrote: nah 16's are different from the years before. If you can't tell that from riding them you are a potato.
Jlv care to weigh in?
Each bike is the same as the other bikes in its class. All 125s are the same, all 250fs are the same etc.
Thanks for the explanation. I found this happening on some things I recently modeled, my first thought was double vertices causing it, but it didn't have any. What should I look for in the model that could be causing it? Not sure if it's important or not, but the model isn't triangulated before I export it.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
jlv
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Re: 2017-01-03 snapshot

Post by jlv »

yzmxer608 wrote:Thanks for the explanation. I found this happening on some things I recently modeled, my first thought was double vertices causing it, but it didn't have any. What should I look for in the model that could be causing it? Not sure if it's important or not, but the model isn't triangulated before I export it.
If you don't have double vertices you're probably OK, but it's still possible to have a degenerate triangle if all the vertices in the triangle are on a line. You can get rid of those with Mesh / Clean Up / Degenerate Dissolve. If that does delete anything, you should undo and find the bad triangle since the geometry around it will probably have a T junction and/or a hole.
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