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2019-01-01 snapshot

Posted: Wed Jan 02, 2019 3:19 am
by jlv
Changes:
  • Initial javascript support.
  • Set variable to tell Nvidia Optimus to not use the integrated GPU.
  • No longer draws hidden bikes on map.
  • Fixed issue where erode modified textures weren't getting priority when rendering terrain textures.
  • Added "terrain texture age" and "reshades pending" to /renderstats display.
  • Client version is now 34.
Windows users: http://mxsimulator.com//snapshots/mx-20 ... 1-1436.exe
Linux users: http://mxsimulator.com//snapshots/mxbin-2019-01-01-1436

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 3:20 am
by jlv
I don't have any documentation for the scripting, but here's an example:

http://mxsimulator.com/tracks/jstest.zip

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 3:26 am
by Smidly
YO DUDE YOU MADE A DANCING GREEN CUBE! Image

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 3:32 am
by reddead422
okay answer me this jlv, will nac nacs be possible to script?

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 3:37 am
by Atom6246
reddead422 wrote:okay answer me this jlv, will nac nacs be possible to script?
WE NEED TEAR OFF ANIMATIONS FIRST!
This genuinely has me excited for the future. Hopefully we can see Sim get taken to a whole new level.

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 3:43 am
by jlv
Smidly wrote:YO DUDE YOU MADE A DANCING GREEN CUBE! Image
That little guy is going to evolve into a 30 second cube!
reddead422 wrote:okay answer me this jlv, will nac nacs be possible to script?
Not with this. This is just for track objects.

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 4:02 am
by Jakob Hubbard
This cube just gave me the idea of a 30 second girl moving her hips side to side and then running off the track before the gate drop.

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 4:07 am
by MOTOZ293
Jakob Hubbard wrote:This cube just gave me the idea of a 30 second girl moving her hips side to side and then running off the track before the gate drop.
Image

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 4:58 am
by C.Blakita919
Where is this green cube at?

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 5:09 am
by Smidly
C.Blakita919 wrote:Where is this green cube at?
It's in the JavaScript Test Track on the inside of the first corner.

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 5:20 am
by Smidly
jlv wrote:Initial javascript support.
So, is it possible to put collisions on moving objects? I doubt it, but you could make something like swinging hammers and have a death track ya know?

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 6:34 am
by C.Blakita919
Smidly wrote:
C.Blakita919 wrote:Where is this green cube at?
It's in the JavaScript Test Track on the inside of the first corner.
Image

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 7:33 am
by aaronr5
The fly over pilot seems a little drunk...

Image

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 9:21 am
by onefoureight
Could this be used for animating the crowd? So when you win a race the crowd actually goes wild.

Re: 2019-01-01 snapshot

Posted: Wed Jan 02, 2019 12:51 pm
by Smidly
onefoureight wrote:Could this be used for animating the crowd? So when you win a race the crowd actually goes wild.
I think so. They can also make flames shoot out of the finish line when someone wins.